[Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8394 >
Per Inge Mathisen wrote:
> Ok, so this is quite a mouthful. Comments, please. If we agree this is the
> way to go, I will code it for the AI and the server, but I will definitely
> need help on the client side.
I like it, for the most part.
I do not think a "diplomacy phase" is helpful or necessary. This
discussion is along the same lines as the alternating-movement
discussion. Note that with alternating movement there is plenty of time
for diplomacy in your off-turn (if there are 6 players with 10 seconds
per player...). In single-player mode and off-turn is quite illogical
(but then such games don't have timeouts). You could have a period when
it was nobody's "turn": this might even make things more fair since
everyone could set up gotos during this time.
Will a diplomacy phase solve the problem that some ultimatums must be
decided immediately? When love-love-hate breaks out, typically the
love-love player must pick one of his allies to break alliance with.
But this must be done immediately: certainly before any of the love-hate
players gets a chance to move their units (this movement gives
inconsistencies since a tile may be both allied and enemy).
The idea of an ultimatum is good, but the ultimatums you're talking
about don't have to be time-based.
My question is, what should the client interface for an ultimatum be?
Does the user press a different button to start the diplomacy? Or if
the other player rejects a "reasonable" request (declare war, remove
troops from borders) does has_reason_to_cancel get set?
jason
- [Freeciv-Dev] Re: (PR#8394) Alliance leaders, ms209290@xxxxxxxxxxxxxxxxxxx, 2004/05/17
- [Freeciv-Dev] Diplomacy problems and ideas (PR#8394), Per Inge Mathisen, 2004/05/20
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Per Inge Mathisen, 2004/05/20
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394),
Jason Short <=
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Per Inge Mathisen, 2004/05/20
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Gregory Berkolaiko, 2004/05/20
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Per Inge Mathisen, 2004/05/20
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Jason Short, 2004/05/20
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Jason Short, 2004/05/20
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Gregory Berkolaiko, 2004/05/20
|
|