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[Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset
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[Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset

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Subject: [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 21 May 2004 18:12:33 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8791 >

Gregory Berkolaiko wrote:

> I am not too sure what shall we do about it.  multiplication by 10 is for
> veteran bonuses not to get lost.  Later division by 30 is to keep numbers
> sane for larger units in default/civ2 rulesets.

What about either:

- Making it use floating point values?

or

- Calculating the POWER_DIVIDER when we load the ruleset?

jason




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