Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2004:
[Freeciv-Dev] Re: (PR#7250) auto-settlers won't build mines over irrigat
Home

[Freeciv-Dev] Re: (PR#7250) auto-settlers won't build mines over irrigat

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7250) auto-settlers won't build mines over irrigation
From: "Josh Cogliati" <jjc@xxxxxxxxxxxxxxxxxx>
Date: Tue, 18 May 2004 05:58:53 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7250 >

On Mon, May 17, 2004 at 10:25:35PM -0700, Gregory Berkolaiko wrote:
> FWIW in one civ game I remember putting settlers on auto and they built
> mines all over my beautyfully irrigated growth-inducing grasslands.  It
> might be civ3 though.

I think that auto-settler would be quite a bit more useful if you could 
optionally confine a settler to a single city (like in alpha centauri) 
and if you could choose (at least globally, and possibly per settler) 
which types of improvements could be done.

-- 
Josh Cogliati





[Prev in Thread] Current Thread [Next in Thread]