[Freeciv-Dev] Re: (PR#10127) AI does not build either farmland or Superm
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10127 >
Jason Short wrote:
> A similar problem is that there's no incentive to build hoover dam until
> sufficient factories are constructed.
>
> The more exact our calculations are the more careful we have to be not
> to fall into these dependency loops.
Should we resolve dependency loops case by case or do we decide some
hard rules? Like: In dependency loop between construction selection and
infrastructure improvement selection, infra selection always takes the
initiative? Hard rules (prioritized list of different selection
categories, higher priority decision takes the initiative) would cause
non-optimal solutions every now and then, but would make dependency loop
avoidance easier.
We have a lot of different decision categories and all of them
potentially depend on all others.
To list some main categories; some are not relevant for current AI:
(This list is in random order, this is not the prioritized list I
mentioned earlier)
- Tech selection
- Diplomacy
- Government selection
- Production selection
- Wonder construction
- Infrastructure improvements
- Military units
- Worker/specialist handling
- Tax rates
- Intelligence
- Exploration
- Ferries
- Victory strategy (space race/conquest/points/just try to survive)
- Attack strategies
- Defense strategies
- Trade route creation
- Pollution control
- Capital placement
- Counter-espionage
- Settling
- Happiness handling
- Investments
- Caz
|
|