[Freeciv-Dev] (PR#10106) civserver crashed on auth error, seehttp://pubs
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#10106) civserver crashed on auth error, seehttp://pubserver.freeciv.org/games/332737 |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 14 Sep 2004 10:32:05 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10106 >
---------- Forwarded message ----------
Date: Tue, 14 Sep 2004 09:27:57 -0700
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] civserver crashed:
http://pubserver.freeciv.org/games/332737
# examining core.29738 in /games/332737/. ...
# using $FREECIV_PATH
/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-09-14_10.00+auth/share/freeciv
# running: (echo bt; echo p game; echo quit; exec yes '') | gdb
/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-09-14_10.00+auth/share/freeciv/../../bin/civserver
core.29738
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-09-14_10.00+auth/share/free'.
Program terminated with signal 6, Aborted.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 0x400750a1 in kill () from /lib/libc.so.6
(gdb) #0 0x400750a1 in kill () from /lib/libc.so.6
#1 0x40074e99 in raise () from /lib/libc.so.6
#2 0x40076364 in abort () from /lib/libc.so.6
#3 0x4006f15d in __assert_fail () from /lib/libc.so.6
#4 0x0804b492 in real_die () at shared.c:663
#5 0x080955a2 in hash_key_by_number (h=0x84fcb10, entry_number=0)
at hash.c:616
#6 0x0809b8e7 in conn_clear_packet_cache (pc=0x817a1dc) at connection.c:641
#7 0x0809b755 in free_packet_hashes (pc=0x817a1dc) at connection.c:571
#8 0x080872ca in close_connection (pconn=0x817a1dc) at sernet.c:200
#9 0x08087dcd in sniff_packets () at sernet.c:645
#10 0x0804f561 in srv_loop () at srv_main.c:1661
#11 0x0804f499 in srv_main () at srv_main.c:1620
#12 0x0804a5c0 in main (argc=11, argv=0xbfffe734) at civserver.c:170
#13 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) $1 = {is_new_game = true, version = 0,
id = "NriSjuTMGs3fDH6BfAyFyvLEb19a4rOb", civstyle = 2, gold = 50,
start_units = "ccx", '\0' <repeats 12 times>, dispersion = 0, tech = 0,
skill_level = 3, timeout = 0, timeoutint = 0, timeoutinc = 0,
timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10,
netwait = 4, last_ping = 1095179267, pingtimeout = 60, pingtime = 20,
turn_start = 1095179269, end_year = 2000, year = -4000, turn = 0,
researchcost = 10, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 30,
nplayers = 1, aifill = 0, notradesize = 0, fulltradesize = 1,
barbarianrate = 2, onsetbarbarian = -2000, nbarbarians = 0,
occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0,
player_idx = 0, player_ptr = 0x8290450, players = {{player_no = 0,
name = "mateusztest2\0i", '\0' <repeats 17 times>,
username = "mateusztest2", '\0' <repeats 19 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 1, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82906d4,
prev = 0x82906d4, dataptr = 0x0}, head_link = 0x82906d4,
tail_link = 0x82906d4}}, cities = {list = {nelements = 0,
null_link = {next = 0x82906ec, prev = 0x82906ec, dataptr = 0x0},
head_link = 0x82906ec, tail_link = 0x82906ec}}, score = {happy = 0,
content = 1, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 1, techout = 1, landarea = 638000,
settledarea = 21000, population = 10, cities = 1, units = 0,
pollution = 0, literacy = 0, bnp = 1, mfg = 3, spaceship = 0},
economic = {gold = 50, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 1, bulbs_researched = 1, techs_researched = 1,
researching = 10, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 22175}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 14}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 6438}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 199}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 18, bulbs_required = 1813}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 14051}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 462}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 275}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 14}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 14}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 1146}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 363}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2,
bulbs_required = 39}, {state = TECH_UNKNOWN, required_techs = {
vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 28041}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 9571}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 4996}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 25179}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>},
num_required_techs = 26, bulbs_required = 3231}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 39}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 1267}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 1200}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 3769}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 8950}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 260}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 10}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 6381}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 2586}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 214}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 11214}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 27167}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 6948}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 10191}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 987}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 14}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 3936}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 613}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 68}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 22938}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 23144}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 1764}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 119}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 11750}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 18, bulbs_required = 1352}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 39}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 14}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 15662}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 68}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 590}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 1876}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 16166}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 18754}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 507}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 39}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14
times>}, num_required_techs = 10, bulbs_required = 475}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 18077}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 21215}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 7, bulbs_required = 271}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 870}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 64, bulbs_required = 38029}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 68}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 14}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 14575}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 26, bulbs_required = 2769}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 17727}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 7314}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 5421}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 29486}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 25704}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 17, bulbs_required = 1192}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 35409}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 66, bulbs_required = 40430}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 1901}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 7472}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 25128}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 31, bulbs_required = 4899}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 5616}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 192}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 39}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 958}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 833}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 151}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 507}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 14}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 39}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 50, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1, null_link = {
next = 0x8292ba4, prev = 0x8292ba4, dataptr = 0x0},
head_link = 0x83ab428, tail_link = 0x83ab428}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 1, name = "noname\0ttest", '\0' <repeats 19 times>,
username = "Unassigned\0t", '\0' <repeats 19 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 1, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8293960,
prev = 0x8293960, dataptr = 0x0}, head_link = 0x8293960,
tail_link = 0x8293960}}, cities = {list = {nelements = 0,
null_link = {next = 0x8293978, prev = 0x8293978, dataptr = 0x0},
head_link = 0x8293978, tail_link = 0x8293978}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 1, techout = 0, landarea = 247000,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 50,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 1, researching = 47,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 22175}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 14}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 6438}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 199}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 18, bulbs_required = 1813}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 14051}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 462}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 275}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 14}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 14}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 1146}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 363}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2,
bulbs_required = 39}, {state = TECH_UNKNOWN, required_techs = {
vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 28041}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 9571}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 4996}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 25179}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>},
num_required_techs = 26, bulbs_required = 3231}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 39}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 1267}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 1200}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 3769}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 8950}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 260}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 10}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 6381}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 2586}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 214}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 11214}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 27167}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 6948}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 10191}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 987}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 14}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 3936}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 613}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 68}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 22938}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 23144}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 1764}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 119}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 11750}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 18, bulbs_required = 1352}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 39}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 14}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 15662}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 68}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 590}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 1876}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 16166}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 18754}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 507}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 39}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14
times>}, num_required_techs = 10, bulbs_required = 475}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 18077}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 21215}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 7, bulbs_required = 271}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 870}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 64, bulbs_required = 38029}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 68}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 14}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 14575}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 26, bulbs_required = 2769}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 17727}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 7314}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 5421}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 29486}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 25704}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 17, bulbs_required = 1192}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 35409}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 66, bulbs_required = 40430}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 1901}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 7472}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 25128}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 31, bulbs_required = 4899}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 5616}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 192}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 39}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 958}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 833}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 151}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 507}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 14}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 39}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 50, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x8295e30, prev = 0x8295e30, dataptr = 0x0},
head_link = 0x8295e30, tail_link = 0x8295e30}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 2, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8296bec,
prev = 0x8296bec, dataptr = 0x0}, head_link = 0x8296bec,
tail_link = 0x8296bec}}, cities = {list = {nelements = 0,
null_link = {next = 0x8296c04, prev = 0x8296c04, dataptr = 0x0},
head_link = 0x8296c04, tail_link = 0x8296c04}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82990bc, prev = 0x82990bc, dataptr = 0x0},
head_link = 0x82990bc, tail_link = 0x82990bc}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 3, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8299e78,
prev = 0x8299e78, dataptr = 0x0}, head_link = 0x8299e78,
tail_link = 0x8299e78}}, cities = {list = {nelements = 0,
null_link = {next = 0x8299e90, prev = 0x8299e90, dataptr = 0x0},
head_link = 0x8299e90, tail_link = 0x8299e90}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x829c348, prev = 0x829c348, dataptr = 0x0},
head_link = 0x829c348, tail_link = 0x829c348}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 4, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x829d104,
prev = 0x829d104, dataptr = 0x0}, head_link = 0x829d104,
tail_link = 0x829d104}}, cities = {list = {nelements = 0,
null_link = {next = 0x829d11c, prev = 0x829d11c, dataptr = 0x0},
head_link = 0x829d11c, tail_link = 0x829d11c}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x829f5d4, prev = 0x829f5d4, dataptr = 0x0},
head_link = 0x829f5d4, tail_link = 0x829f5d4}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 5, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82a0390,
prev = 0x82a0390, dataptr = 0x0}, head_link = 0x82a0390,
tail_link = 0x82a0390}}, cities = {list = {nelements = 0,
null_link = {next = 0x82a03a8, prev = 0x82a03a8, dataptr = 0x0},
head_link = 0x82a03a8, tail_link = 0x82a03a8}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82a2860, prev = 0x82a2860, dataptr = 0x0},
head_link = 0x82a2860, tail_link = 0x82a2860}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 6, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82a361c,
prev = 0x82a361c, dataptr = 0x0}, head_link = 0x82a361c,
tail_link = 0x82a361c}}, cities = {list = {nelements = 0,
null_link = {next = 0x82a3634, prev = 0x82a3634, dataptr = 0x0},
head_link = 0x82a3634, tail_link = 0x82a3634}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82a5aec, prev = 0x82a5aec, dataptr = 0x0},
head_link = 0x82a5aec, tail_link = 0x82a5aec}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 7, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82a68a8,
prev = 0x82a68a8, dataptr = 0x0}, head_link = 0x82a68a8,
tail_link = 0x82a68a8}}, cities = {list = {nelements = 0,
null_link = {next = 0x82a68c0, prev = 0x82a68c0, dataptr = 0x0},
head_link = 0x82a68c0, tail_link = 0x82a68c0}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82a8d78, prev = 0x82a8d78, dataptr = 0x0},
head_link = 0x82a8d78, tail_link = 0x82a8d78}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 8, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82a9b34,
prev = 0x82a9b34, dataptr = 0x0}, head_link = 0x82a9b34,
tail_link = 0x82a9b34}}, cities = {list = {nelements = 0,
null_link = {next = 0x82a9b4c, prev = 0x82a9b4c, dataptr = 0x0},
head_link = 0x82a9b4c, tail_link = 0x82a9b4c}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82ac004, prev = 0x82ac004, dataptr = 0x0},
head_link = 0x82ac004, tail_link = 0x82ac004}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 9, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82acdc0,
prev = 0x82acdc0, dataptr = 0x0}, head_link = 0x82acdc0,
tail_link = 0x82acdc0}}, cities = {list = {nelements = 0,
null_link = {next = 0x82acdd8, prev = 0x82acdd8, dataptr = 0x0},
head_link = 0x82acdd8, tail_link = 0x82acdd8}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82af290, prev = 0x82af290, dataptr = 0x0},
head_link = 0x82af290, tail_link = 0x82af290}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 10, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82b004c,
prev = 0x82b004c, dataptr = 0x0}, head_link = 0x82b004c,
tail_link = 0x82b004c}}, cities = {list = {nelements = 0,
null_link = {next = 0x82b0064, prev = 0x82b0064, dataptr = 0x0},
head_link = 0x82b0064, tail_link = 0x82b0064}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82b251c, prev = 0x82b251c, dataptr = 0x0},
head_link = 0x82b251c, tail_link = 0x82b251c}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 11, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82b32d8,
prev = 0x82b32d8, dataptr = 0x0}, head_link = 0x82b32d8,
tail_link = 0x82b32d8}}, cities = {list = {nelements = 0,
null_link = {next = 0x82b32f0, prev = 0x82b32f0, dataptr = 0x0},
head_link = 0x82b32f0, tail_link = 0x82b32f0}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82b57a8, prev = 0x82b57a8, dataptr = 0x0},
head_link = 0x82b57a8, tail_link = 0x82b57a8}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82b6564,
prev = 0x82b6564, dataptr = 0x0}, head_link = 0x82b6564,
tail_link = 0x82b6564}}, cities = {list = {nelements = 0,
null_link = {next = 0x82b657c, prev = 0x82b657c, dataptr = 0x0},
head_link = 0x82b657c, tail_link = 0x82b657c}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82b8a34, prev = 0x82b8a34, dataptr = 0x0},
head_link = 0x82b8a34, tail_link = 0x82b8a34}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82b97f0,
prev = 0x82b97f0, dataptr = 0x0}, head_link = 0x82b97f0,
tail_link = 0x82b97f0}}, cities = {list = {nelements = 0,
null_link = {next = 0x82b9808, prev = 0x82b9808, dataptr = 0x0},
head_link = 0x82b9808, tail_link = 0x82b9808}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82bbcc0, prev = 0x82bbcc0, dataptr = 0x0},
head_link = 0x82bbcc0, tail_link = 0x82bbcc0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82bca7c,
prev = 0x82bca7c, dataptr = 0x0}, head_link = 0x82bca7c,
tail_link = 0x82bca7c}}, cities = {list = {nelements = 0,
null_link = {next = 0x82bca94, prev = 0x82bca94, dataptr = 0x0},
head_link = 0x82bca94, tail_link = 0x82bca94}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82bef4c, prev = 0x82bef4c, dataptr = 0x0},
head_link = 0x82bef4c, tail_link = 0x82bef4c}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82bfd08,
prev = 0x82bfd08, dataptr = 0x0}, head_link = 0x82bfd08,
tail_link = 0x82bfd08}}, cities = {list = {nelements = 0,
null_link = {next = 0x82bfd20, prev = 0x82bfd20, dataptr = 0x0},
head_link = 0x82bfd20, tail_link = 0x82bfd20}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82c21d8, prev = 0x82c21d8, dataptr = 0x0},
head_link = 0x82c21d8, tail_link = 0x82c21d8}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82c2f94,
prev = 0x82c2f94, dataptr = 0x0}, head_link = 0x82c2f94,
tail_link = 0x82c2f94}}, cities = {list = {nelements = 0,
null_link = {next = 0x82c2fac, prev = 0x82c2fac, dataptr = 0x0},
head_link = 0x82c2fac, tail_link = 0x82c2fac}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82c5464, prev = 0x82c5464, dataptr = 0x0},
head_link = 0x82c5464, tail_link = 0x82c5464}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82c6220,
prev = 0x82c6220, dataptr = 0x0}, head_link = 0x82c6220,
tail_link = 0x82c6220}}, cities = {list = {nelements = 0,
null_link = {next = 0x82c6238, prev = 0x82c6238, dataptr = 0x0},
head_link = 0x82c6238, tail_link = 0x82c6238}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82c86f0, prev = 0x82c86f0, dataptr = 0x0},
head_link = 0x82c86f0, tail_link = 0x82c86f0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82c94ac,
prev = 0x82c94ac, dataptr = 0x0}, head_link = 0x82c94ac,
tail_link = 0x82c94ac}}, cities = {list = {nelements = 0,
null_link = {next = 0x82c94c4, prev = 0x82c94c4, dataptr = 0x0},
head_link = 0x82c94c4, tail_link = 0x82c94c4}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82cb97c, prev = 0x82cb97c, dataptr = 0x0},
head_link = 0x82cb97c, tail_link = 0x82cb97c}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82cc738,
prev = 0x82cc738, dataptr = 0x0}, head_link = 0x82cc738,
tail_link = 0x82cc738}}, cities = {list = {nelements = 0,
null_link = {next = 0x82cc750, prev = 0x82cc750, dataptr = 0x0},
head_link = 0x82cc750, tail_link = 0x82cc750}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82cec08, prev = 0x82cec08, dataptr = 0x0},
head_link = 0x82cec08, tail_link = 0x82cec08}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82cf9c4,
prev = 0x82cf9c4, dataptr = 0x0}, head_link = 0x82cf9c4,
tail_link = 0x82cf9c4}}, cities = {list = {nelements = 0,
null_link = {next = 0x82cf9dc, prev = 0x82cf9dc, dataptr = 0x0},
head_link = 0x82cf9dc, tail_link = 0x82cf9dc}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82d1e94, prev = 0x82d1e94, dataptr = 0x0},
head_link = 0x82d1e94, tail_link = 0x82d1e94}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82d2c50,
prev = 0x82d2c50, dataptr = 0x0}, head_link = 0x82d2c50,
tail_link = 0x82d2c50}}, cities = {list = {nelements = 0,
null_link = {next = 0x82d2c68, prev = 0x82d2c68, dataptr = 0x0},
head_link = 0x82d2c68, tail_link = 0x82d2c68}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82d5120, prev = 0x82d5120, dataptr = 0x0},
head_link = 0x82d5120, tail_link = 0x82d5120}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82d5edc,
prev = 0x82d5edc, dataptr = 0x0}, head_link = 0x82d5edc,
tail_link = 0x82d5edc}}, cities = {list = {nelements = 0,
null_link = {next = 0x82d5ef4, prev = 0x82d5ef4, dataptr = 0x0},
head_link = 0x82d5ef4, tail_link = 0x82d5ef4}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82d83ac, prev = 0x82d83ac, dataptr = 0x0},
head_link = 0x82d83ac, tail_link = 0x82d83ac}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82d9168,
prev = 0x82d9168, dataptr = 0x0}, head_link = 0x82d9168,
tail_link = 0x82d9168}}, cities = {list = {nelements = 0,
null_link = {next = 0x82d9180, prev = 0x82d9180, dataptr = 0x0},
head_link = 0x82d9180, tail_link = 0x82d9180}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82db638, prev = 0x82db638, dataptr = 0x0},
head_link = 0x82db638, tail_link = 0x82db638}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82dc3f4,
prev = 0x82dc3f4, dataptr = 0x0}, head_link = 0x82dc3f4,
tail_link = 0x82dc3f4}}, cities = {list = {nelements = 0,
null_link = {next = 0x82dc40c, prev = 0x82dc40c, dataptr = 0x0},
head_link = 0x82dc40c, tail_link = 0x82dc40c}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82de8c4, prev = 0x82de8c4, dataptr = 0x0},
head_link = 0x82de8c4, tail_link = 0x82de8c4}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82df680,
prev = 0x82df680, dataptr = 0x0}, head_link = 0x82df680,
tail_link = 0x82df680}}, cities = {list = {nelements = 0,
null_link = {next = 0x82df698, prev = 0x82df698, dataptr = 0x0},
head_link = 0x82df698, tail_link = 0x82df698}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82e1b50, prev = 0x82e1b50, dataptr = 0x0},
head_link = 0x82e1b50, tail_link = 0x82e1b50}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82e290c,
prev = 0x82e290c, dataptr = 0x0}, head_link = 0x82e290c,
tail_link = 0x82e290c}}, cities = {list = {nelements = 0,
null_link = {next = 0x82e2924, prev = 0x82e2924, dataptr = 0x0},
head_link = 0x82e2924, tail_link = 0x82e2924}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82e4ddc, prev = 0x82e4ddc, dataptr = 0x0},
head_link = 0x82e4ddc, tail_link = 0x82e4ddc}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82e5b98,
prev = 0x82e5b98, dataptr = 0x0}, head_link = 0x82e5b98,
tail_link = 0x82e5b98}}, cities = {list = {nelements = 0,
null_link = {next = 0x82e5bb0, prev = 0x82e5bb0, dataptr = 0x0},
head_link = 0x82e5bb0, tail_link = 0x82e5bb0}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82e8068, prev = 0x82e8068, dataptr = 0x0},
head_link = 0x82e8068, tail_link = 0x82e8068}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82e8e24,
prev = 0x82e8e24, dataptr = 0x0}, head_link = 0x82e8e24,
tail_link = 0x82e8e24}}, cities = {list = {nelements = 0,
null_link = {next = 0x82e8e3c, prev = 0x82e8e3c, dataptr = 0x0},
head_link = 0x82e8e3c, tail_link = 0x82e8e3c}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82eb2f4, prev = 0x82eb2f4, dataptr = 0x0},
head_link = 0x82eb2f4, tail_link = 0x82eb2f4}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82ec0b0,
prev = 0x82ec0b0, dataptr = 0x0}, head_link = 0x82ec0b0,
tail_link = 0x82ec0b0}}, cities = {list = {nelements = 0,
null_link = {next = 0x82ec0c8, prev = 0x82ec0c8, dataptr = 0x0},
head_link = 0x82ec0c8, tail_link = 0x82ec0c8}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82ee580, prev = 0x82ee580, dataptr = 0x0},
head_link = 0x82ee580, tail_link = 0x82ee580}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82ef33c,
prev = 0x82ef33c, dataptr = 0x0}, head_link = 0x82ef33c,
tail_link = 0x82ef33c}}, cities = {list = {nelements = 0,
null_link = {next = 0x82ef354, prev = 0x82ef354, dataptr = 0x0},
head_link = 0x82ef354, tail_link = 0x82ef354}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82f180c, prev = 0x82f180c, dataptr = 0x0},
head_link = 0x82f180c, tail_link = 0x82f180c}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 127, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82f25c8,
prev = 0x82f25c8, dataptr = 0x0}, head_link = 0x82f25c8,
tail_link = 0x82f25c8}}, cities = {list = {nelements = 0,
null_link = {next = 0x82f25e0, prev = 0x82f25e0, dataptr = 0x0},
head_link = 0x82f25e0, tail_link = 0x82f25e0}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82f4a98, prev = 0x82f4a98, dataptr = 0x0},
head_link = 0x82f4a98, tail_link = 0x82f4a98}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 1, null_link = {next = 0x82f55d4,
prev = 0x82f55d4, dataptr = 0x0}, head_link = 0x8498940,
tail_link = 0x8498940}}, est_connections = {list = {nelements = 1,
null_link = {next = 0x82f55ec, prev = 0x82f55ec, dataptr = 0x0},
head_link = 0x8498c78, tail_link = 0x8498c78}}, game_connections = {
list = {nelements = 1, null_link = {next = 0x82f5604, prev = 0x82f5604,
dataptr = 0x0}, head_link = 0x8428a58, tail_link = 0x8428a58}},
global_advances = {0 <repeats 200 times>}, global_wonders = {
0 <repeats 200 times>}, improvements = '\0' <repeats 199 times>,
heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0,
nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 10,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = false, randseed = 0,
aqueduct_size = 8, add_to_size_limit = 8, savepalace = true,
natural_city_names = true, spacerace = true, turnblock = true,
fixedlength = false, auto_ai_toggle = false, fogofwar = true,
fogofwar_old = true, num_unit_types = 0, num_impr_types = 0,
num_tech_types = 0, government_count = 0, default_government = 127,
government_when_anarchy = 127, ai_goal_government = 127, nation_count = 0,
playable_nation_count = 65, styles_count = 0, terrain_count = 11,
watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1,
borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true,
rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0,
default_building = 200, palace_building = 200, land_defend_building = 200,
rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23,
temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200,
200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3},
{name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}},
changable_tax = true, forced_science = 0, forced_luxury = 100,
forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1,
min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5,
hut_overflight = 2, pillage_select = true, nuke_contamination = 2,
granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1,
granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0,
tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200,
200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200,
200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
improvement_factor = 1, unit_factor = 1, total_factor = 100},
demography = "NASRLPEMOqrb\0\0\0", allow_take = "HAhad\0\0\0\0\0\0\0\0\0\0",
save_options = {save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
- [Freeciv-Dev] (PR#10106) civserver crashed on auth error, seehttp://pubserver.freeciv.org/games/332737,
Per I. Mathisen <=
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