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[Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset
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[Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Sat, 22 May 2004 14:08:33 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8791 >

On Fri, 21 May 2004, Raimar Falke wrote:

> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8791 >
> 
> On Fri, May 21, 2004 at 06:12:33PM -0700, Jason Short wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8791 >
> > 
> > Gregory Berkolaiko wrote:
> > 
> > > I am not too sure what shall we do about it.  multiplication by 10 is for
> > > veteran bonuses not to get lost.  Later division by 30 is to keep numbers
> > > sane for larger units in default/civ2 rulesets.
> > 
> > What about either:
> > 
> > - Making it use floating point values?
> > 
> > or
> > 
> > - Calculating the POWER_DIVIDER when we load the ruleset?
> 
> What about this patch? It works for both RCc you posted.

I was thinking about this too.  It's simple and effective.  It will cut 
attack-1 units from being built as attack units, but this is probably not 
a bad thing.

G.





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