[Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8791 >
On Fri, 21 May 2004, Raimar Falke wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8791 >
>
> On Fri, May 21, 2004 at 06:12:33PM -0700, Jason Short wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8791 >
> >
> > Gregory Berkolaiko wrote:
> >
> > > I am not too sure what shall we do about it. multiplication by 10 is for
> > > veteran bonuses not to get lost. Later division by 30 is to keep numbers
> > > sane for larger units in default/civ2 rulesets.
> >
> > What about either:
> >
> > - Making it use floating point values?
> >
> > or
> >
> > - Calculating the POWER_DIVIDER when we load the ruleset?
>
> What about this patch? It works for both RCc you posted.
I was thinking about this too. It's simple and effective. It will cut
attack-1 units from being built as attack units, but this is probably not
a bad thing.
G.
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