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[Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct
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[Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10125) Pollu_Prod_Pct
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Wed, 15 Sep 2004 17:40:31 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10125 >

On Wed, 15 Sep 2004, Per I. Mathisen wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10125 >
>
> On Wed, 15 Sep 2004, Jason Short wrote:
> > The bug is in README.effects. This patch fixes it.
>
> Then the effect's name is in error. PCT stands for "percent". It does not
> use a percentage. It would be better to call it "Pollution_Divisor" or
> something, although why it does not use a percentage, or how it divides, I
> do not understand.

I did it using a divisor because at the time I was aiming for 100%
compatibility with the old code. I think this should be replaced with a
percentage. BTW, the are other places doing this IIRC. One is the city
walls defense effect.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa






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