[Freeciv-Dev] (PR#10133) Cheating possibility: Establishing traderoutes
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10133 >
> [marko.lindqvist@xxxxxxxxxxx - Wed Sep 15 21:37:07 2004]:
>
>
> Sometimes one-time bonus for traderoute establisment are just huge.
> Nothing wrong with that - as long as you get it MAX_NUM_TRADEROUTES
> times / city. But you can still establish more productive traderoutes to
> city that already has MAX_NUM_TRADEROUTES; least productive traderoute
> will be removed but you can keep initial bonus. If you do it in correct
> order (from least productive to most productive) you can get initial
> bonus from _many_ traderoutes.
> Happy news is that this cheat does not work for smallpoxers - bonus
> is not worth caravan cost if either end is small city. But for
> largepoxer this can be extremely juicy. It shouldn't be too hard to get
> (1000 gold + 1000 science) / caravan once you find proper target city.
Obviously you shouldn't get any founding bonus when a new traderoute
replaces an old one. Patch wanted.
But note that there is still some bonus, even if you send a caravan to a
city you already have a traderoute in. This may give a large profit, I
suppose, since it's dependent on the size of the cities. This isn't
cheating but it's certainly more micromanagement than is good.
jason
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