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[Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct
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[Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 15 Sep 2004 09:54:39 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10125 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10125 >
> 
> On Wed, 15 Sep 2004, Jason Short wrote:
> 
>>The bug is in README.effects. This patch fixes it.
> 
> Then the effect's name is in error. PCT stands for "percent". It does not
> use a percentage. It would be better to call it "Pollution_Divisor" or
> something, although why it does not use a percentage, or how it divides, I
> do not understand.

It does not use a percentage because multiple effects are additive.  If 
you have one -66% effect (aka 3) and one -50% effect (aka 2) these 
should not sum up to be -116%.  They _should_ be applied in series, so 
it sums up to -84% (aka 6).  However the way it is now they are summed 
up in parallel, so it sums up to -80% (aka 5).

However I was under the impression when I wrote this that it was 
actually a problem for the default ruleset.  Because of the "janitors" 
group this is not the case.

jason




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