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[Freeciv-Dev] Re: (PR#2521) general effects framework
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[Freeciv-Dev] Re: (PR#2521) general effects framework

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx, kaufman@xxxxxxxxxxxxxxxxxxxxxx, vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2521) general effects framework
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 12 Sep 2004 02:06:37 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >

On Sat, 11 Sep 2004, Jason Short wrote:
> The AI advisor under the effects patch is really bad. All of the
> building-choosing code is removed so instead it is just the first
> available building that is chosen.

Uhm, yes. I forgot this. There is no longer any vital reason why we should
not call the AI's own building code. It used to be that the AI would
rearrange and change all your cities, that's why it was removed, but this
is no longer the case.

However, in the long run, decoupling the AI from the server is an
important goal. Human players should _not_ call ai_data_init() etc., like
they do now.

  - Per




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