[Freeciv-Dev] Re: (PR#8749) Scenario fixes
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To: |
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Subject: |
[Freeciv-Dev] Re: (PR#8749) Scenario fixes |
From: |
"Per Inge Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sun, 16 May 2004 02:10:11 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8749 >
On Sat, 15 May 2004, Jason Short wrote:
> In a scenario, if you raise maxplayers and set aifill to be too high,
> the extra players will becut.I don't know what would happen to them
> if they were human.
server/stdinhand.c:
4471: if (map.fixed_start_positions
4472: && game.max_players > map.num_start_positions) {
4473: freelog(LOG_VERBOSE, "Reduced maxplayers from %i to %i to fit "
4474: "to the number of start positions.",
4475: game.max_players, map.num_start_positions);
4476: game.max_players = map.num_start_positions;
4477: }
4478:
4479: if (game.nplayers > game.max_players) {
4480: /* Because of the way player ids are renumbered during
4481: server_remove_player() this is correct */
4482: while (game.nplayers > game.max_players) {
4483: server_remove_player(get_player(game.max_players));
4484: }
You should replace map.fixed_start_positions in the conditional above with
something else, I guess.
- Per
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, (continued)
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Raimar Falke, 2004/05/15
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Per Inge Mathisen, 2004/05/15
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 2004/05/15
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 2004/05/15
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Mike Kaufman, 2004/05/15
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 2004/05/15
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Mike Kaufman, 2004/05/15
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 2004/05/15
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 2004/05/15
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 2004/05/15
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes,
Per Inge Mathisen <=
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 2004/05/17
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 2004/05/17
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