[Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8791 >
Gregory Berkolaiko wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8791 >
>
>>[jdorje - Fri May 21 06:58:58 2004]:
>>
>>In civ1 there seem to be numerous units with a defense of 0.
>>
>>A defense of 0 should be allowed! So long as a unit with an attack of 0
>>is never allowed to attack this unit.
>
>
> It's just a stupid bug, fix attached.
So the bug only happens when you attack a */0 unit with a 0/* unit, I
guess. So as long as you never try to attack with a 0-attack unit
you'll be okay.
jason
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Jason Short, 2004/05/21
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset,
Jason Short <=
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Jason Short, 2004/05/21
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Gregory Berkolaiko, 2004/05/21
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Jason Short, 2004/05/21
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Raimar Falke, 2004/05/22
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Gregory Berkolaiko, 2004/05/22
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Gregory Berkolaiko, 2004/05/22
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