freeciv-dev September 2004
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- September 16, 2004
- [Freeciv-Dev] (PR#9982) Freeciv .spec file, Egor Vyscrebentsov via RT, 09:01
- [Freeciv-Dev] (PR#9894) PATCH steepness and wetness new parameters for generators, Marcelo Burda, 05:09
- [Freeciv-Dev] Re: (PR#10086) No cascading war, Jason Short, 04:10
- [Freeciv-Dev] (PR#10144) helpdata genlist bug, Jason Short, 04:04
- [Freeciv-Dev] Re: (PR#10086) No cascading war, Per I. Mathisen, 03:48
- [Freeciv-Dev] (PR#10134) another gtk2 panel error, Jason Short via RT, 03:42
- [Freeciv-Dev] (PR#9894) PATCH steepness and wetness new parameters for generators, Marcelo Burda, 03:36
- [Freeciv-Dev] (PR#10143) renaming of menu entries, Jason Short, 02:58
- [Freeciv-Dev] (PR#8890) Patch: Removal of free city center, Jason Short, 02:37
- [Freeciv-Dev] Re: (PR#10140) generator.a linker error on OSX, Benoit Hudson, 00:48
- [Freeciv-Dev] (PR#10141) patch: CM for reassigning only the specialists, Benoit Hudson, 00:32
- [Freeciv-Dev] Re: (PR#10086) No cascading war, Gregory Berkolaiko, 00:00
September 15, 2004
- [Freeciv-Dev] Re: (PR#10085) Game proceeds differently on different systems, Gregory Berkolaiko, 23:59
- [Freeciv-Dev] Re: (PR#10072) Allied AI unit controlling my vessel, Gregory Berkolaiko, 23:50
- [Freeciv-Dev] Re: (PR#10008) "net income" is wrong, Jason Short, 23:11
- [Freeciv-Dev] (PR#10109) Add Eiffel tower, Gregory Berkolaiko, 22:53
- [Freeciv-Dev] city_gold_surplus() and capitalization, Jason Dorje Short, 22:49
- [Freeciv-Dev] Re: (PR#10140) generator.a linker error on OSX, Jason Short, 22:26
- [Freeciv-Dev] (PR#10071) segfault, Jason Short, 22:23
- [Freeciv-Dev] (PR#10140) generator.a linker error on OSX, Benoit Hudson, 22:22
- [Freeciv-Dev] (PR#10139) use ICONV_CONST, Jason Short, 22:15
- [Freeciv-Dev] (PR#10138) patch: quash warning in common/packets.c, Benoit Hudson, 22:15
- [Freeciv-Dev] (PR#10138) patch: quash warning in common/packets.c, Benoit Hudson, 22:14
- [Freeciv-Dev] (PR#10138) patch: quash warning in common/packets.c, Benoit Hudson, 22:08
- [Freeciv-Dev] (PR#10137) fix warnings in gui-win32, Jason Short, 21:58
- [Freeciv-Dev] Re: (PR#10093) Rewrite win32 connect dialog, Jason Short, 21:41
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 19:54
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 19:53
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 19:50
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 19:40
- [Freeciv-Dev] (PR#10093) Rewrite win32 connect dialog, James Canete, 19:08
- [Freeciv-Dev] (PR#10136) File locks don't work on win32., James Canete, 18:34
- [Freeciv-Dev] (PR#10106) civserver crashed on auth error, seehttp://pubserver.freeciv.org/games/332737, James Canete, 18:32
- [Freeciv-Dev] (PR#10135) extension of drawn_sprite, Jason Short, 18:14
- [Freeciv-Dev] (PR#10124) PATCH: new generator 1, hmap generator (1,5) mv to height_map.[ch], Marcelo Burda via RT, 17:48
- [Freeciv-Dev] (PR#10106) civserver crashed on auth error, seehttp://pubserver.freeciv.org/games/332737, James Canete, 17:01
- [Freeciv-Dev] Re: (PR#10076) Crash under Mac OS X, Jason Short, 16:55
- [Freeciv-Dev] Re: (PR#10127) AI does not build either farmland or Supermarket, Jason Short, 16:54
- [Freeciv-Dev] Re: (PR#10076) Crash under Mac OS X, Dylan Ladwig, 16:49
- [Freeciv-Dev] Re: (PR#10127) AI does not build either farmland or Supermarket, Marko Lindqvist, 16:42
- [Freeciv-Dev] (PR#10133) Cheating possibility: Establishing traderoutes, Marko Lindqvist, 16:37
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 13:13
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 12:40
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 12:21
- [Freeciv-Dev] Re: (PR#10127) AI does not build either farmland or Supermarket, Ciaran Mac Lochlainn, 12:19
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Mike Kaufman, 12:13
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 12:06
- [Freeciv-Dev] Re: (PR#10128) improve eff building code, Jason Short, 11:57
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 11:54
- [Freeciv-Dev] Re: (PR#10128) improve eff building code, Per I. Mathisen, 11:43
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 11:41
- [Freeciv-Dev] Re: (PR#10128) improve eff building code, Jason Short, 11:19
- [Freeciv-Dev] (PR#10076) Crash under Mac OS X, Jason Short, 11:17
- [Freeciv-Dev] Re: (PR#10128) improve eff building code, Jason Short, 11:15
- [Freeciv-Dev] Re: (PR#10127) AI does not build either farmland or Supermarket, Jason Short, 10:54
- [Freeciv-Dev] Re: (PR#10127) AI does not build either farmland or Supermarket, Jason Short, 10:45
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 10:37
- [Freeciv-Dev] Re: (PR#10127) AI does not build either farmland or Supermarket, Marko Lindqvist, 10:36
- [Freeciv-Dev] Re: (PR#10121) pplayers_in_the_same_team, Jason Short, 10:23
- [Freeciv-Dev] Re: [FreeCiv-Cvs] matusik: Quick fix division by zero in latest patch ..., Mateusz Stefek, 09:11
- [Freeciv-Dev] Re: (PR#10121) pplayers_in_the_same_team, Mike Kaufman, 07:47
- [Freeciv-Dev] Re: [FreeCiv-Cvs] matusik: Quick fix division by zero in latest patch ..., Per Inge Mathisen, 07:32
- [Freeciv-Dev] (PR#10128) improve eff building code, Per I. Mathisen, 05:44
- [Freeciv-Dev] (PR#10127) AI does not build either farmland or Supermarket, Per I. Mathisen, 05:26
- [Freeciv-Dev] (PR#10126) Add factory requirements to power plants, Per I. Mathisen, 05:19
- [Freeciv-Dev] (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 05:11
- [Freeciv-Dev] (PR#10124) PATCH: new generator 1, hmap generator (1,5) mv to height_map.[ch], Marcelo Burda via RT, 04:54
- [Freeciv-Dev] (PR#10124) PATCH: new generator 1, hmap generator (1,5) mv to height_map.[ch], Marcelo Burda via RT, 04:32
- [Freeciv-Dev] (PR#10121) pplayers_in_the_same_team, Mateusz Stefek, 04:28
- [Freeciv-Dev] Re: (PR#10121) pplayers_in_the_same_team, Per I. Mathisen, 04:20
- [Freeciv-Dev] (PR#10123) Alliance broken between team mates, Mateusz Stefek, 04:16
- [Freeciv-Dev] (PR#10121) pplayers_in_the_same_team, Mateusz Stefek, 03:46
- [Freeciv-Dev] (PR#10108) Starting positions code, Mateusz Stefek, 02:58
- [Freeciv-Dev] Re: (PR#10076) Crash under Mac OS X, Dylan Ladwig, 02:08
September 14, 2004
- [Freeciv-Dev] Re: (PR#9913) failed auth leaves client in inconsistent state, Mike Kaufman, 23:43
- [Freeciv-Dev] (PR#10120) fc_fprintf before charsets are initialized, Jason Short, 23:02
- [Freeciv-Dev] (PR#10119) merge put_unit and put_unit_full, Jason Short, 22:39
- [Freeciv-Dev] Re: (PR#10117) focus_tile for gui-ftwl, Jason Short, 21:10
- [Freeciv-Dev] (PR#10117) focus_tile for gui-ftwl, Jason Short, 21:08
- [Freeciv-Dev] (PR#9479) some fs stuff (fwd), Jason Short, 20:42
- [Freeciv-Dev] (PR#10116) RFC: gen-output, Jason Short, 19:56
- [Freeciv-Dev] (PR#10114) count usernames with different cases as the same user, Mike Kaufman, 18:40
- [Freeciv-Dev] (PR#9479) some fs stuff (fwd), Jason Short, 18:01
- [Freeciv-Dev] (PR#10113) genlist_unlink bug, Jason Short, 17:59
- [Freeciv-Dev] Re: (PR#10113) genlist_unlink_all bug, Jason Short, 17:57
- [Freeciv-Dev] (PR#10113) genlist_unlink_all bug, Jason Short, 17:54
- [Freeciv-Dev] (PR#10112) allow the user "all" to log in to CVS servers, Mike Kaufman, 17:43
- [Freeciv-Dev] (PR#10111) change file check in handle_single_want_hack_req(), Mike Kaufman, 17:21
- [Freeciv-Dev] (PR#10095) handle_game_load() can crash, Jason Short, 16:24
- [Freeciv-Dev] (PR#10108) Starting positions code, Jason Short, 16:14
- [Freeciv-Dev] Re: (PR#10109) Add Eiffel tower, Jason Short, 15:41
- [Freeciv-Dev] Re: (PR#10109) Add Eiffel tower, Per I. Mathisen, 15:30
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment, Per I. Mathisen, 15:29
- [Freeciv-Dev] (PR#10091) Game balance adjustment, Mateusz Stefek, 15:22
- [Freeciv-Dev] Re: (PR#10109) Add Eiffel tower, Per I. Mathisen, 14:58
- [Freeciv-Dev] Re: (PR#10109) Add Eiffel tower, Per I. Mathisen, 14:43
- [Freeciv-Dev] (PR#10091) Game balance adjustment, Mateusz Stefek, 14:41
- [Freeciv-Dev] (PR#10109) Add Eiffel tower, Per I. Mathisen, 14:33
- [Freeciv-Dev] (PR#10108) Starting positions code, Mateusz Stefek, 13:42
- [Freeciv-Dev] Re: (PR#10099) extra_help i18n, Jason Short, 12:47
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/332770, freeciv, 12:38
- [Freeciv-Dev] (PR#10107) a CHECK_NATIVE_POS macro, Jason Short, 12:35
- [Freeciv-Dev] (PR#10106) civserver crashed on auth error, seehttp://pubserver.freeciv.org/games/332737, Per I. Mathisen, 12:32
- [Freeciv-Dev] (PR#10105) Authentification failure, Mateusz Stefek, 11:44
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/332737, freeciv, 11:28
- [Freeciv-Dev] Re: (PR#10052) Apollo & Marco Polo work even when they should be obsolete, Jason Short, 10:58
- [Freeciv-Dev] Re: (PR#10052) Apollo & Marco Polo work even when they should be obsolete, Marko Lindqvist, 09:59
- [Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in savegames, Marko Lindqvist, 09:41
- [Freeciv-Dev] Re: (PR#10094) ./civ won't work on win32, Marko Lindqvist, 09:32
- [Freeciv-Dev] Re: (PR#10076) Crash under Mac OS X, Dylan Ladwig, 08:16
- [Freeciv-Dev] (PR#10101) PL at cityturn.c:945, Mateusz Stefek, 07:39
- [Freeciv-Dev] (PR#10100) Some newlines missing in helpdata.c, Mateusz Stefek, 07:33
- [Freeciv-Dev] (PR#10099) extra_help i18n, Mateusz Stefek, 06:19
- [Freeciv-Dev] (PR#10098) GUI for loading units into trasports, Mateusz Stefek, 05:31
- [Freeciv-Dev] (PR#8210) Wish List: a sliding mapview, Jason Short, 03:08
- [Freeciv-Dev] (PR#10093) Rewrite win32 connect dialog, James Canete, 02:41
- [Freeciv-Dev] (PR#8904) dangerous terrains need documentation, Jason Short, 02:28
- [Freeciv-Dev] (PR#436) Bug: game state not totally preserved in savegames, Jason Short, 02:26
September 13, 2004
- [Freeciv-Dev] (PR#10095) handle_game_load() can crash, James Canete, 23:36
- [Freeciv-Dev] (PR#9864) Terrain under cities changes during save+load, Jason Short, 22:29
- [Freeciv-Dev] (PR#10094) ./civ won't work on win32, Jason Short, 20:20
- [Freeciv-Dev] (PR#10051) max_players change on load, Brett Albertson, 20:19
- [Freeciv-Dev] (PR#10051) max_players change on load, Brett Albertson, 20:14
- [Freeciv-Dev] (PR#9823) change "return" to "return-and-recover", Jason Short, 19:48
- [Freeciv-Dev] (PR#10093) Rewrite win32 connect dialog, James Canete, 19:43
- [Freeciv-Dev] (PR#9817) default building specified in ruleset, Jason Short, 19:38
- [Freeciv-Dev] (PR#9773) meta-ticket for next release, Jason Short, 19:29
- [Freeciv-Dev] (PR#10080) endgame map reveal, Jason Short, 19:14
- [Freeciv-Dev] (PR#10006) bldg_req is ignored, Jason Short, 19:03
- [Freeciv-Dev] (PR#10092) make dist fails, Jason Short, 18:54
- [Freeciv-Dev] Re: (PR#10052) Apollo & Marco Polo work even when they should be obsolete, Jason Short, 18:17
- [Freeciv-Dev] Re: (PR#10052) Apollo & Marco Polo work even when they should be obsolete, Marko Lindqvist, 18:11
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment, Per I. Mathisen, 17:29
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment, Jason Short, 17:20
- [Freeciv-Dev] (PR#10091) Game balance adjustment, Per I. Mathisen, 17:04
- [Freeciv-Dev] Re: (PR#9995) RfP: is_sane_name and user names, Marko Lindqvist, 16:43
- [Freeciv-Dev] Re: (PR#10090) multiple applications of a single effect type, Per I. Mathisen, 16:17
- [Freeciv-Dev] Re: (PR#10087) stop AI settling on other players' land, Jason Short, 15:55
- [Freeciv-Dev] (PR#10090) multiple applications of a single effect type, Jason Short, 15:54
- [Freeciv-Dev] Re: (PR#10087) stop AI settling on other players' land, jorneg@xxxxxxxxxxx, 15:24
- [Freeciv-Dev] (PR#10081) Re: Missing helptext properties, Jason Short, 14:07
- [Freeciv-Dev] (PR#10087) stop AI settling on other players' land, Per I. Mathisen, 13:37
- [Freeciv-Dev] (PR#10086) No cascading war, Per I. Mathisen, 13:25
- [Freeciv-Dev] (PR#10085) Game proceeds differently on different systems, Marko Lindqvist, 13:15
- [Freeciv-Dev] (PR#10084) city advisor for human players isn't good, Jason Short, 10:57
- [Freeciv-Dev] (PR#9894) PATCH steepness and wetness new parameters for generators, Marcelo Burda via RT, 10:54
- [Freeciv-Dev] (PR#10081) Re: Missing helptext properties, Marko Lindqvist, 10:25
- [Freeciv-Dev] (PR#9876) PATCH temperature parameters for Earth like generators 1,5, Marcelo Burda via RT, 10:05
- [Freeciv-Dev] Re: (PR#9864) Terrain under cities changes during save+load, Marko Lindqvist, 10:04
- [Freeciv-Dev] (PR#10080) endgame map reveal, Mateusz Stefek, 05:26
- [Freeciv-Dev] (PR#10080) endgame map reveal, Mateusz Stefek, 05:21
- [Freeciv-Dev] (PR#9876) PATCH temperature parameters for Earth like generators 1,5, Marcelo Burda via RT, 03:56
- [Freeciv-Dev] (PR#10076) Freeciv bug, Dylan Ladwig, 03:53
- [Freeciv-Dev] (PR#10079) Embassy status "no contact", Mateusz Stefek, 03:22
- [Freeciv-Dev] Re: (PR#10076) Crash under Mac OS X, Jason Short, 02:41
- [Freeciv-Dev] Re: (PR#10076) Crash under Mac OS X, Jason Short, 02:30
- [Freeciv-Dev] (PR#10076) Crash under Mac OS X, Mateusz Stefek, 01:30
September 12, 2004
- [Freeciv-Dev] (PR#10076) Crash under Mac OS X, Jason Short, 22:30
- [Freeciv-Dev] (PR#9630) Bug: disband_all_units() should check F_UNDISBANDABLE, Jason Short, 21:55
- [Freeciv-Dev] Re: (PR#10051) max_players change on load, Jason Short, 20:55
- [Freeciv-Dev] (PR#10077) genlist cleanup, Jason Short, 20:54
- [Freeciv-Dev] (PR#10051) max_players change on load, Brett Albertson, 20:28
- [Freeciv-Dev] (PR#9794) (GTK2) No way to know unit pop_cost for player?, Jason Short, 19:25
- [Freeciv-Dev] (PR#10072) Allied AI unit controlling my vessel, Laurent Vogel, 17:05
- [Freeciv-Dev] (PR#9995) Re: (PR#10066) lets not build a city with such a stupid name, jochen.wurster@xxxxxx, 17:05
- [Freeciv-Dev] Re: (PR#10070) configure does not check sdl for --enable-ftwl=sdl, Per I. Mathisen, 17:00
- [Freeciv-Dev] Re: (PR#10074) auth database issues, Mike Kaufman, 15:28
- [Freeciv-Dev] (PR#9979) conndlg aifill, Jason Short, 15:09
- [Freeciv-Dev] Re: (PR#10074) auth database issues, Jason Short, 15:03
- [Freeciv-Dev] (PR#10074) auth database issues, Mike Kaufman, 14:59
- [Freeciv-Dev] (PR#10073) gtk2 conndlg: aifill and aifill conflict, Jason Short, 14:57
- [Freeciv-Dev] Re: (PR#9995) Re: (PR#10066) lets not build a city with such a stupid name, Jason Short, 14:25
- [Freeciv-Dev] Re: [Fwd: Re: Re: (PR#8164) building out of a builddir: generate_packets.py], Jason Short, 14:10
- [Freeciv-Dev] Re: (PR#10069) Patch: Include freeciv -specific headers as "header.h", Marko Lindqvist, 14:07
- [Freeciv-Dev] Re: (PR#10069) Patch: Include freeciv -specific headers as "header.h", Jason Short, 13:56
- [Freeciv-Dev] Re: (PR#10069) Patch: Include freeciv -specific headers as "header.h", Marko Lindqvist, 13:45
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short, 13:43
- [Freeciv-Dev] (PR#10061) assertion "punit->transported_by > 0" failed, Jason Short, 13:19
- [Freeciv-Dev] (PR#10064) gui-ftwl does not work for norwegian locale, Jason Short, 13:18
- [Freeciv-Dev] (PR#10066) lets not build a city with such a stupid name, Jason Short, 13:16
- [Freeciv-Dev] (PR#10069) Patch: Include freeciv -specific headers as "header.h", Jason Short, 13:14
- [Freeciv-Dev] Re: (PR#9876) PATCH temperature parameters for Earth like generators 1,5, Jason Short, 12:46
- [Freeciv-Dev] Re: (PR#10068) Proposal: New directory: server/generator, Jason Short, 12:43
- [Freeciv-Dev] Re: (PR#10063) freelog cores in client if registry.c has an error, Jason Short, 12:35
- [Freeciv-Dev] Re: (PR#9852) Save games & logs go to wrong directory, Marko Lindqvist, 12:35
- [Freeciv-Dev] Re: (PR#10063) freelog cores in client if registry.c has an error, Jason Short, 12:31
- [Freeciv-Dev] Re: (PR#9864) Terrain under cities changes during save+load, Jason Short, 12:21
- [Freeciv-Dev] (PR#10070) configure does not check sdl for --enable-ftwl=sdl, Marko Lindqvist, 11:20
- [Freeciv-Dev] (PR#10069) Patch: Include freeciv -specific headers as "header.h", Marko Lindqvist, 11:01
- [Freeciv-Dev] Re: (PR#9876) PATCH temperature parameters for Earth like generators 1,5, Mike Kaufman, 09:36
- [Freeciv-Dev] Re: (PR#10000) PATCH: avoid too small inland ocean, Mike Kaufman, 09:33
- [Freeciv-Dev] (PR#9982) Freeciv .spec file, Mateusz Stefek, 07:51
- [Freeciv-Dev] Re: (PR#9876) PATCH temperature parameters for Earth like generators 1,5, Marcelo Burda, 07:39
- [Freeciv-Dev] (PR#10068) Proposal: New directory: server/generator, Mateusz Stefek, 07:30
- [Freeciv-Dev] Re: (PR#10061) assertion "punit->transported_by > 0" failed, Marko Lindqvist, 07:25
- [Freeciv-Dev] (PR#9876) PATCH temperature parameters for Earth like generators 1,5, Mateusz Stefek, 07:21
- [Freeciv-Dev] (PR#10067) All files in data/ directory are installed even if you build with --disable-server or --enable-client=no, Mateusz Stefek, 06:54
- [Freeciv-Dev] (PR#9876) PATCH temperature parameters for Earth like generators 1,5, Marcelo Burda via RT, 06:45
- [Freeciv-Dev] (PR#10065) Turn done bug, jochen.wurster@xxxxxx, 06:40
- [Freeciv-Dev] Re: (PR#10061) assertion "punit->transported_by > 0" failed, Marko Lindqvist, 06:04
- [Freeciv-Dev] (PR#10064) gui-ftwl does not work for norwegian locale, Per I. Mathisen, 05:53
- [Freeciv-Dev] Re: (PR#10063) freelog cores in client if registry.c has an error, Per I. Mathisen, 05:48
- [Freeciv-Dev] Re: (PR#10063) freelog cores in client if registry.c has an error, Per I. Mathisen, 05:41
- [Freeciv-Dev] (PR#10063) freelog cores in client if registry.c has an error, Per I. Mathisen, 05:37
- [Freeciv-Dev] Re: (PR#9864) Terrain under cities changes during save+load, Marko Lindqvist, 04:13
- [Freeciv-Dev] Re: (PR#10061) assertion "punit->transported_by > 0" failed, Marko Lindqvist, 04:12
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 04:06
- [Freeciv-Dev] Re: (PR#10061) assertion "punit->transported_by > 0" failed, Jason Short, 02:59
- [Freeciv-Dev] Re: (PR#10061) assertion "punit->transported_by > 0" failed, Jason Short, 02:32
- [Freeciv-Dev] Re: (PR#10000) PATCH: avoid too small inland ocean, Marcelo Burda, 02:12
- [Freeciv-Dev] (PR#2521) general effects framework, Jason Short via RT, 02:05
- [Freeciv-Dev] Re: (PR#10061) assertion "punit->transported_by > 0" failed, Marko Lindqvist, 02:02
- [Freeciv-Dev] (PR#10061) assertion "punit->transported_by > 0" failed, Marko Lindqvist, 01:30
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 01:19
- [Freeciv-Dev] (PR#10060) stupid AI trades techs too easily, Jason Short, 01:06
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 01:04
- [Freeciv-Dev] (PR#10059) government change menu isn't updated, Jason Short, 00:56
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 00:49
- [Freeciv-Dev] (PR#10058) server settings shouldn't say they're "server variables", Jason Short, 00:47
- [Freeciv-Dev] (PR#2521) general effects framework, Jason Short via RT, 00:28
September 11, 2004
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 23:06
- [Freeciv-Dev] (PR#10057) patch to have the server initialize ptile->client.hilite, Mike Kaufman, 22:01
- [Freeciv-Dev] (PR#10000) PATCH: avoid too small inland ocean, Jason Short, 20:41
- [Freeciv-Dev] Re: (PR#9995) RfP: is_sane_name and user names, Jason Short, 20:18
- [Freeciv-Dev] (PR#10007) "celebrate" flag and CM, Mike Jing, 20:04
- [Freeciv-Dev] (PR#10015) "Game: " messages, Jason Short, 20:02
- [Freeciv-Dev] (PR#10035) mapview drawing error: tall sprites are clipped in iso-view, Jason Short, 17:56
- [Freeciv-Dev] (PR#10053) UNIT_TILE_WIDTH / UNIT_TILE_HEIGHT cleanups, Jason Short, 17:42
- [Freeciv-Dev] (PR#10052) Apollo & Marco Polo work even when they should be obsolete, Jason Short, 17:21
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Jason Short, 17:13
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 15:50
- [Freeciv-Dev] (PR#10052) Apollo & Marco Polo work even when they should be obsolete, Marko Lindqvist, 15:21
- [Freeciv-Dev] Re: (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Vasco Alexandre da Silva Costa, 13:52
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 13:43
- [Freeciv-Dev] Re: (PR#9995) RfP: is_sane_name and user names, Vasco Alexandre da Silva Costa, 13:32
- [Freeciv-Dev] Re: (PR#9864) Terrain under cities changes during save+load, Jason Short, 12:28
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Jason Short, 12:13
- [Freeciv-Dev] (PR#10051) max_players change on load, Marko Lindqvist, 12:12
- [Freeciv-Dev] Re: (PR#9864) Terrain under cities changes during save+load, Marko Lindqvist, 11:53
- [Freeciv-Dev] Re: (PR#10004) Settlers[259] (57,18)->(-1,-1){0,0} could not make city on Plains/River (Buffalo), Per I. Mathisen, 11:05
- [Freeciv-Dev] (PR#10004) Settlers[259] (57,18)->(-1,-1){0,0} could not make city on Plains/River (Buffalo), Brett Albertson, 10:38
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 08:09
- [Freeciv-Dev] (PR#10049) game_renumber_players() should be renamed, Marko Lindqvist, 07:35
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 06:39
- [Freeciv-Dev] Re: [Fwd: Re: Re: (PR#8164) building out of a builddir: generate_packets.py], Jason Short, 06:30
- [Freeciv-Dev] Re: [Fwd: Re: Re: (PR#8164) building out of a builddir: generate_packets.py], Marko Lindqvist, 05:54
- [Freeciv-Dev] (PR#2521) general effects framework, Jason Short via RT, 05:44
- [Freeciv-Dev] (PR#10048) Re: effects patch, Jason Short, 03:13
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short, 02:21
- [Freeciv-Dev] (PR#2521) general effects framework, Jason Short via RT, 01:24
September 10, 2004
- [Freeciv-Dev] (PR#10046) end-of-game dialog is confusing, Jason Short, 23:39
- [Freeciv-Dev] (PR#10045) iter errors in gtk2 client, Jason Short, 23:36
- [Freeciv-Dev] (PR#10044) city selection and non-ascii characters, Jason Short, 23:29
- [Freeciv-Dev] (PR#10043) science dialog "5 turns per advance", Jason Short, 23:00
- [Freeciv-Dev] (PR#10042) what happened to future technologies?, Jason Short, 22:56
- [Freeciv-Dev] (PR#10041) all my cities are building the manhattan project, Jason Short, 22:51
- [Freeciv-Dev] Re: (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Jason Short, 22:46
- [Freeciv-Dev] (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Brett Albertson, 22:35
- [Freeciv-Dev] (PR#10040) "progress of global warming" is useless, Jason Short, 22:30
- [Freeciv-Dev] (PR#10034) no contact with adjacent player, Brett Albertson, 21:58
- [Freeciv-Dev] (PR#10039) size of global worklist is too small, Jason Short, 21:45
- [Freeciv-Dev] Re: (PR#10036) stupid autosettlers won't irrigate, Jason Short, 21:29
- [Freeciv-Dev] (PR#10038) cityrep should preserve size and location, Jason Short, 21:00
- [Freeciv-Dev] (PR#10037) cityrep "add next" changes selection, Jason Short, 20:58
- [Freeciv-Dev] (PR#10036) stupid autosettlers won't irrigate, Jason Short, 20:53
- [Freeciv-Dev] (PR#10035) mapview drawing error: tall sprites are clipped in iso-view, Jason Short, 20:08
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Jason Short, 19:22
- [Freeciv-Dev] (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Brett Albertson, 19:22
- [Freeciv-Dev] Re: (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Jason Short, 19:22
- [Freeciv-Dev] (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Brett Albertson, 19:15
- [Freeciv-Dev] Re: (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Jason Short, 19:05
- [Freeciv-Dev] Re: (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Jason Short, 18:57
- [Freeciv-Dev] (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Brett Albertson, 18:51
- [Freeciv-Dev] (PR#10034) no contact with adjacent player, Jason Short, 18:50
- [Freeciv-Dev] (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Brett Albertson, 18:47
- [Freeciv-Dev] Re: (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Jason Short, 18:42
- [Freeciv-Dev] (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Brett Albertson, 18:39
- [Freeciv-Dev] (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Brett Albertson, 18:26
- [Freeciv-Dev] (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Brett Albertson, 18:26
- [Freeciv-Dev] (PR#10027) Re: (PR#10029) (civclient:12460): WARNING **: Invalid UTF8 string passed to pango_layout_set_text(), Jason Short, 17:20
- [Freeciv-Dev] Re: (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Jason Short, 17:16
- [Freeciv-Dev] (PR#10032) Re: utf8 problems, Jason Short, 16:43
- [Freeciv-Dev] utf8 problems, Per Inge Mathisen, 14:44
- [Freeciv-Dev] (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Brett Albertson, 14:22
- [Freeciv-Dev] Re: (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Jason Short, 14:08
- [Freeciv-Dev] (PR#9876) PATCH temperature parameters for Earth like generators 1,5, Marcelo Burda, 14:05
- [Freeciv-Dev] (PR#10029) (civclient:12460): WARNING **: Invalid UTF8 string passed to pango_layout_set_text(), Brett Albertson, 13:58
- [Freeciv-Dev] (PR#10028) bad results when deleting first worklist element, Jason Short, 13:57
- [Freeciv-Dev] (PR#10027) (civclient:12460): Gtk-CRITICAL **: file gtktextbuffer.c: line 548: assertion `g_utf8_validate (text, len, NULL)' failed, Brett Albertson, 13:54
- [Freeciv-Dev] (PR#10026) bad behavior with cityrep's "add first", Jason Short, 13:48
- [Freeciv-Dev] (PR#10025) stupid AI won't build cities, Jason Short, 13:36
- [Freeciv-Dev] (PR#10023) client segfault when switching tilesets, Jason Short, 13:24
- [Freeciv-Dev] (PR#10022) further improvements to autosettlers, Jason Short, 13:21
- [Freeciv-Dev] Re: (PR#10021) infinite loop in autosettlers?, Per I. Mathisen, 12:53
- [Freeciv-Dev] Re: (PR#10020) directory for saved games, Per I. Mathisen, 12:51
- [Freeciv-Dev] (PR#10021) infinite loop in autosettlers?, Jason Short, 12:50
- [Freeciv-Dev] (PR#10021) infinite loop in autosettlers?, Jason Short, 12:43
- [Freeciv-Dev] (PR#10020) directory for saved games, Jason Short, 12:35
- [Freeciv-Dev] Re: (PR#9995) RfP: is_sane_name and user names, Jason Short, 11:40
- [Freeciv-Dev] (PR#9995) RfP: is_sane_name and user names, Mateusz Stefek, 06:44
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