[Freeciv-Dev] Re: (PR#7282) connect as orders
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7282 >
On Sun, 16 May 2004, Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7282 >
>
> Here's an updated version of the patch. It may actually now be
> complete. Certainly it's now ready for testing and review.
>
> Greg said I should set the MC (move cost) to 1 and put the construction
> time into the EC (extra cost). This would choose the path with the
> shortest number of moves, which is ideal for roads (but not for rail,
> and certainly not for irrigation). The EC is used only as a tiebreaker
> for equal-MC paths, so the shortest-construction-time would be the
> secondary consideration.
>
> The problem with this is that the construction time includes the move
> time, and there is no way to reliably calculate the move time as part of
> the EC since the extra cost is calculated only per-tile, not per-move.
> (That is to say, the EC function is given only a single tile, not a
> source and destination tile.)
You are right... It's not the first time when extra-cost calculated on
per-tile basis is a stumbling block! Maybe we should change it. Or split
into tile-extra-cost (cacheable) and move-extra-cost. It won't affect the
speed much since it will be disabled most of the time.
Anyway, I think the move-time is usually small compared with the
build-time, so one soltion is to ignore it.
Another solution is to add a large number to each move cost which will
force the rest to act as a tie-breaker. This might not be a bad idea.
The only worry is how large this number can be not to cause an overflow in
total_CC = PF_TURN_FACTOR * total_MC + move_rate * total_EC
where PF_TURN_FACTOR is 65536
> otherwise works as you'd expect it to. But I digress. The immediate
> solution is to disable PF's turn mode by setting it to TM_NONE. Now we
> just calculate the total "moves" required.
Ah, a use for TM_NONE! Very good (for a moment I was afraid we killed
it).
G.
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Jason Short, 2004/05/16
- [Freeciv-Dev] Re: (PR#7282) connect as orders,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Jason Short, 2004/05/17
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Gregory Berkolaiko, 2004/05/17
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Jason Short, 2004/05/17
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Jason Short, 2004/05/17
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Gregory Berkolaiko, 2004/05/18
- [Freeciv-Dev] (PR#7282) connect as orders and PF extension, Gregory Berkolaiko, 2004/05/18
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