[Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8791 >
Gregory Berkolaiko wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8791 >
>
>>[jdorje - Fri May 21 06:58:58 2004]:
>>
>>In civ1 there seem to be numerous units with a defense of 0.
>>
>>A defense of 0 should be allowed! So long as a unit with an attack of 0
>>is never allowed to attack this unit.
>
>
> It's just a stupid bug, fix attached.
>
However with your patch I still get a crash with this rc file.
jason
# Server commands to make rules similar to Civ1.
#
# Use this as, eg, "./ser -r data/civ1.serv"
#
# Civ1 start:
set settlers 1
set explorer 0
rulesetdir civ1
#
# Minor civ1 rules:
set civstyle 1
set borders 0
#
# Optional:
#set nations civ1
set seed 567817614
set randseed 1085181976
set aifill 5
create b
set timeout -1
start
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Jason Short, 2004/05/21
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Jason Short, 2004/05/21
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset,
Jason Short <=
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Gregory Berkolaiko, 2004/05/21
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Jason Short, 2004/05/21
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Raimar Falke, 2004/05/22
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Gregory Berkolaiko, 2004/05/22
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Gregory Berkolaiko, 2004/05/22
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