[Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10125 >
On Wed, 15 Sep 2004, Per I. Mathisen wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10125 >
>
> On Wed, 15 Sep 2004, Jason Short wrote:
> > > Then the effect's name is in error. PCT stands for "percent". It does not
> > > use a percentage. It would be better to call it "Pollution_Divisor" or
> > > something, although why it does not use a percentage, or how it divides, I
> > > do not understand.
> >
> > It does not use a percentage because multiple effects are additive.If
> > you have one -66% effect (aka 3) and one -50% effect (aka 2) these
> > should not sum up to be -116%.They _should_ be applied in series, so
> > it sums up to -84% (aka 6).However the way it is now they are summed
> > up in parallel, so it sums up to -80% (aka 5).
> >
> > However I was under the impression when I wrote this that it was
> > actually a problem for the default ruleset.Because of the "janitors"
> > group this is not the case.
>
> I still do not understand
> 1) why its name contains PCT (percent) even though it does not use
> a percentage value
> 2) why this strange way of calculating pollution is used
>
> Could it not be easier solved by using a percentage value? Pollution is
> reduced by the given percentage value. For recycling center, pollution is
> increased by 66% but reduced by 50% if you have a nuclear plant or a hydro
> plant. This is possible using existing effects:
>
> effect =
> { "name", "range", "value", "req_type", "req"
> "Pollud_Prod_Pct", "Player", 66
> "Pollud_Prod_Pct", "Player", -50, "Nuclear Plant"
> "Pollud_Prod_Pct", "Player", -50, "Hydro Plant"
> }
Percentages will work, but that "-50" stuff is not necessary. To cancel
effects you are supposed to use the group mechanism instead, which is what
the "janitors" group does in this case.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Mike Kaufman, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct,
Vasco Alexandre da Silva Costa <=
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 2004/09/15
- [Freeciv-Dev] (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/17
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