[Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10125 >
On Wed, 15 Sep 2004, Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10125 >
>
> On Wed, 15 Sep 2004, Jason Short wrote:
> > The bug is in README.effects. This patch fixes it.
>
> Then the effect's name is in error. PCT stands for "percent". It does not
> use a percentage. It would be better to call it "Pollution_Divisor" or
> something, although why it does not use a percentage, or how it divides, I
> do not understand.
I did it using a divisor because at the time I was aiming for 100%
compatibility with the old code. I think this should be replaced with a
percentage. BTW, the are other places doing this IIRC. One is the city
walls defense effect.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Mike Kaufman, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Per I. Mathisen, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct,
Vasco Alexandre da Silva Costa <=
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 2004/09/15
- [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct, Vasco Alexandre da Silva Costa, 2004/09/15
- [Freeciv-Dev] (PR#10125) Pollu_Prod_Pct, Jason Short, 2004/09/17
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