[Freeciv-Dev] (PR#2521) general effects framework
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<URL: http://RT::WebBaseURL.not.configured:80/Ticket/Display.html?id=2521 >
Here's an update of the effects patch. Just one small change, needed
for compilation:
diff -u common/effects.h common/effects.h
--- common/effects.h 6 Sep 2004 16:11:48 -0000
+++ common/effects.h 8 Sep 2004 06:05:24 -0000
@@ -172,7 +172,7 @@
int gov; /* requirement government */
Impr_Type_id building; /* requirement building */
enum tile_special_type special; /* requirement special */
- enum tile_terrain_type terrain; /* requirement terrain
type */
+ Terrain_type_id terrain; //* requirement terrain
type */
} value; /* requirement value */
} req;
};
effects20.diff.bz2
Description: application/bzip
- [Freeciv-Dev] (PR#2521) general effects framework, Jason Short, 2004/09/04
- [Freeciv-Dev] (PR#2521) general effects framework, Jason Short via RT, 2004/09/05
- [Freeciv-Dev] (PR#2521) general effects framework, Jason Short via RT, 2004/09/06
- [Freeciv-Dev] (PR#2521) general effects framework,
Jason Short via RT <=
- [Freeciv-Dev] (PR#2521) general effects framework, Jason Short via RT, 2004/09/11
- [Freeciv-Dev] (PR#2521) general effects framework, Jason Short via RT, 2004/09/12
- [Freeciv-Dev] (PR#2521) general effects framework, Jason Short via RT, 2004/09/12
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