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[Freeciv-Dev] (PR#10133) Cheating possibility: Establishing traderoutes
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[Freeciv-Dev] (PR#10133) Cheating possibility: Establishing traderoutes

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Subject: [Freeciv-Dev] (PR#10133) Cheating possibility: Establishing traderoutes
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Wed, 15 Sep 2004 14:37:08 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10133 >


  Sometimes one-time bonus for traderoute establisment are just huge. 
Nothing wrong with that - as long as you get it MAX_NUM_TRADEROUTES 
times / city. But you can still establish more productive traderoutes to 
city that already has MAX_NUM_TRADEROUTES; least productive traderoute 
will be removed but you can keep initial bonus. If you do it in correct 
order (from least productive to most productive) you can get initial 
bonus from _many_ traderoutes.
   Happy news is that this cheat does not work for smallpoxers - bonus 
is not worth caravan cost if either end is small city. But for 
largepoxer this can be extremely juicy. It shouldn't be too hard to get 
(1000 gold + 1000 science) / caravan once you find proper target city.



  - Caz




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