[Freeciv-Dev] (PR#10133) Cheating possibility: Establishing traderoutes
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#10133) Cheating possibility: Establishing traderoutes |
From: |
"Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx> |
Date: |
Wed, 15 Sep 2004 14:37:08 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10133 >
Sometimes one-time bonus for traderoute establisment are just huge.
Nothing wrong with that - as long as you get it MAX_NUM_TRADEROUTES
times / city. But you can still establish more productive traderoutes to
city that already has MAX_NUM_TRADEROUTES; least productive traderoute
will be removed but you can keep initial bonus. If you do it in correct
order (from least productive to most productive) you can get initial
bonus from _many_ traderoutes.
Happy news is that this cheat does not work for smallpoxers - bonus
is not worth caravan cost if either end is small city. But for
largepoxer this can be extremely juicy. It shouldn't be too hard to get
(1000 gold + 1000 science) / caravan once you find proper target city.
- Caz
- [Freeciv-Dev] (PR#10133) Cheating possibility: Establishing traderoutes,
Marko Lindqvist <=
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