[Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10125 >
Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10125 >
>
> On Wed, 15 Sep 2004, Jason Short wrote:
>
>>The bug is in README.effects. This patch fixes it.
>
> Then the effect's name is in error. PCT stands for "percent". It does not
> use a percentage. It would be better to call it "Pollution_Divisor" or
> something, although why it does not use a percentage, or how it divides, I
> do not understand.
It does not use a percentage because multiple effects are additive. If
you have one -66% effect (aka 3) and one -50% effect (aka 2) these
should not sum up to be -116%. They _should_ be applied in series, so
it sums up to -84% (aka 6). However the way it is now they are summed
up in parallel, so it sums up to -80% (aka 5).
However I was under the impression when I wrote this that it was
actually a problem for the default ruleset. Because of the "janitors"
group this is not the case.
jason
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct,
Jason Short <=
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Mike Kaufman, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 2004/09/15
- [Freeciv-Dev] (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/17
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