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[Freeciv-Dev] Re: (PR#8779) Configurable specialists
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[Freeciv-Dev] Re: (PR#8779) Configurable specialists

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8779) Configurable specialists
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 19 May 2004 13:27:12 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8779 >

On Wed, May 19, 2004 at 12:50:22PM -0700, Per Inge Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8779 >
> 
> This patch makes specialists configurable. We can change their
> multipliers, their minimum city size requirements, and we can disable a
> player's ability to adjust the tax settings in favour of fixed settings.
> 
> (Yes, this should be made completely generalized one day. But not today!)
> 
> A demonstration of the interesting rulesets this can lead to is in
> test1.diff - here all trade goes into luxury by default, and scientists
> and taxmen is the only way to produce research and gold income. Smallpox
> this! ;)

Doesn't change the ICS strategy from notrade - fulltrade games to much.
But it is a nice idea for special games.

Thomas




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