Complete.Org:
Mailing Lists:
Archives:
freeciv-dev:
September 2004: [Freeciv-Dev] (PR#9794) (GTK2) No way to know unit pop_cost for player? |
![]() |
[Freeciv-Dev] (PR#9794) (GTK2) No way to know unit pop_cost for player?[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9794 > > [evyscr - Tue Aug 24 17:16:48 2004]: > > CVS 2004-08-18, GTK-2 > > I could not find any place where i could get to know > about population cost of unit. There is nothing about it > in neither help nor city production tab. Good catch. The unittype help gives lots of info, but nothing on pop_cost. This patch adds it. Are there any other properties that are forgotten? jason ? settler_recursion_crash Index: client/helpdata.c =================================================================== RCS file: /home/freeciv/CVS/freeciv/client/helpdata.c,v retrieving revision 1.74 diff -u -r1.74 helpdata.c --- client/helpdata.c 4 Sep 2004 21:11:46 -0000 1.74 +++ client/helpdata.c 13 Sep 2004 00:24:28 -0000 @@ -561,6 +561,10 @@ utype = get_unit_type(i); buf[0] = '\0'; + if (utype->pop_cost > 0) { + sprintf(buf + strlen(buf), _("* Requires %d population to build.\n"), + utype->pop_cost); + } if (utype->transport_capacity>0) { if (unit_type_flag(i, F_CARRIER)) { sprintf(buf + strlen(buf),
|