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[Freeciv-Dev] (PR#10106) civserver crashed on auth error, seehttp://pubs
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[Freeciv-Dev] (PR#10106) civserver crashed on auth error, seehttp://pubs

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#10106) civserver crashed on auth error, seehttp://pubserver.freeciv.org/games/332737
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 14 Sep 2004 10:32:05 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10106 >

---------- Forwarded message ----------
Date: Tue, 14 Sep 2004 09:27:57 -0700
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] civserver crashed:
    http://pubserver.freeciv.org/games/332737


# examining core.29738 in /games/332737/. ...
# using $FREECIV_PATH 
/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-09-14_10.00+auth/share/freeciv
# running: (echo bt; echo p game; echo quit; exec yes '') | gdb  
/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-09-14_10.00+auth/share/freeciv/../../bin/civserver
 core.29738
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by 
`/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-09-14_10.00+auth/share/free'.
Program terminated with signal 6, Aborted.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0  0x400750a1 in kill () from /lib/libc.so.6
(gdb) #0  0x400750a1 in kill () from /lib/libc.so.6
#1  0x40074e99 in raise () from /lib/libc.so.6
#2  0x40076364 in abort () from /lib/libc.so.6
#3  0x4006f15d in __assert_fail () from /lib/libc.so.6
#4  0x0804b492 in real_die () at shared.c:663
#5  0x080955a2 in hash_key_by_number (h=0x84fcb10, entry_number=0)
    at hash.c:616
#6  0x0809b8e7 in conn_clear_packet_cache (pc=0x817a1dc) at connection.c:641
#7  0x0809b755 in free_packet_hashes (pc=0x817a1dc) at connection.c:571
#8  0x080872ca in close_connection (pconn=0x817a1dc) at sernet.c:200
#9  0x08087dcd in sniff_packets () at sernet.c:645
#10 0x0804f561 in srv_loop () at srv_main.c:1661
#11 0x0804f499 in srv_main () at srv_main.c:1620
#12 0x0804a5c0 in main (argc=11, argv=0xbfffe734) at civserver.c:170
#13 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) $1 = {is_new_game = true, version = 0, 
  id = "NriSjuTMGs3fDH6BfAyFyvLEb19a4rOb", civstyle = 2, gold = 50, 
  start_units = "ccx", '\0' <repeats 12 times>, dispersion = 0, tech = 0, 
  skill_level = 3, timeout = 0, timeoutint = 0, timeoutinc = 0, 
  timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, 
  netwait = 4, last_ping = 1095179267, pingtimeout = 60, pingtime = 20, 
  turn_start = 1095179269, end_year = 2000, year = -4000, turn = 0, 
  researchcost = 10, diplcost = 0, freecost = 0, conquercost = 0, 
  diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, 
  contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 30, 
  nplayers = 1, aifill = 0, notradesize = 0, fulltradesize = 1, 
  barbarianrate = 2, onsetbarbarian = -2000, nbarbarians = 0, 
  occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, 
  player_idx = 0, player_ptr = 0x8290450, players = {{player_no = 0, 
      name = "mateusztest2\0i", '\0' <repeats 17 times>, 
      username = "mateusztest2", '\0' <repeats 19 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 1, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82906d4, 
            prev = 0x82906d4, dataptr = 0x0}, head_link = 0x82906d4, 
          tail_link = 0x82906d4}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82906ec, prev = 0x82906ec, dataptr = 0x0}, 
          head_link = 0x82906ec, tail_link = 0x82906ec}}, score = {happy = 0, 
        content = 1, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 1, techout = 1, landarea = 638000, 
        settledarea = 21000, population = 10, cities = 1, units = 0, 
        pollution = 0, literacy = 0, bnp = 1, mfg = 3, spaceship = 0}, 
      economic = {gold = 50, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 1, bulbs_researched = 1, techs_researched = 1, 
        researching = 10, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 22175}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 14}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 6438}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 6, bulbs_required = 199}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>}, 
            num_required_techs = 18, bulbs_required = 1813}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 14051}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>}, 
num_required_techs = 9, bulbs_required = 462}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 275}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\002", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 14}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 14}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 1146}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 363}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2, 
            bulbs_required = 39}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 28041}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 40, bulbs_required = 9571}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 4996}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 57, bulbs_required = 25179}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>}, 
num_required_techs = 26, bulbs_required = 3231}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 39}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>}, 
            num_required_techs = 16, bulbs_required = 1267}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12 
times>}, num_required_techs = 16, bulbs_required = 1200}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 3769}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 39, bulbs_required = 8950}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 260}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 10}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>}, 
            num_required_techs = 34, bulbs_required = 6381}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12 
times>}, num_required_techs = 24, bulbs_required = 2586}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 214}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 42, bulbs_required = 11214}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 54, bulbs_required = 27167}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 36, bulbs_required = 6948}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 43, bulbs_required = 10191}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 987}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 14}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 30, bulbs_required = 3936}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 613}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 68}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 22938}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 52, bulbs_required = 23144}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 20, bulbs_required = 1764}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 4, bulbs_required = 119}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 11750}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12 
times>}, num_required_techs = 18, bulbs_required = 1352}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 39}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 14}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 15662}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 68}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12 
times>}, num_required_techs = 11, bulbs_required = 590}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 21, bulbs_required = 1876}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 16166}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 18754}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 507}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 39}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14 
times>}, num_required_techs = 10, bulbs_required = 475}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 18077}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 21215}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 7, bulbs_required = 271}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 870}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 64, bulbs_required = 38029}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 68}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 14}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 14575}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12 
times>}, num_required_techs = 26, bulbs_required = 2769}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 17727}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 37, bulbs_required = 7314}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>}, 
num_required_techs = 33, bulbs_required = 5421}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 29486}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 58, bulbs_required = 25704}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats 
12 times>}, num_required_techs = 17, bulbs_required = 1192}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 63, bulbs_required = 35409}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 66, bulbs_required = 40430}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12 
times>}, num_required_techs = 22, bulbs_required = 1901}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 7472}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 25128}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 31, bulbs_required = 4899}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 34, bulbs_required = 5616}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>}, 
            num_required_techs = 5, bulbs_required = 192}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 39}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 958}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 833}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 151}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 507}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 14}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 2, bulbs_required = 39}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 50, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, null_link = {
            next = 0x8292ba4, prev = 0x8292ba4, dataptr = 0x0}, 
          head_link = 0x83ab428, tail_link = 0x83ab428}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 1, name = "noname\0ttest", '\0' <repeats 19 times>, 
      username = "Unassigned\0t", '\0' <repeats 19 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 1, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8293960, 
            prev = 0x8293960, dataptr = 0x0}, head_link = 0x8293960, 
          tail_link = 0x8293960}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8293978, prev = 0x8293978, dataptr = 0x0}, 
          head_link = 0x8293978, tail_link = 0x8293978}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 1, techout = 0, landarea = 247000, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 50, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 1, researching = 47, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 22175}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 14}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 6438}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 6, bulbs_required = 199}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>}, 
            num_required_techs = 18, bulbs_required = 1813}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 14051}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>}, 
num_required_techs = 9, bulbs_required = 462}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 275}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\002", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 14}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 14}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 1146}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 363}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2, 
            bulbs_required = 39}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 28041}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 40, bulbs_required = 9571}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 4996}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 57, bulbs_required = 25179}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>}, 
num_required_techs = 26, bulbs_required = 3231}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 39}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>}, 
            num_required_techs = 16, bulbs_required = 1267}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12 
times>}, num_required_techs = 16, bulbs_required = 1200}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 3769}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 39, bulbs_required = 8950}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 260}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 10}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>}, 
            num_required_techs = 34, bulbs_required = 6381}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12 
times>}, num_required_techs = 24, bulbs_required = 2586}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 214}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 42, bulbs_required = 11214}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 54, bulbs_required = 27167}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 36, bulbs_required = 6948}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 43, bulbs_required = 10191}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 987}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 14}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 30, bulbs_required = 3936}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 613}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 68}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 22938}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 52, bulbs_required = 23144}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 20, bulbs_required = 1764}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 4, bulbs_required = 119}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 11750}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12 
times>}, num_required_techs = 18, bulbs_required = 1352}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 39}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 14}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 15662}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 68}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12 
times>}, num_required_techs = 11, bulbs_required = 590}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 21, bulbs_required = 1876}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 16166}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 18754}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 507}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 39}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14 
times>}, num_required_techs = 10, bulbs_required = 475}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 18077}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 21215}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 7, bulbs_required = 271}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 870}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 64, bulbs_required = 38029}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 68}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 14}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 14575}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12 
times>}, num_required_techs = 26, bulbs_required = 2769}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 17727}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 37, bulbs_required = 7314}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>}, 
num_required_techs = 33, bulbs_required = 5421}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 29486}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 58, bulbs_required = 25704}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats 
12 times>}, num_required_techs = 17, bulbs_required = 1192}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 63, bulbs_required = 35409}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 66, bulbs_required = 40430}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12 
times>}, num_required_techs = 22, bulbs_required = 1901}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 7472}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 25128}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 31, bulbs_required = 4899}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 34, bulbs_required = 5616}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>}, 
            num_required_techs = 5, bulbs_required = 192}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 39}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 958}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 833}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 151}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 507}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 14}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 2, bulbs_required = 39}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 50, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x8295e30, prev = 0x8295e30, dataptr = 0x0}, 
          head_link = 0x8295e30, tail_link = 0x8295e30}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 2, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8296bec, 
            prev = 0x8296bec, dataptr = 0x0}, head_link = 0x8296bec, 
          tail_link = 0x8296bec}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8296c04, prev = 0x8296c04, dataptr = 0x0}, 
          head_link = 0x8296c04, tail_link = 0x8296c04}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82990bc, prev = 0x82990bc, dataptr = 0x0}, 
          head_link = 0x82990bc, tail_link = 0x82990bc}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 3, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8299e78, 
            prev = 0x8299e78, dataptr = 0x0}, head_link = 0x8299e78, 
          tail_link = 0x8299e78}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8299e90, prev = 0x8299e90, dataptr = 0x0}, 
          head_link = 0x8299e90, tail_link = 0x8299e90}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x829c348, prev = 0x829c348, dataptr = 0x0}, 
          head_link = 0x829c348, tail_link = 0x829c348}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 4, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x829d104, 
            prev = 0x829d104, dataptr = 0x0}, head_link = 0x829d104, 
          tail_link = 0x829d104}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x829d11c, prev = 0x829d11c, dataptr = 0x0}, 
          head_link = 0x829d11c, tail_link = 0x829d11c}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x829f5d4, prev = 0x829f5d4, dataptr = 0x0}, 
          head_link = 0x829f5d4, tail_link = 0x829f5d4}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 5, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82a0390, 
            prev = 0x82a0390, dataptr = 0x0}, head_link = 0x82a0390, 
          tail_link = 0x82a0390}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82a03a8, prev = 0x82a03a8, dataptr = 0x0}, 
          head_link = 0x82a03a8, tail_link = 0x82a03a8}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82a2860, prev = 0x82a2860, dataptr = 0x0}, 
          head_link = 0x82a2860, tail_link = 0x82a2860}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 6, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82a361c, 
            prev = 0x82a361c, dataptr = 0x0}, head_link = 0x82a361c, 
          tail_link = 0x82a361c}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82a3634, prev = 0x82a3634, dataptr = 0x0}, 
          head_link = 0x82a3634, tail_link = 0x82a3634}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82a5aec, prev = 0x82a5aec, dataptr = 0x0}, 
          head_link = 0x82a5aec, tail_link = 0x82a5aec}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 7, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82a68a8, 
            prev = 0x82a68a8, dataptr = 0x0}, head_link = 0x82a68a8, 
          tail_link = 0x82a68a8}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82a68c0, prev = 0x82a68c0, dataptr = 0x0}, 
          head_link = 0x82a68c0, tail_link = 0x82a68c0}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82a8d78, prev = 0x82a8d78, dataptr = 0x0}, 
          head_link = 0x82a8d78, tail_link = 0x82a8d78}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 8, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82a9b34, 
            prev = 0x82a9b34, dataptr = 0x0}, head_link = 0x82a9b34, 
          tail_link = 0x82a9b34}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82a9b4c, prev = 0x82a9b4c, dataptr = 0x0}, 
          head_link = 0x82a9b4c, tail_link = 0x82a9b4c}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82ac004, prev = 0x82ac004, dataptr = 0x0}, 
          head_link = 0x82ac004, tail_link = 0x82ac004}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 9, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82acdc0, 
            prev = 0x82acdc0, dataptr = 0x0}, head_link = 0x82acdc0, 
          tail_link = 0x82acdc0}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82acdd8, prev = 0x82acdd8, dataptr = 0x0}, 
          head_link = 0x82acdd8, tail_link = 0x82acdd8}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82af290, prev = 0x82af290, dataptr = 0x0}, 
          head_link = 0x82af290, tail_link = 0x82af290}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 10, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82b004c, 
            prev = 0x82b004c, dataptr = 0x0}, head_link = 0x82b004c, 
          tail_link = 0x82b004c}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82b0064, prev = 0x82b0064, dataptr = 0x0}, 
          head_link = 0x82b0064, tail_link = 0x82b0064}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82b251c, prev = 0x82b251c, dataptr = 0x0}, 
          head_link = 0x82b251c, tail_link = 0x82b251c}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 11, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82b32d8, 
            prev = 0x82b32d8, dataptr = 0x0}, head_link = 0x82b32d8, 
          tail_link = 0x82b32d8}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82b32f0, prev = 0x82b32f0, dataptr = 0x0}, 
          head_link = 0x82b32f0, tail_link = 0x82b32f0}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82b57a8, prev = 0x82b57a8, dataptr = 0x0}, 
          head_link = 0x82b57a8, tail_link = 0x82b57a8}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 12, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82b6564, 
            prev = 0x82b6564, dataptr = 0x0}, head_link = 0x82b6564, 
          tail_link = 0x82b6564}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82b657c, prev = 0x82b657c, dataptr = 0x0}, 
          head_link = 0x82b657c, tail_link = 0x82b657c}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82b8a34, prev = 0x82b8a34, dataptr = 0x0}, 
          head_link = 0x82b8a34, tail_link = 0x82b8a34}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 13, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82b97f0, 
            prev = 0x82b97f0, dataptr = 0x0}, head_link = 0x82b97f0, 
          tail_link = 0x82b97f0}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82b9808, prev = 0x82b9808, dataptr = 0x0}, 
          head_link = 0x82b9808, tail_link = 0x82b9808}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82bbcc0, prev = 0x82bbcc0, dataptr = 0x0}, 
          head_link = 0x82bbcc0, tail_link = 0x82bbcc0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 14, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82bca7c, 
            prev = 0x82bca7c, dataptr = 0x0}, head_link = 0x82bca7c, 
          tail_link = 0x82bca7c}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82bca94, prev = 0x82bca94, dataptr = 0x0}, 
          head_link = 0x82bca94, tail_link = 0x82bca94}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82bef4c, prev = 0x82bef4c, dataptr = 0x0}, 
          head_link = 0x82bef4c, tail_link = 0x82bef4c}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 15, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82bfd08, 
            prev = 0x82bfd08, dataptr = 0x0}, head_link = 0x82bfd08, 
          tail_link = 0x82bfd08}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82bfd20, prev = 0x82bfd20, dataptr = 0x0}, 
          head_link = 0x82bfd20, tail_link = 0x82bfd20}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82c21d8, prev = 0x82c21d8, dataptr = 0x0}, 
          head_link = 0x82c21d8, tail_link = 0x82c21d8}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 16, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82c2f94, 
            prev = 0x82c2f94, dataptr = 0x0}, head_link = 0x82c2f94, 
          tail_link = 0x82c2f94}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82c2fac, prev = 0x82c2fac, dataptr = 0x0}, 
          head_link = 0x82c2fac, tail_link = 0x82c2fac}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82c5464, prev = 0x82c5464, dataptr = 0x0}, 
          head_link = 0x82c5464, tail_link = 0x82c5464}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 17, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82c6220, 
            prev = 0x82c6220, dataptr = 0x0}, head_link = 0x82c6220, 
          tail_link = 0x82c6220}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82c6238, prev = 0x82c6238, dataptr = 0x0}, 
          head_link = 0x82c6238, tail_link = 0x82c6238}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82c86f0, prev = 0x82c86f0, dataptr = 0x0}, 
          head_link = 0x82c86f0, tail_link = 0x82c86f0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 18, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82c94ac, 
            prev = 0x82c94ac, dataptr = 0x0}, head_link = 0x82c94ac, 
          tail_link = 0x82c94ac}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82c94c4, prev = 0x82c94c4, dataptr = 0x0}, 
          head_link = 0x82c94c4, tail_link = 0x82c94c4}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82cb97c, prev = 0x82cb97c, dataptr = 0x0}, 
          head_link = 0x82cb97c, tail_link = 0x82cb97c}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 19, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82cc738, 
            prev = 0x82cc738, dataptr = 0x0}, head_link = 0x82cc738, 
          tail_link = 0x82cc738}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82cc750, prev = 0x82cc750, dataptr = 0x0}, 
          head_link = 0x82cc750, tail_link = 0x82cc750}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82cec08, prev = 0x82cec08, dataptr = 0x0}, 
          head_link = 0x82cec08, tail_link = 0x82cec08}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 20, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82cf9c4, 
            prev = 0x82cf9c4, dataptr = 0x0}, head_link = 0x82cf9c4, 
          tail_link = 0x82cf9c4}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82cf9dc, prev = 0x82cf9dc, dataptr = 0x0}, 
          head_link = 0x82cf9dc, tail_link = 0x82cf9dc}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82d1e94, prev = 0x82d1e94, dataptr = 0x0}, 
          head_link = 0x82d1e94, tail_link = 0x82d1e94}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 21, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82d2c50, 
            prev = 0x82d2c50, dataptr = 0x0}, head_link = 0x82d2c50, 
          tail_link = 0x82d2c50}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82d2c68, prev = 0x82d2c68, dataptr = 0x0}, 
          head_link = 0x82d2c68, tail_link = 0x82d2c68}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82d5120, prev = 0x82d5120, dataptr = 0x0}, 
          head_link = 0x82d5120, tail_link = 0x82d5120}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 22, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82d5edc, 
            prev = 0x82d5edc, dataptr = 0x0}, head_link = 0x82d5edc, 
          tail_link = 0x82d5edc}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82d5ef4, prev = 0x82d5ef4, dataptr = 0x0}, 
          head_link = 0x82d5ef4, tail_link = 0x82d5ef4}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82d83ac, prev = 0x82d83ac, dataptr = 0x0}, 
          head_link = 0x82d83ac, tail_link = 0x82d83ac}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 23, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82d9168, 
            prev = 0x82d9168, dataptr = 0x0}, head_link = 0x82d9168, 
          tail_link = 0x82d9168}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82d9180, prev = 0x82d9180, dataptr = 0x0}, 
          head_link = 0x82d9180, tail_link = 0x82d9180}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82db638, prev = 0x82db638, dataptr = 0x0}, 
          head_link = 0x82db638, tail_link = 0x82db638}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 24, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82dc3f4, 
            prev = 0x82dc3f4, dataptr = 0x0}, head_link = 0x82dc3f4, 
          tail_link = 0x82dc3f4}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82dc40c, prev = 0x82dc40c, dataptr = 0x0}, 
          head_link = 0x82dc40c, tail_link = 0x82dc40c}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82de8c4, prev = 0x82de8c4, dataptr = 0x0}, 
          head_link = 0x82de8c4, tail_link = 0x82de8c4}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 25, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82df680, 
            prev = 0x82df680, dataptr = 0x0}, head_link = 0x82df680, 
          tail_link = 0x82df680}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82df698, prev = 0x82df698, dataptr = 0x0}, 
          head_link = 0x82df698, tail_link = 0x82df698}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82e1b50, prev = 0x82e1b50, dataptr = 0x0}, 
          head_link = 0x82e1b50, tail_link = 0x82e1b50}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 26, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82e290c, 
            prev = 0x82e290c, dataptr = 0x0}, head_link = 0x82e290c, 
          tail_link = 0x82e290c}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82e2924, prev = 0x82e2924, dataptr = 0x0}, 
          head_link = 0x82e2924, tail_link = 0x82e2924}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82e4ddc, prev = 0x82e4ddc, dataptr = 0x0}, 
          head_link = 0x82e4ddc, tail_link = 0x82e4ddc}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 27, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82e5b98, 
            prev = 0x82e5b98, dataptr = 0x0}, head_link = 0x82e5b98, 
          tail_link = 0x82e5b98}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82e5bb0, prev = 0x82e5bb0, dataptr = 0x0}, 
          head_link = 0x82e5bb0, tail_link = 0x82e5bb0}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82e8068, prev = 0x82e8068, dataptr = 0x0}, 
          head_link = 0x82e8068, tail_link = 0x82e8068}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 28, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82e8e24, 
            prev = 0x82e8e24, dataptr = 0x0}, head_link = 0x82e8e24, 
          tail_link = 0x82e8e24}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82e8e3c, prev = 0x82e8e3c, dataptr = 0x0}, 
          head_link = 0x82e8e3c, tail_link = 0x82e8e3c}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82eb2f4, prev = 0x82eb2f4, dataptr = 0x0}, 
          head_link = 0x82eb2f4, tail_link = 0x82eb2f4}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 29, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82ec0b0, 
            prev = 0x82ec0b0, dataptr = 0x0}, head_link = 0x82ec0b0, 
          tail_link = 0x82ec0b0}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82ec0c8, prev = 0x82ec0c8, dataptr = 0x0}, 
          head_link = 0x82ec0c8, tail_link = 0x82ec0c8}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82ee580, prev = 0x82ee580, dataptr = 0x0}, 
          head_link = 0x82ee580, tail_link = 0x82ee580}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 30, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82ef33c, 
            prev = 0x82ef33c, dataptr = 0x0}, head_link = 0x82ef33c, 
          tail_link = 0x82ef33c}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82ef354, prev = 0x82ef354, dataptr = 0x0}, 
          head_link = 0x82ef354, tail_link = 0x82ef354}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82f180c, prev = 0x82f180c, dataptr = 0x0}, 
          head_link = 0x82f180c, tail_link = 0x82f180c}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 31, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82f25c8, 
            prev = 0x82f25c8, dataptr = 0x0}, head_link = 0x82f25c8, 
          tail_link = 0x82f25c8}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82f25e0, prev = 0x82f25e0, dataptr = 0x0}, 
          head_link = 0x82f25e0, tail_link = 0x82f25e0}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82f4a98, prev = 0x82f4a98, dataptr = 0x0}, 
          head_link = 0x82f4a98, tail_link = 0x82f4a98}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}}, 
  all_connections = {list = {nelements = 1, null_link = {next = 0x82f55d4, 
        prev = 0x82f55d4, dataptr = 0x0}, head_link = 0x8498940, 
      tail_link = 0x8498940}}, est_connections = {list = {nelements = 1, 
      null_link = {next = 0x82f55ec, prev = 0x82f55ec, dataptr = 0x0}, 
      head_link = 0x8498c78, tail_link = 0x8498c78}}, game_connections = {
    list = {nelements = 1, null_link = {next = 0x82f5604, prev = 0x82f5604, 
        dataptr = 0x0}, head_link = 0x8428a58, tail_link = 0x8428a58}}, 
  global_advances = {0 <repeats 200 times>}, global_wonders = {
    0 <repeats 200 times>}, improvements = '\0' <repeats 199 times>, 
  heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, 
  nuclearwinter = 0, coolinglevel = 8, 
  save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 10, 
  save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, 
  techpenalty = 100, razechance = 20, scorelog = false, randseed = 0, 
  aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, 
  natural_city_names = true, spacerace = true, turnblock = true, 
  fixedlength = false, auto_ai_toggle = false, fogofwar = true, 
  fogofwar_old = true, num_unit_types = 0, num_impr_types = 0, 
  num_tech_types = 0, government_count = 0, default_government = 127, 
  government_when_anarchy = 127, ai_goal_government = 127, nation_count = 0, 
  playable_nation_count = 65, styles_count = 0, terrain_count = 11, 
  watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, 
  borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, 
  rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0, 
  default_building = 200, palace_building = 200, land_defend_building = 200, 
  rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, 
    temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 
      200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
        name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
        name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3}, 
      {name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}}, 
    changable_tax = true, forced_science = 0, forced_luxury = 100, 
    forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, 
    min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, 
    hut_overflight = 2, pillage_select = true, nuke_contamination = 2, 
    granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1, 
    granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, 
    tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 
      200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 
      200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
    improvement_factor = 1, unit_factor = 1, total_factor = 100}, 
  demography = "NASRLPEMOqrb\0\0\0", allow_take = "HAhad\0\0\0\0\0\0\0\0\0\0", 
  save_options = {save_random = true, save_players = true, save_known = true, 
    save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 
    25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 
    0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, 
  revolution_length = 0}
(gdb) 

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