[Freeciv-Dev] Re: (PR#8754) effects patch (2)
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8754 >
The patch uses city_affected_by_wonder() heavily, but this function is
still all hardcoded. I assume the intention is to reuse the equiv_range
here instead of the hardcoding, and generalizing this function using the
game.global_wonders array and equiv_range info should be pretty easy. This
redefines equiv_range slightly, which should be documented at least, but I
fail to see any sanity in equiv_range _not_ being equal to the wonder's
effective range. That is, since the eff patch cannot by design have
differently ranged effects in one wonder anyway.
- Per
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 2004/05/17
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/05/17
- [Freeciv-Dev] Re: (PR#8754) effects patch (2),
Per Inge Mathisen <=
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 2004/05/17
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/05/19
- [Freeciv-Dev] (PR#8754) effects patch v2, Vasco Alexandre da Silva Costa, 2004/05/19
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/05/19
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/05/19
- [Freeciv-Dev] (PR#8754) fix civ1 ruleset equiv_range for Hoover and Bach, Vasco Alexandre da Silva Costa, 2004/05/19
- [Freeciv-Dev] (PR#8754) effects patch: everlasting wonders, Vasco Alexandre da Silva Costa, 2004/05/19
- [Freeciv-Dev] Re: (PR#8754) effects patch: everlasting wonders, Per Inge Mathisen, 2004/05/20
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/05/20
- [Freeciv-Dev] (PR#8754) effects patch v3, Vasco Alexandre da Silva Costa, 2004/05/21
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