[Freeciv-Dev] (PR#8796) bug(s) in city_increase_size
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8796 >
There are several problems with city_increase_size:
- It hard-codes the minimum city size for taxmen and scientists as 5.
- If auto-arrange-workers is called, the extra citizen is first made a
taxman. This may leave the city in a non-sane state if the population
is too low. It is fixed in the call to auto_arrange_workers but there's
no guarantee that we won't hit a sanity check in the meantime. The
solution is easy: just make the extra citizen an elvis. It makes no
difference since auto_arrange_workers will change it anwyay.
jason
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#8796) bug(s) in city_increase_size,
Jason Short <=
|
|