[Freeciv-Dev] (PR#10085) Game proceeds differently on different systems
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[Freeciv-Dev] (PR#10085) Game proceeds differently on different systems |
From: |
"Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx> |
Date: |
Mon, 13 Sep 2004 11:15:44 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10085 >
There's no much hope to really catch this one, but I wanted to open
ticket just in case. Data collected should be saved somewhere in case it
someday turns useful.
Jason cannot reproduce #10061 while I can. We definitely have very
different systems, but low-level differences are not supposed to affect
how game proceeds. I have confirmed that year -3950 save games are
identical.
All this is probably quite harmless. Normal users don't care if game
would run slightly differently on somebody else's machine. Also, problem
can be cygwin (<->other systems) specific, meaning that developers
(except me for now) are not losing bug reproducibility because of this.
So far all my attempts _not_ to reproduce #10061 using freeciv built
from late-Sep-11 - midday-Sep-12 sources have failed. Now I have
downloaded cvs-Sep-11 snapshot from freeciv.org. This way I have known
set of source & data files, with autogen.sh already run. I run
./configure without any parameters (or sometimes with
--enable-maintainer-mode, but this has no affect - save games up to
assert in 1545 are identical).
Unless it turns out that Jason can reproduce #10061 with above
setting, I guess that only way to proceed with this (if we bother) is to
compare more save games in order to find point where they start to
differ. My first guess is that -375 saves are identical, -350 are not
(auto saves are made in the beginning of turn, right? Otherwise I have
off-by-turn error here)
- Caz
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