[Freeciv-Dev] (PR#9876) PATCH temperature parameters for Earth like gene
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<URL: http://RT::WebBaseURL.not.configured:80/Ticket/Display.html?id=9876 >
LAST CHANGES:
Update, style fixes, naming, (c)
I only move code has i revised or rewrited, then a lot of think can be
move a this time, this will comme soon.
i think i this point this is ready to be commited
Marcelo
diff -ruN -Xfreeciv/diff_ignore freeciv/common/map.c freeciv_/common/map.c
--- freeciv/common/map.c 2004-09-12 07:15:16.000000000 +0200
+++ freeciv_/common/map.c 2004-09-13 09:20:48.390291832 +0200
@@ -207,6 +207,7 @@
map.tinyisles = MAP_DEFAULT_TINYISLES;
map.separatepoles = MAP_DEFAULT_SEPARATE_POLES;
map.alltemperate = MAP_DEFAULT_ALLTEMPERATE;
+ map.temperature = MAP_DEFAULT_TEMPERATURE;
map.tiles = NULL;
map.num_continents = 0;
map.num_oceans = 0;
diff -ruN -Xfreeciv/diff_ignore freeciv/common/map.h freeciv_/common/map.h
--- freeciv/common/map.h 2004-09-03 17:12:25.000000000 +0200
+++ freeciv_/common/map.h 2004-09-13 09:20:48.398290616 +0200
@@ -173,6 +173,7 @@
bool tinyisles;
bool separatepoles;
bool alltemperate;
+ int temperature;
int num_start_positions;
bool have_specials;
bool have_huts;
@@ -675,6 +676,9 @@
#define MAP_MIN_ALLTEMPERATE FALSE
#define MAP_MAX_ALLTEMPERATE TRUE
+#define MAP_DEFAULT_TEMPERATURE 50
+#define MAP_MIN_TEMPERATURE 0
+#define MAP_MAX_TEMPERATURE 100
/*
* Inline function definitions. These are at the bottom because they may use
Les fichiers freeciv/manual/civmanual et freeciv_/manual/civmanual sont
différents.
diff -ruN -Xfreeciv/diff_ignore freeciv/server/generator/height_map.c
freeciv_/server/generator/height_map.c
--- freeciv/server/generator/height_map.c 1970-01-01 01:00:00.000000000
+0100
+++ freeciv_/server/generator/height_map.c 2004-09-13 15:56:32.340662712
+0200
@@ -0,0 +1,15 @@
+/**********************************************************************
+ Freeciv - Copyright (C) 2004 - Marcelo J. Burda
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+
+int *height_map;
+int hmap_shore_level, hmap_mountain_level;
diff -ruN -Xfreeciv/diff_ignore freeciv/server/generator/height_map.h
freeciv_/server/generator/height_map.h
--- freeciv/server/generator/height_map.h 1970-01-01 01:00:00.000000000
+0100
+++ freeciv_/server/generator/height_map.h 2004-09-13 15:57:27.966206344
+0200
@@ -0,0 +1,38 @@
+/**********************************************************************
+ Freeciv - Copyright (C) 2004 - Marcelo J. Burda
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+#ifndef FC__HEIGHT_MAP_H
+#define FC__HEIGHT_MAP_H
+
+/* Wrappers for easy access. They are a macros so they can be a lvalues.*/
+#define hmap(x, y) (height_map[map_pos_to_index(x, y)])
+#define hnat(x, y) (height_map[native_pos_to_index((x), (y))])
+
+/* shore_level safe unit of height */
+#define H_UNIT MIN(1, (hmap_max_level - hmap_shore_level) / 100)
+
+/*
+ * Height map information
+ *
+ * height_map[] stores the height of each tile
+ * hmap_max_level is the maximum height (heights will range from
+ * [0,hmap_max_level).
+ * hmap_shore_level is the level of ocean. Any tile at this height or
+ * above is land; anything below is ocean.
+ * hmap_mount_level is the level of mountains and hills. Any tile above
+ * this height will usually be a mountain or hill.
+ */
+extern int *height_map;
+#define hmap_max_level 1000
+extern int hmap_shore_level, hmap_mountain_level;
+
+#endif /* FC__HEIGHT__MAP_H */
diff -ruN -Xfreeciv/diff_ignore freeciv/server/generator/Makefile.am
freeciv_/server/generator/Makefile.am
--- freeciv/server/generator/Makefile.am 2004-09-13 09:19:40.678585576
+0200
+++ freeciv_/server/generator/Makefile.am 2004-09-13 16:11:34.427524664
+0200
@@ -5,4 +5,12 @@
libgenerator_a_SOURCES = \
mapgen.c \
- mapgen.h
+ mapgen.h \
+ utilities.c \
+ utilities.h \
+ topo.c \
+ topo.h \
+ height_map.c \
+ height_map.h \
+ temperature_map.c \
+ temperature_map.h
diff -ruN -Xfreeciv/diff_ignore freeciv/server/generator/mapgen.c
freeciv_/server/generator/mapgen.c
--- freeciv/server/generator/mapgen.c 2004-09-12 23:19:37.000000000 +0200
+++ freeciv_/server/generator/mapgen.c 2004-09-13 17:21:31.876415440 +0200
@@ -33,34 +33,20 @@
#include "mapgen.h"
+#include "height_map.h"
+#include "temperature_map.h"
+#include "topo.h"
+#include "utilities.h"
+
+
/* Old-style terrain enumeration: deprecated. */
enum {
T_ARCTIC, T_DESERT, T_FOREST, T_GRASSLAND, T_HILLS, T_JUNGLE,
T_MOUNTAINS, T_OCEAN, T_PLAINS, T_SWAMP, T_TUNDRA,
};
-/* Provide a block to convert from native to map coordinates. For instance
- * do_in_map_pos(mx, my, xn, yn) {
- * map_set_terrain(mx, my, T_OCEAN);
- * } do_in_map_pos_end;
- * Note that changing the value of the map coordinates won't change the native
- * coordinates.
- */
-#define do_in_map_pos(map_x, map_y, nat_x, nat_y) \
-{ \
- int map_x, map_y; \
- NATIVE_TO_MAP_POS(&map_x, &map_y, nat_x, nat_y); \
- { \
-
-#define do_in_map_pos_end \
- } \
-}
-
/* Wrappers for easy access. They are a macros so they can be a lvalues.*/
-#define hmap(x, y) (height_map[map_pos_to_index(x, y)])
-#define hnat(x, y) (height_map[native_pos_to_index((x), (y))])
#define rmap(x, y) (river_map[map_pos_to_index(x, y)])
-#define pmap(x, y) (placed_map[map_pos_to_index(x, y)])
static void make_huts(int number);
static void add_specials(int prob);
@@ -70,7 +56,6 @@
static void mapgenerator4(void);
static void mapgenerator5(void);
static void smooth_map(void);
-static void adjust_hmap(void);
static void adjust_terrain_param(void);
#define RIVERS_MAXTRIES 32767
@@ -82,245 +67,13 @@
A value of 2 means river. -Erik Sigra */
static int *river_map;
-/*
- * Height map information
- *
- * height_map[] stores the height of each tile
- * hmap_max_level is the maximum height (heights will range from
- * [0,hmap_max_level).
- * hmap_shore_level is the level of ocean. Any tile at this height or
- * above is land; anything below is ocean.
- * hmap_mount_level is the level of mountains and hills. Any tile above
- * this height will usually be a mountain or hill.
- */
-static int *height_map;
-static const int hmap_max_level = 1000;
-static int hmap_shore_level, hmap_mountain_level;
-
struct isledata {
int goodies;
int starters;
};
static struct isledata *islands;
-/* this is the maximal temperature at equators returned by map_temperature */
-#define MAX_TEMP 1000
-
-/* An estimate of the linear (1-dimensional) size of the map. */
-#define SQSIZE MAX(1, sqrt(map.xsize * map.ysize / 1000))
-/*
- * these are base units to define distances
- */
-#define H_UNIT MIN(1, (hmap_max_level - hmap_shore_level) / 100)
-#define T_UNIT (MAX_TEMP / (30 * SQSIZE) )
-
-/* define the 5 region of a Earth like map
- =========================================================
- 0-COLD_LV cold region:
- COLD_LV-TREOPICAL_LV temperate wet region:
- TROPICAL_LV-MAX_TEMP tropical wet region:
-
- and a dry region, this last one can ovelap others
- DRY_MIN_LEVEL- DRY_MAX_LEVEL
- */
-#define COLD_LEVEL (10 * MAX_TEMP / 100)
-#define TROPICAL_LEVEL (70 * MAX_TEMP / 100)
-#define DRY_MIN_LEVEL (65 * MAX_TEMP / 100)
-#define DRY_MAX_LEVEL (80 * MAX_TEMP / 100)
-
-/* used to create the poles and for separating them. In a
- * mercator projection map we don't want the poles to be too big. */
-#define ICE_BASE_LEVEL \
- ((!topo_has_flag(TF_WRAPX) || !topo_has_flag(TF_WRAPY)) \
- /* 5% for little maps; 2% for big ones */ \
- ? MAX_TEMP * (3 + 2 * SQSIZE) / (100 * SQSIZE) \
- : COLD_LEVEL / 2 /* for all maps */)
-
-/****************************************************************************
- Used to initialize an array 'a' of size 'size' with value 'val' in each
- element.
-****************************************************************************/
-#define INITIALIZE_ARRAY(array, size, value) \
- { \
- int _ini_index; \
- \
- for (_ini_index = 0; _ini_index < (size); _ini_index++) { \
- (array)[_ini_index] = (value); \
- } \
- }
-
-/****************************************************************************
- Map that contains, according to circumstances, information on whether
- we have already placed terrain (special, hut) here.
-****************************************************************************/
-static bool *placed_map;
-
-/****************************************************************************
- Create a clean pmap
-****************************************************************************/
-static void create_placed_map(void)
-{
- assert(placed_map == NULL);
- placed_map = fc_malloc (sizeof(bool) * MAX_MAP_INDEX);
- INITIALIZE_ARRAY(placed_map, MAX_MAP_INDEX, FALSE );
-}
-
-/****************************************************************************
- Free the pmap
-****************************************************************************/
-static void destroy_placed_map(void)
-{
- free(placed_map);
- placed_map = NULL;
-}
-
-/* Checks if land has not yet been placed on pmap at (x, y) */
-#define not_placed(x, y) (!pmap((x), (y)))
-
-/* set has placed or not placed position in the pmap */
-#define map_set_placed(x, y) (pmap((x), (y)) = TRUE)
-#define map_unset_placed(x, y) (pmap((x), (y)) = FALSE)
-/****************************************************************************
- Unset all oceanics tiles in placed_map
-****************************************************************************/
-static void unset_placed_all_oceans(void)
-{
- whole_map_iterate(x, y) {
- if (is_ocean(map_get_terrain(x,y))) {
- map_unset_placed(x, y);
- }
- } whole_map_iterate_end;
-}
-/****************************************************************************
- Returns the temperature of this map position. This is a value in the
- range of 0 to MAX_TEMP (inclusive).
-****************************************************************************/
-static int map_temperature(int map_x, int map_y)
-{
- double x, y;
-
- if (map.alltemperate) {
- /* An all-temperate map has "average" temperature everywhere.
- *
- * TODO: perhaps there should be a random temperature variation. */
- return MAX_TEMP / 2;
- }
-
- do_in_natural_pos(ntl_x, ntl_y, map_x, map_y) {
- if (!topo_has_flag(TF_WRAPX) && !topo_has_flag(TF_WRAPY)) {
- /* A FLAT (unwrapped) map
- *
- * We assume this is a partial planetary map. A polar zone is placed
- * at the top and the equator is at the bottom. The user can specify
- * all-temperate to avoid this. */
- return MAX_TEMP * ntl_y / (NATURAL_HEIGHT - 1);
- }
-
- /* Otherwise a wrapping map is assumed to be a global planetary map. */
-
- /* we fold the map to get the base symetries
- *
- * ......
- * :c__c:
- * :____:
- * :____:
- * :c__c:
- * ......
- *
- * C are the corners. In all cases the 4 corners have equal temperature.
- * So we fold the map over in both directions and determine
- * x and y vars in the range [0.0, 1.0].
- *
- * ...>x
- * :C_
- * :__
- * V
- * y
- *
- * And now this is what we have - just one-quarter of the map.
- */
- x = ((ntl_x > (NATURAL_WIDTH / 2 - 1)
- ? NATURAL_WIDTH - 1.0 - (double)ntl_x
- : (double)ntl_x)
- / (NATURAL_WIDTH / 2 - 1));
- y = ((ntl_y > (NATURAL_HEIGHT / 2 - 1)
- ? NATURAL_HEIGHT - 1.0 - (double)ntl_y
- : (double)ntl_y)
- / (NATURAL_HEIGHT / 2 - 1));
- } do_in_natural_pos_end;
-
- if (topo_has_flag(TF_WRAPX) && !topo_has_flag(TF_WRAPY)) {
- /* In an Earth-like topology the polar zones are at north and south.
- * This is equivalent to a Mercator projection. */
- return MAX_TEMP * y;
- }
-
- if (!topo_has_flag(TF_WRAPX) && topo_has_flag(TF_WRAPY)) {
- /* In a Uranus-like topology the polar zones are at east and west.
- * This isn't really the way Uranus is; it's the way Earth would look
- * if you tilted your head sideways. It's still a Mercator
- * projection. */
- return MAX_TEMP * x;
- }
-
- /* Otherwise we have a torus topology. We set it up as an approximation
- * of a sphere with two circular polar zones and a square equatorial
- * zone. In this case north and south are not constant directions on the
- * map because we have to use a more complicated (custom) projection.
- *
- * Generators 2 and 5 work best if the center of the map is free. So
- * we want to set up the map with the poles (N,S) along the sides and the
- * equator (/,\) in between.
- *
- * ........
- * :\ NN /:
- * : \ / :
- * :S \/ S:
- * :S /\ S:
- * : / \ :
- * :/ NN \:
- * ''''''''
- */
-
- /* Remember that we've already folded the map into fourths:
- *
- * ....
- * :\ N
- * : \
- * :S \
- *
- * Now flip it along the X direction to get this:
- *
- * ....
- * :N /
- * : /
- * :/ S
- */
- x = 1.0 - x;
-
- /* Since the north and south poles are equivalent, we can fold along the
- * diagonal. This leaves us with 1/8 of the map
- *
- * .....
- * :P /
- * : /
- * :/
- *
- * where P is the polar regions and / is the equator. */
- if (x + y > 1.0) {
- x = 1.0 - x;
- y = 1.0 - y;
- }
-
- /* This projection makes poles with a shape of a quarter-circle along
- * "P" and the equator as a straight line along "/".
- *
- * This is explained more fully at
- * http://rt.freeciv.org/Ticket/Display.html?id=8624. */
- return MAX_TEMP * (1.5 * (x * x * y + x * y * y)
- - 0.5 * (x * x * x + y * y * y)
- + 1.5 * (x * x + y * y));
-}
+#define HAS_POLES (map.temperature < 70 && !map.alltemperate )
/****************************************************************************
* Conditions used mainly in rand_map_pos_characteristic()
@@ -329,42 +82,22 @@
/* necessary condition of deserts placement */
#define map_pos_is_dry(x, y) \
- (map_temperature((x), (y)) <= DRY_MAX_LEVEL \
- && map_temperature((x), (y)) > DRY_MIN_LEVEL
\
- && count_ocean_near_tile((x), (y), FALSE, TRUE) <= 50)
+ (map_colatitude((x), (y)) <= DRY_MAX_LEVEL \
+ && map_colatitude((x), (y)) > DRY_MIN_LEVEL \
+ && count_ocean_near_tile((x), (y), FALSE, TRUE) <= 35)
typedef enum { WC_ALL = 200, WC_DRY, WC_NDRY } wetness_c;
-/* TEMPERATURE */
-
-/* necessary condition of jungle placement */
-#define map_pos_is_tropical(x, y) (map_temperature((x), (y)) > TROPICAL_LEVEL)
-
-
-/* necessary condition of arctic placement */
-#define map_pos_is_frizzed(x, y) \
- (map_temperature((x), (y)) <= 2 * ICE_BASE_LEVEL)
-
-/* necessary condition of tundra placement */
-#define map_pos_is_cold(x, y) (map_temperature((x), (y)) <= COLD_LEVEL && \
- !map_pos_is_frizzed((x), (y)))
-/* used by generator 2-4 */
-#define map_pos_is_cold_or_frizzed(x, y) \
- (map_temperature((x), (y)) <= COLD_LEVEL)
-
-typedef enum { TC_ALL = 100, TC_FRIZZED, TC_NFRIZZED, TC_COLD,
- TC_TROPICAL, TC_NTROPICAL} temperature_c;
-
/* MISCELANEOUS (OTHER CONDITIONS) */
/* necessary condition of swamp placement */
static int hmap_low_level = 0;
#define ini_hmap_low_level() \
{ \
-hmap_low_level = (2 * map.swampsize * \
+hmap_low_level = (2 * map.swampsize * \
(hmap_max_level - hmap_shore_level)) / 100 + hmap_shore_level; \
}
/* should be used after having hmap_low_level initialized */
-#define map_pos_is_low(x, y) ( hmap((x), (y)) < hmap_low_level )
+#define map_pos_is_low(x, y) ((hmap((x), (y)) < hmap_low_level))
typedef enum { MC_NONE, MC_LOW, MC_NLOW } miscellaneous_c;
@@ -389,29 +122,6 @@
}
/***************************************************************************
- Checks if the given location satisfy some temperature condition
-***************************************************************************/
-static bool test_temperature(int x, int y, temperature_c c)
-{
- switch(c) {
- case TC_ALL:
- return TRUE;
- case TC_FRIZZED:
- return map_pos_is_frizzed(x, y);
- case TC_NFRIZZED:
- return !map_pos_is_frizzed(x, y);
- case TC_COLD:
- return map_pos_is_cold(x, y);
- case TC_TROPICAL:
- return map_pos_is_tropical(x, y);
- case TC_NTROPICAL:
- return !map_pos_is_tropical(x, y);
- default:
- assert(0);
- }
-}
-
-/***************************************************************************
Checks if the given location satisfy some miscellaneous condition
***************************************************************************/
static bool test_miscellaneous(int x, int y, miscellaneous_c c)
@@ -433,7 +143,7 @@
***************************************************************************/
struct DataFilter {
wetness_c wc;
- temperature_c tc;
+ temperature_type tc;
miscellaneous_c mc;
};
@@ -446,7 +156,7 @@
struct DataFilter *filter = data;
return not_placed(map_x, map_y)
- && test_temperature(map_x, map_y, filter->tc)
+ && tmap_is(map_x, map_y, filter->tc)
&& test_wetness(map_x, map_y, filter->wc)
&& test_miscellaneous(map_x, map_y, filter->mc) ;
}
@@ -458,7 +168,7 @@
****************************************************************************/
static bool rand_map_pos_characteristic(int *map_x, int *map_y,
wetness_c wc,
- temperature_c tc,
+ temperature_type tc,
miscellaneous_c mc )
{
struct DataFilter filter;
@@ -469,15 +179,6 @@
return rand_map_pos_filtered(map_x, map_y, &filter, condition_filter);
}
-/****************************************************************************
- Return TRUE if the map in a city radius is SINGULAR. This is used to
- avoid putting (non-polar) land near the edge of the map.
-****************************************************************************/
-static bool near_singularity(int map_x, int map_y)
-{
- return is_singular_map_pos(map_x, map_y, CITY_MAP_RADIUS);
-}
-
/**************************************************************************
we don't want huge areas of grass/plains,
so we put in a hill here and there, where it gets too 'clean'
@@ -513,7 +214,7 @@
we don't want huge areas of hill/mountains,
so we put in a plains here and there, where it gets too 'heigh'
- Return TRUE if the terrain at the given map position is to heigh.
+ Return TRUE if the terrain at the given map position is too heigh.
****************************************************************************/
static bool terrain_is_too_high(int map_x, int map_y,int thill, int my_height)
{
@@ -546,8 +247,7 @@
|| terrain_is_too_flat(x, y, hmap_mountain_level, hmap(x, y)))) {
/* Randomly place hills and mountains on "high" tiles. But don't
* put hills near the poles (they're too green). */
- if (myrand(100) > 70
- || map_temperature(x, y) <= COLD_LEVEL) {
+ if (myrand(100) > 70 || tmap_is(x, y, TT_NHOT)) {
map_set_terrain(x, y, T_MOUNTAINS);
map_set_placed(x, y);
} else {
@@ -565,34 +265,13 @@
****************************************************************************/
static void make_polar(void)
{
- struct tile *ptile;
- int T;
-
- whole_map_iterate(map_x, map_y) {
- T = map_temperature(map_x, map_y); /* temperature parameter */
- ptile = map_get_tile(map_x, map_y);
- if (T < ICE_BASE_LEVEL) { /* get the coldest part of the map */
- if (ptile->terrain != T_MOUNTAINS) {
- ptile->terrain = T_ARCTIC;
- map_set_placed(map_x, map_y);
- }
- } else if ((T <= 1.5 * ICE_BASE_LEVEL)
- && (ptile->terrain == T_OCEAN) ) {
- ptile->terrain = T_ARCTIC;
- map_set_placed(map_x, map_y);
- } else if (T <= 2 * ICE_BASE_LEVEL) {
- if (ptile->terrain == T_OCEAN) {
- if (myrand(10) > 5) {
- ptile->terrain = T_ARCTIC;
- map_set_placed(map_x, map_y);
- } else if (myrand(10) > 6) {
- ptile->terrain = T_TUNDRA;
- map_set_placed(map_x, map_y);
- }
- } else if (myrand(10) > 0 && ptile->terrain != T_MOUNTAINS) {
- ptile->terrain = T_TUNDRA;
- map_set_placed(map_x, map_y);
- }
+ whole_map_iterate(map_x, map_y) {
+ if (tmap_is(map_x, map_y, TT_FROZEN )
+ ||
+ (tmap_is(map_x, map_y, TT_COLD ) &&
+ (myrand(10) > 7) &&
+ is_temperature_type_near(map_x, map_y, TT_FROZEN))) {
+ map_set_terrain(map_x, map_y, T_ARCTIC);
}
} whole_map_iterate_end;
}
@@ -616,44 +295,21 @@
/****************************************************************************
Place untextured land at the poles. This is used by generators 1 and 5.
- The land is textured by make_tundra, make_arctic, and make_mountains.
****************************************************************************/
static void make_polar_land(void)
{
- struct tile *ptile;
- int T;
-
assign_continent_numbers();
whole_map_iterate(map_x, map_y) {
- T = map_temperature(map_x, map_y); /* temperature parameter */
- ptile = map_get_tile(map_x, map_y);
- if (T < 1.5 * ICE_BASE_LEVEL && ok_for_separate_poles(map_x, map_y)) {
- ptile->terrain = T_UNKNOWN;
- map_unset_placed(map_x, map_y);
- map_set_continent(map_x, map_y, 0);
- } else if ((T <= 2 * ICE_BASE_LEVEL)
- && myrand(10) > 4 && ok_for_separate_poles(map_x, map_y)) {
- ptile->terrain = T_UNKNOWN;
- map_unset_placed(map_x, map_y);
- map_set_continent(map_x, map_y, 0);
- }
- } whole_map_iterate_end;
-}
-
-/****************************************************************************
- Create arctic in cold zones. Used by generators 1 and 5.
-****************************************************************************/
-static void make_arctic(void)
-{
- whole_map_iterate(x, y) {
- int T = map_temperature(x, y);
-
- if (not_placed(x, y)
- && myrand(1.5 * COLD_LEVEL) > T - ICE_BASE_LEVEL
- && T <= 3 * ICE_BASE_LEVEL) {
- map_set_terrain(x, y, T_ARCTIC);
- map_set_placed(x, y);
- }
+ if ((tmap_is(map_x, map_y, TT_FROZEN ) &&
+ ok_for_separate_poles(map_x, map_y))
+ ||
+ (tmap_is(map_x, map_y, TT_COLD ) &&
+ (myrand(10) > 7) &&
+ is_temperature_type_near(map_x, map_y, TT_FROZEN) &&
+ ok_for_separate_poles(map_x, map_y))) {
+ map_set_terrain(map_x, map_y, T_UNKNOWN);
+ map_set_continent(map_x, map_y, 0);
+ }
} whole_map_iterate_end;
}
@@ -663,7 +319,7 @@
static void place_terrain(int x, int y, int diff,
Terrain_type_id ter, int *to_be_placed,
wetness_c wc,
- temperature_c tc,
+ temperature_type tc,
miscellaneous_c mc)
{
if (*to_be_placed <= 0) {
@@ -675,11 +331,11 @@
(*to_be_placed)--;
cardinal_adjc_iterate(x, y, x1, y1) {
- int Delta = abs(map_temperature(x1, y1) - map_temperature(x, y)) / T_UNIT
+ int Delta = abs(map_colatitude(x1, y1) - map_colatitude(x, y)) / L_UNIT
+ abs(hmap(x1, y1) - (hmap(x, y))) / H_UNIT;
if (not_placed(x1, y1)
+ && tmap_is(x1, y1, tc)
&& test_wetness(x1, y1, wc)
- && test_temperature(x1, y1, tc)
&& test_miscellaneous(x1, y1, mc)
&& Delta < diff
&& myrand(10) > 4) {
@@ -694,9 +350,10 @@
**************************************************************************/
static void make_plain(int x, int y, int *to_be_placed )
{
- int T = map_temperature(x, y);
/* in cold place we get tundra instead */
- if ((COLD_LEVEL > T)) {
+ if (tmap_is(x, y, TT_FROZEN)) {
+ map_set_terrain(x, y, T_ARCTIC);
+ } else if (tmap_is(x, y, TT_COLD)) {
map_set_terrain(x, y, T_TUNDRA);
} else {
if (myrand(100) > 50) {
@@ -730,7 +387,7 @@
if((count) > 0) { \
int x, y; \
/* Place some terrains */ \
- if (rand_map_pos_characteristic(&x, &y, (wc), (tc), (mc))) { \
+ if (rand_map_pos_characteristic(&x, &y, (wc), (tc), (mc))) { \
place_terrain(x, y, (weight), (ter), &(count), (wc),(tc), (mc)); \
} else { \
/* If rand_map_pos_temperature returns FALSE we may as well stop*/ \
@@ -765,8 +422,8 @@
forests_count = total * map.forestsize
/ ( map.forestsize + map.deserts + map.grasssize + map.swampsize );
- jungles_count = (MAX_TEMP - TROPICAL_LEVEL) * forests_count
- / (MAX_TEMP * 2);
+ jungles_count = (MAX_COLATITUDE - TROPICAL_LEVEL) * forests_count
+ / (MAX_COLATITUDE * 2);
forests_count -= jungles_count;
deserts_count = total * map.deserts
@@ -782,22 +439,22 @@
do {
PLACE_ONE_TYPE(forests_count , plains_count, T_FOREST,
- WC_ALL, TC_NFRIZZED, MC_NONE, 60);
+ WC_ALL, TT_NFROZEN, MC_NONE, 60);
PLACE_ONE_TYPE(jungles_count, forests_count , T_JUNGLE,
- WC_ALL, TC_TROPICAL, MC_NONE, 50);
+ WC_ALL, TT_TROPICAL, MC_NONE, 50);
PLACE_ONE_TYPE(swamps_count, forests_count , T_SWAMP,
- WC_NDRY, TC_NFRIZZED, MC_LOW, 50);
+ WC_NDRY, TT_NFROZEN, MC_LOW, 50);
PLACE_ONE_TYPE(deserts_count, alt_deserts_count , T_DESERT,
- WC_DRY, TC_NFRIZZED, MC_NLOW, 80);
+ WC_DRY, TT_NFROZEN, MC_NLOW, 80);
PLACE_ONE_TYPE(alt_deserts_count, plains_count , T_DESERT,
- WC_ALL, TC_NFRIZZED, MC_NLOW, 40);
+ WC_ALL, TT_NFROZEN, MC_NLOW, 40);
/* make the plains and tundras */
if (plains_count > 0) {
int x, y;
/* Don't use any restriction here ! */
- if (rand_map_pos_characteristic(&x, &y, WC_ALL, TC_ALL, MC_NONE)){
+ if (rand_map_pos_characteristic(&x, &y, WC_ALL, TT_ALL, MC_NONE)){
make_plain(x,y, &plains_count);
} else {
/* If rand_map_pos_temperature returns FALSE we may as well stop
@@ -1039,7 +696,7 @@
if (count_special_near_tile(x, y, TRUE, TRUE, S_RIVER) > 0
|| count_ocean_near_tile(x, y, TRUE, TRUE) > 0
|| (map_get_terrain(x, y) == T_ARCTIC
- && map_temperature(x, y) < 0.8 * COLD_LEVEL)) {
+ && map_colatitude(x, y) < 0.8 * COLD_LEVEL)) {
freelog(LOG_DEBUG,
"The river ended at (%d, %d).\n", x, y);
@@ -1144,7 +801,7 @@
10 *
/* The size of the map (poles don't count). */
map_num_tiles()
- * (map.alltemperate ? 1.0 : 1.0 - 2.0 * ICE_BASE_LEVEL / MAX_TEMP) *
+ * (map.alltemperate ? 1.0 : 1.0 - 2.0 * ICE_BASE_LEVEL / MAX_COLATITUDE)
*
/* Rivers need to be on land only. */
map.landpercent /
/* Adjustment value. Tested by me. Gives no rivers with 'set
@@ -1163,7 +820,7 @@
int iteration_counter = 0;
create_placed_map(); /* needed bu rand_map_characteristic */
- unset_placed_all_oceans();
+ set_all_ocean_tiles_placed();
river_map = fc_malloc(sizeof(int) * MAX_MAP_INDEX);
@@ -1172,7 +829,7 @@
&& iteration_counter < RIVERS_MAXTRIES) {
if (!rand_map_pos_characteristic(&x, &y,
- WC_NDRY, TC_NFRIZZED, MC_NLOW)) {
+ WC_ALL, TT_NFROZEN, MC_NLOW)) {
break; /* mo more spring places */
}
@@ -1270,13 +927,13 @@
whole_map_iterate(x, y) {
if (near_singularity(x, y)) {
hmap(x, y) = 0;
- } else if (map_temperature(x, y) < 2 * ICE_BASE_LEVEL) {
- hmap(x, y) *= map_temperature(x, y) / (2.5 * ICE_BASE_LEVEL);
+ } else if (map_colatitude(x, y) < 2 * ICE_BASE_LEVEL) {
+ hmap(x, y) *= map_colatitude(x, y) / (2.5 * ICE_BASE_LEVEL);
} else if (map.separatepoles
- && map_temperature(x, y) <= 2.5 * ICE_BASE_LEVEL) {
+ && map_colatitude(x, y) <= 2.5 * ICE_BASE_LEVEL) {
hmap(x, y) *= 0.1;
- } else if (map_temperature(x, y) <= 2.5 * ICE_BASE_LEVEL) {
- hmap(x, y) *= map_temperature(x, y) / (2.5 * ICE_BASE_LEVEL);
+ } else if (map_colatitude(x, y) <= 2.5 * ICE_BASE_LEVEL) {
+ hmap(x, y) *= map_colatitude(x, y) / (2.5 * ICE_BASE_LEVEL);
}
} whole_map_iterate_end;
}
@@ -1288,15 +945,15 @@
static void renormalize_hmap_poles(void)
{
whole_map_iterate(x, y) {
- if (hmap(x, y) == 0 || map_temperature(x, y) == 0) {
+ if (hmap(x, y) == 0 || map_colatitude(x, y) == 0) {
/* Nothing. */
- } else if (map_temperature(x, y) < 2 * ICE_BASE_LEVEL) {
- hmap(x, y) *= (2.5 * ICE_BASE_LEVEL) / map_temperature(x, y);
+ } else if (map_colatitude(x, y) < 2 * ICE_BASE_LEVEL) {
+ hmap(x, y) *= (2.5 * ICE_BASE_LEVEL) / map_colatitude(x, y);
} else if (map.separatepoles
- && map_temperature(x, y) <= 2.5 * ICE_BASE_LEVEL) {
+ && map_colatitude(x, y) <= 2.5 * ICE_BASE_LEVEL) {
hmap(x, y) *= 10;
- } else if (map_temperature(x, y) <= 2.5 * ICE_BASE_LEVEL) {
- hmap(x, y) *= (2.5 * ICE_BASE_LEVEL) / map_temperature(x, y);
+ } else if (map_colatitude(x, y) <= 2.5 * ICE_BASE_LEVEL) {
+ hmap(x, y) *= (2.5 * ICE_BASE_LEVEL) / map_colatitude(x, y);
}
} whole_map_iterate_end;
}
@@ -1308,9 +965,8 @@
**************************************************************************/
static void make_land(void)
{
- create_placed_map(); /* here it means land terrains to be placed */
- adjust_hmap();
- if (!map.alltemperate) {
+ adjust_int_map(height_map, hmap_max_level);
+ if (HAS_POLES) {
normalize_hmap_poles();
}
hmap_shore_level = (hmap_max_level * (100 - map.landpercent)) / 100;
@@ -1319,18 +975,26 @@
map_set_terrain(x, y, T_UNKNOWN); /* set as oceans count is used */
if (hmap(x, y) < hmap_shore_level) {
map_set_terrain(x, y, T_OCEAN);
- map_set_placed(x, y); /* placed, not a land target */
}
} whole_map_iterate_end;
- if(!map.alltemperate) {
- renormalize_hmap_poles();
+ if (HAS_POLES) {
+ renormalize_hmap_poles();
+ }
+
+ create_tmap(TRUE); /* base temperature map, need hmap and oceans */
+
+ if (HAS_POLES) { /* this is a hack to terrains set with not frizzed oceans*/
make_polar_land(); /* make extra land at poles*/
}
+
+ create_placed_map(); /* here it means land terrains to be placed */
+ set_all_ocean_tiles_placed();
make_relief(); /* base relief on map */
- make_arctic();
- make_terrains(); /* place forest/desert/swamp/grass/tundra and plains */
+ make_terrains(); /* place all exept mountains and hill */
destroy_placed_map();
- make_rivers();
+
+ make_rivers(); /* use a new placed_map. destroy older before call */
+
assign_continent_numbers();
}
@@ -1439,7 +1103,7 @@
/* (x1,y1) is possible location of a future city which will
* be able to get benefit of the tile (x,y) */
if (is_ocean(map_get_terrain(x1, y1))
- || map_temperature(x1, y1) <= 2 * ICE_BASE_LEVEL) {
+ || map_colatitude(x1, y1) <= 2 * ICE_BASE_LEVEL) {
/* Not land, or too cold. */
continue;
}
@@ -1630,102 +1294,6 @@
islands = NULL;
}
-/****************************************************************************
- Set the map xsize and ysize based on a base size and ratio (in natural
- coordinates).
-****************************************************************************/
-static void set_sizes(double size, int Xratio, int Yratio)
-{
- /* Some code in generator assumes even dimension, so this is set to 2.
- * Future topologies may also require even dimensions. */
- const int even = 2;
-
- /* In iso-maps we need to double the map.ysize factor, since xsize is
- * in native coordinates which are compressed 2x in the X direction. */
- const int iso = (topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX)) ? 2 : 1;
-
- /* We have:
- *
- * 1000 * size = xsize * ysize
- *
- * And to satisfy the ratios and other constraints we set
- *
- * xsize = i_size * xratio * even
- * ysize = i_size * yratio * even * iso
- *
- * For any value of "i_size". So with some substitution
- *
- * 1000 * size = i_size * i_size * xratio * yratio * even * even * iso
- * i_size = sqrt(1000 * size / (xratio * yratio * even * even * iso))
- *
- * Make sure to round off i_size to preserve exact wanted ratios,
- * that may be importante for some topologies.
- */
- const int i_size
- = sqrt((float)(1000 * size)
- / (float)(Xratio * Yratio * iso * even * even)) + 0.49;
-
- /* Now build xsize and ysize value as described above. */
- map.xsize = Xratio * i_size * even;
- map.ysize = Yratio * i_size * even * iso;
-
- /* Now make sure the size isn't too large for this ratio. If it is
- * then decrease the size and try again. */
- if (MAX(MAP_WIDTH, MAP_HEIGHT) > MAP_MAX_LINEAR_SIZE ) {
- assert(size > 0.1);
- set_sizes(size - 0.1, Xratio, Yratio);
- return;
- }
-
- /* If the ratio is too big for some topology the simplest way to avoid
- * this error is to set the maximum size smaller for all topologies! */
- if (map.size > size + 0.9) {
- /* Warning when size is set uselessly big */
- freelog(LOG_ERROR,
- "Requested size of %d is too big for this topology.",
- map.size);
- }
- freelog(LOG_VERBOSE,
- "Creating a map of size %d x %d = %d tiles (%d requested).",
- map.xsize, map.ysize, map.xsize * map.ysize, map.size * 1000);
-}
-
-/*
- * The default ratios for known topologies
- *
- * The factor Xratio * Yratio determines the accuracy of the size.
- * Small ratios work better than large ones; 3:2 is not the same as 6:4
- */
-#define AUTO_RATIO_FLAT {1, 1}
-#define AUTO_RATIO_CLASSIC {3, 2}
-#define AUTO_RATIO_URANUS {2, 3}
-#define AUTO_RATIO_TORUS {1, 1}
-
-/***************************************************************************
- This function sets sizes in a topology-specific way then calls
- map_init_topology.
-***************************************************************************/
-static void generator_init_topology(bool autosize)
-{
- /* The default server behavior is to generate xsize/ysize from the
- * "size" server option. Others may want to set xsize/ysize directly. */
- if (autosize) {
- /* Changing or reordering the topo_flag enum will break this code. */
- const int default_ratios[4][2] =
- {AUTO_RATIO_FLAT, AUTO_RATIO_CLASSIC,
- AUTO_RATIO_URANUS, AUTO_RATIO_TORUS};
- const int id = 0x3 & map.topology_id;
-
- assert(TF_WRAPX == 0x1 && TF_WRAPY == 0x2);
-
- /* Set map.xsize and map.ysize based on map.size. */
- set_sizes(map.size, default_ratios[id][0], default_ratios[id][1]);
- }
-
- /* Then initialise all topoloicals parameters */
- map_init_topology(TRUE);
-}
-
/**************************************************************************
See stdinhand.c for information on map generation methods.
@@ -1774,6 +1342,10 @@
assign_continent_numbers();
}
+ if(!temperature_is_initialized()) {
+ create_tmap(FALSE);
+ }
+
if(!map.have_specials) /* some scenarios already provide specials */
add_specials(map.riches); /* hvor mange promiller specials oensker vi*/
@@ -1783,6 +1355,7 @@
/* restore previous random state: */
set_myrand_state(rstate);
+ destroy_tmap();
}
/**************************************************************************
@@ -1791,7 +1364,7 @@
static void adjust_terrain_param(void)
{
int total;
- int polar = ICE_BASE_LEVEL * 100 / MAX_TEMP;
+ int polar = ICE_BASE_LEVEL * 100 / MAX_COLATITUDE;
total = map.mountains + map.deserts + map.forestsize + map.swampsize
+ map.grasssize;
@@ -1807,51 +1380,6 @@
}
/**************************************************************************
- Change the values of the height map, so that they contain ranking of each
- tile scaled to [0 .. hmap_max_level].
- The lowest 20% of tiles will have values lower than 0.2 * hmap_max_level.
-
- slope can globally be estimated as
- hmap_max_level * sqrt(number_of_islands) / linear_size_of_map
-**************************************************************************/
-static void adjust_hmap(void)
-{
- int minval = hnat(0, 0), maxval = minval;
-
- /* Determine minimum and maximum heights. */
- whole_map_iterate(x, y) {
- maxval = MAX(maxval, hmap(x, y));
- minval = MIN(minval, hmap(x, y));
- } whole_map_iterate_end;
-
- {
- int const size = 1 + maxval - minval;
- int i, count = 0, frequencies[size];
-
- INITIALIZE_ARRAY(frequencies, size, 0);
-
- /* Translate heights so the minimum height is 0
- and count the number of occurencies of all values to initialize the
- frequencies[] */
- whole_map_iterate(x, y) {
- hmap(x, y) = (hmap(x, y) - minval);
- frequencies[hmap(x, y)]++;
- } whole_map_iterate_end;
-
- /* create the linearize function as "incremental" frequencies */
- for(i = 0; i < size; i++) {
- count += frequencies[i];
- frequencies[i] = (count * hmap_max_level) / MAX_MAP_INDEX;
- }
-
- /* apply the linearize function */
- whole_map_iterate(x, y) {
- hmap(x, y) = frequencies[hmap(x, y)];
- } whole_map_iterate_end;
- }
-}
-
-/**************************************************************************
mapgenerator1, highlevel function, that calls all the previous functions
**************************************************************************/
static void mapgenerator1(void)
@@ -1867,7 +1395,7 @@
rand_map_pos(&x, &y);
if (near_singularity(x, y)
- || map_temperature(x, y) <= ICE_BASE_LEVEL / 2) {
+ || map_colatitude(x, y) <= ICE_BASE_LEVEL / 2) {
/* Avoid land near singularities or at the poles. */
hmap(x, y) -= myrand(5000);
} else {
@@ -1926,16 +1454,6 @@
free(new_hmap);
}
-/****************************************************************************
- Set all nearby tiles as placed on pmap. This helps avoiding huts being
- too close
-****************************************************************************/
-static void set_placed_close_hut(int map_x, int map_y)
-{
- square_iterate(map_x, map_y, 3, x1, y1) {
- map_set_placed(x1, y1);
- } square_iterate_end;
-}
/****************************************************************************
Return TRUE if a safe tile is in a radius of 1. This function is used to
@@ -1966,13 +1484,13 @@
/* Add a hut. But not on a polar area, on an ocean, or too close to
* another hut. */
- if (rand_map_pos_characteristic(&x, &y, WC_ALL, TC_NFRIZZED, MC_NONE)) {
+ if (rand_map_pos_characteristic(&x, &y, WC_ALL, TT_NFROZEN, MC_NONE)) {
if (is_ocean(map_get_terrain(x, y))) {
map_set_placed(x, y); /* not good for a hut */
} else {
number--;
map_set_special(x, y, S_HUT);
- set_placed_close_hut(x, y);
+ set_placed_near_pos(x, y, 3);
/* Don't add to islands[].goodies because islands[] not
setup at this point, except for generator>1, but they
have pre-set starters anyway. */
@@ -2107,7 +1625,7 @@
|| is_terrain_near_tile(x,y,cold1)
)
&&( !is_cardinally_adj_to_ocean(x, y) || myrand(100) < coast )) {
- if (map_pos_is_cold_or_frizzed(x, y)) {
+ if (map_colatitude(x, y) < COLD_LEVEL) {
map_set_terrain(x, y, (myrand(cold0_weight
+ cold1_weight) < cold0_weight)
? cold0 : cold1);
@@ -2479,6 +1997,7 @@
height_map = fc_malloc(sizeof(int) * map.ysize * map.xsize);
islands = fc_malloc((MAP_NCONT+1)*sizeof(struct isledata));
create_placed_map(); /* land tiles which aren't placed yet */
+ create_tmap(FALSE);
whole_map_iterate(x, y) {
map_set_terrain(x, y, T_OCEAN);
map_set_continent(x, y, 0);
@@ -2486,7 +2005,7 @@
map_clear_all_specials(x, y);
map_set_owner(x, y, NULL);
} whole_map_iterate_end;
- if (!map.alltemperate) {
+ if (HAS_POLES) {
make_polar();
}
@@ -2534,11 +2053,15 @@
* (map.xsize - spares)) / 100;
totalweight = 100 * game.nplayers;
- assert(placed_map == NULL);
+ assert(!placed_map_is_initialized());
while (!done && bigfrac > midfrac) {
done = TRUE;
- if ( placed_map != NULL ) { destroy_placed_map(); }
+
+ if (placed_map_is_initialized()) {
+ destroy_placed_map();
+ }
+
initworld(pstate);
/* Create one big island for each player. */
@@ -2786,7 +2309,7 @@
#define set_midpoints(X, Y, V) \
do_in_map_pos(map_x, map_y, (X), (Y)) { \
if (!near_singularity(map_x, map_y)
\
- && map_temperature(map_x, map_y) > ICE_BASE_LEVEL/2 \
+ && map_colatitude(map_x, map_y) > ICE_BASE_LEVEL/2 \
&& hnat((X), (Y)) == 0) { \
hnat((X), (Y)) = (V); \
} \
@@ -2866,7 +2389,7 @@
hmap(x, y) -= avoidedge;
}
- if (map_temperature(x, y) <= ICE_BASE_LEVEL / 2 ) {
+ if (map_colatitude(x, y) <= ICE_BASE_LEVEL / 2 ) {
/* separate poles and avoid too much land at poles */
hmap(x, y) -= myrand(avoidedge);
}
diff -ruN -Xfreeciv/diff_ignore freeciv/server/generator/temperature_map.c
freeciv_/server/generator/temperature_map.c
--- freeciv/server/generator/temperature_map.c 1970-01-01 01:00:00.000000000
+0100
+++ freeciv_/server/generator/temperature_map.c 2004-09-13 17:37:32.193425064
+0200
@@ -0,0 +1,120 @@
+/**********************************************************************
+ Copyright (C) 2004 - Marcelo J. Burda
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "map.h"
+
+#include "height_map.h"
+#include "temperature_map.h"
+#include "topo.h"
+#include "utilities.h"
+
+static int *temperature_map;
+
+#define tmap(x, y) (temperature_map[map_pos_to_index(x, y)])
+
+/**************************************************************
+ **************************************************************/
+bool temperature_is_initialized(void)
+{
+ return temperature_map != NULL;
+}
+/*********************************************************
+ return true if the tile has tt temperature type
+**********************************************************/
+bool tmap_is(int x, int y, temperature_type tt)
+{
+ return BOOL_VAL(tmap((x), (y)) & (tt));
+}
+
+/*****************************************************************
+ return true if at last one tile has tt temperature type
+****************************************************************/
+bool is_temperature_type_near(int x, int y, temperature_type tt)
+{
+ adjc_iterate(x, y, x1, y1) {
+ if (BOOL_VAL(tmap((x1), (y1)) & (tt))) {
+ return TRUE;
+ };
+ } adjc_iterate_end;
+ return FALSE;
+}
+
+/****************************************************************************
+ Free the tmap
+ ****************************************************************************/
+void destroy_tmap(void)
+{
+ assert( temperature_map != NULL);
+ free( temperature_map);
+ temperature_map = NULL;
+}
+
+/***************************************************************************
+ * create_tmap initialize the temperature_map
+ * if arg is FALSE, create a dumy tmap == map_colattitude
+ * to be used if hmap or oceans are not placed gen 2-4
+ ***************************************************************************/
+void create_tmap(bool real)
+{
+ int i;
+
+ /* if map is defined this is not changed */
+ /* TO DO load if from scenario game with tmap */
+ assert( temperature_map == NULL ); /* to debug, never load a this time */
+ if ( temperature_map != NULL ) {
+ return;
+ }
+
+ temperature_map = fc_malloc (sizeof(int) * MAX_MAP_INDEX);
+ whole_map_iterate(x, y) {
+
+ /* the base temperature is equal to base map_colatitude */
+ int t = map_colatitude(x, y) ;
+ if (!real) {
+ tmap(x, y) = t;
+ } else {
+ /* height land can be 30% collest */
+ float height = - 0.3 * MAX(0, hmap(x,y) - hmap_shore_level)
+ / (hmap_max_level - hmap_shore_level);
+ /* near ocean temperature can be 15 % more "temperate" */
+ float temperate = 0.15 * (map.temperature / 100 - t / MAX_COLATITUDE) *
+ 2 * MIN (50 ,count_ocean_near_tile(x, y, FALSE, TRUE)) /
+ 100;
+
+ tmap(x, y) = t * (1.0 + temperate) * (1.0 + height) ;
+ }
+ } whole_map_iterate_end;
+ /* adjust to get well sizes frequencies */
+ /* Notice: if colatitude is load from a scenario never call adjust has
+ scenario maybe has a odd colatitude ditribution and adjust will
+ brack it */
+ adjust_int_map(temperature_map, MAX_COLATITUDE);
+ /* now simplify to 4 base values */
+ for (i = 0; i < MAX_MAP_INDEX; i++) {
+ int t = temperature_map[i];
+
+ if ( t >= TROPICAL_LEVEL ) {
+ temperature_map[i] = TT_TROPICAL;
+ } else if ( t >= COLD_LEVEL) {
+ temperature_map[i] = TT_TEMPERATE;
+ } else if ( t >= 2 * ICE_BASE_LEVEL) {
+ temperature_map[i] = TT_COLD;
+ } else {
+ temperature_map[i] = TT_FROZEN;
+ }
+ }
+}
diff -ruN -Xfreeciv/diff_ignore freeciv/server/generator/temperature_map.h
freeciv_/server/generator/temperature_map.h
--- freeciv/server/generator/temperature_map.h 1970-01-01 01:00:00.000000000
+0100
+++ freeciv_/server/generator/temperature_map.h 2004-09-13 17:40:06.523963256
+0200
@@ -0,0 +1,40 @@
+/**********************************************************************
+ Copyright (C) 2004 - Marcelo J. Burda
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+#ifndef FC__TEMPERATURE_MAP_H
+#define FC__TEMPERATURE_MAP_H
+
+
+/*
+ * temperature_map[] stores the temperature of each tile
+ * values on tmap can get one of these 4 values
+ * there is 4 extra values as macros combining the 4 basics ones
+ */
+typedef int temperature_type;
+
+#define TT_FROZEN 1
+#define TT_COLD 2
+#define TT_TEMPERATE 4
+#define TT_TROPICAL 8
+
+#define TT_NFROZEN (TT_COLD | TT_TEMPERATE | TT_TROPICAL)
+#define TT_ALL (TT_FROZEN | TT_NFROZEN)
+#define TT_NHOT (TT_FROZEN | TT_COLD)
+#define TT_HOT (TT_TEMPERATE, TT_TROPICAL)
+
+bool temperature_is_initialized(void);
+bool tmap_is(int x, int y, temperature_type tt);
+bool is_temperature_type_near(int x, int y, temperature_type tt);
+void destroy_tmap(void);
+void create_tmap(bool real);
+
+#endif /* FC__TEMPERATURE_MAP_H */
diff -ruN -Xfreeciv/diff_ignore freeciv/server/generator/topo.c
freeciv_/server/generator/topo.c
--- freeciv/server/generator/topo.c 1970-01-01 01:00:00.000000000 +0100
+++ freeciv_/server/generator/topo.c 2004-09-13 17:36:37.055807256 +0200
@@ -0,0 +1,295 @@
+/**********************************************************************
+ Copyright (C) 2004 - Marcelo J. Burda,
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+#include "config.h"
+#include "map.h"
+#include "log.h"
+
+#include "topo.h"
+
+int ice_base_colatitude = 0 ;
+
+/****************************************************************************
+ Returns the colatitude of this map position. This is a value in the
+ range of 0 to MAX_COLATITUDE (inclusive).
+ This function is wanted to concentrate the topology information
+ all generator code has to use colatitude and others topology safe
+ functions instead (x,y) coordinate to place terrains
+ colatitude is 0 at poles and MAX_COLATITUDE at equator
+****************************************************************************/
+int map_colatitude(int map_x, int map_y)
+{
+ double x, y;
+
+ if (map.alltemperate) {
+ /* An all-temperate map has "average" temperature everywhere.
+ *
+ * TODO: perhaps there should be a random temperature variation. */
+ return MAX_COLATITUDE / 2;
+ }
+
+ do_in_natural_pos(ntl_x, ntl_y, map_x, map_y) {
+ if (!topo_has_flag(TF_WRAPX) && !topo_has_flag(TF_WRAPY)) {
+ /* A FLAT (unwrapped) map
+ *
+ * We assume this is a partial planetary map. A polar zone is placed
+ * at the top and the equator is at the bottom. The user can specify
+ * all-temperate to avoid this. */
+ return MAX_COLATITUDE * ntl_y / (NATURAL_HEIGHT - 1);
+ }
+
+ /* Otherwise a wrapping map is assumed to be a global planetary map. */
+
+ /* we fold the map to get the base symetries
+ *
+ * ......
+ * :c__c:
+ * :____:
+ * :____:
+ * :c__c:
+ * ......
+ *
+ * C are the corners. In all cases the 4 corners have equal temperature.
+ * So we fold the map over in both directions and determine
+ * x and y vars in the range [0.0, 1.0].
+ *
+ * ...>x
+ * :C_
+ * :__
+ * V
+ * y
+ *
+ * And now this is what we have - just one-quarter of the map.
+ */
+ x = ((ntl_x > (NATURAL_WIDTH / 2 - 1)
+ ? NATURAL_WIDTH - 1.0 - (double)ntl_x
+ : (double)ntl_x)
+ / (NATURAL_WIDTH / 2 - 1));
+ y = ((ntl_y > (NATURAL_HEIGHT / 2 - 1)
+ ? NATURAL_HEIGHT - 1.0 - (double)ntl_y
+ : (double)ntl_y)
+ / (NATURAL_HEIGHT / 2 - 1));
+ } do_in_natural_pos_end;
+
+ if (topo_has_flag(TF_WRAPX) && !topo_has_flag(TF_WRAPY)) {
+ /* In an Earth-like topology the polar zones are at north and south.
+ * This is equivalent to a Mercator projection. */
+ return MAX_COLATITUDE * y;
+ }
+
+ if (!topo_has_flag(TF_WRAPX) && topo_has_flag(TF_WRAPY)) {
+ /* In a Uranus-like topology the polar zones are at east and west.
+ * This isn't really the way Uranus is; it's the way Earth would look
+ * if you tilted your head sideways. It's still a Mercator
+ * projection. */
+ return MAX_COLATITUDE * x;
+ }
+
+ /* Otherwise we have a torus topology. We set it up as an approximation
+ * of a sphere with two circular polar zones and a square equatorial
+ * zone. In this case north and south are not constant directions on the
+ * map because we have to use a more complicated (custom) projection.
+ *
+ * Generators 2 and 5 work best if the center of the map is free. So
+ * we want to set up the map with the poles (N,S) along the sides and the
+ * equator (/,\) in between.
+ *
+ * ........
+ * :\ NN /:
+ * : \ / :
+ * :S \/ S:
+ * :S /\ S:
+ * : / \ :
+ * :/ NN \:
+ * ''''''''
+ */
+
+ /* Remember that we've already folded the map into fourths:
+ *
+ * ....
+ * :\ N
+ * : \
+ * :S \
+ *
+ * Now flip it along the X direction to get this:
+ *
+ * ....
+ * :N /
+ * : /
+ * :/ S
+ */
+ x = 1.0 - x;
+
+ /* Since the north and south poles are equivalent, we can fold along the
+ * diagonal. This leaves us with 1/8 of the map
+ *
+ * .....
+ * :P /
+ * : /
+ * :/
+ *
+ * where P is the polar regions and / is the equator. */
+ if (x + y > 1.0) {
+ x = 1.0 - x;
+ y = 1.0 - y;
+ }
+
+ /* This projection makes poles with a shape of a quarter-circle along
+ * "P" and the equator as a straight line along "/".
+ *
+ * This is explained more fully at
+ * http://rt.freeciv.org/Ticket/Display.html?id=8624. */
+ return MAX_COLATITUDE * (1.5 * (x * x * y + x * y * y)
+ - 0.5 * (x * x * x + y * y * y)
+ + 1.5 * (x * x + y * y));
+}
+
+/****************************************************************************
+ Return TRUE if the map in a city radius is SINGULAR. This is used to
+ avoid putting (non-polar) land near the edge of the map.
+****************************************************************************/
+bool near_singularity(int map_x, int map_y)
+{
+ return is_singular_map_pos(map_x, map_y, CITY_MAP_RADIUS);
+}
+
+
+/****************************************************************************
+ Set the map xsize and ysize based on a base size and ratio (in natural
+ coordinates).
+****************************************************************************/
+static void set_sizes(double size, int Xratio, int Yratio)
+{
+ /* Some code in generator assumes even dimension, so this is set to 2.
+ * Future topologies may also require even dimensions. */
+ const int even = 2;
+
+ /* In iso-maps we need to double the map.ysize factor, since xsize is
+ * in native coordinates which are compressed 2x in the X direction. */
+ const int iso = (topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX)) ? 2 : 1;
+
+ /* We have:
+ *
+ * 1000 * size = xsize * ysize
+ *
+ * And to satisfy the ratios and other constraints we set
+ *
+ * xsize = i_size * xratio * even
+ * ysize = i_size * yratio * even * iso
+ *
+ * For any value of "i_size". So with some substitution
+ *
+ * 1000 * size = i_size * i_size * xratio * yratio * even * even * iso
+ * i_size = sqrt(1000 * size / (xratio * yratio * even * even * iso))
+ *
+ * Make sure to round off i_size to preserve exact wanted ratios,
+ * that may be importante for some topologies.
+ */
+ const int i_size
+ = sqrt((float)(1000 * size)
+ / (float)(Xratio * Yratio * iso * even * even)) + 0.49;
+
+ /* Now build xsize and ysize value as described above. */
+ map.xsize = Xratio * i_size * even;
+ map.ysize = Yratio * i_size * even * iso;
+
+ /* Now make sure the size isn't too large for this ratio. If it is
+ * then decrease the size and try again. */
+ if (MAX(MAP_WIDTH, MAP_HEIGHT) > MAP_MAX_LINEAR_SIZE ) {
+ assert(size > 0.1);
+ set_sizes(size - 0.1, Xratio, Yratio);
+ return;
+ }
+
+ /* If the ratio is too big for some topology the simplest way to avoid
+ * this error is to set the maximum size smaller for all topologies! */
+ if (map.size > size + 0.9) {
+ /* Warning when size is set uselessly big */
+ freelog(LOG_ERROR,
+ "Requested size of %d is too big for this topology.",
+ map.size);
+ }
+ freelog(LOG_VERBOSE,
+ "Creating a map of size %d x %d = %d tiles (%d requested).",
+ map.xsize, map.ysize, map.xsize * map.ysize, map.size * 1000);
+}
+
+/*
+ * The default ratios for known topologies
+ *
+ * The factor Xratio * Yratio determines the accuracy of the size.
+ * Small ratios work better than large ones; 3:2 is not the same as 6:4
+ */
+#define AUTO_RATIO_FLAT {1, 1}
+#define AUTO_RATIO_CLASSIC {3, 2}
+#define AUTO_RATIO_URANUS {2, 3}
+#define AUTO_RATIO_TORUS {1, 1}
+
+/***************************************************************************
+ This function sets sizes in a topology-specific way then calls
+ map_init_topology.
+***************************************************************************/
+void generator_init_topology(bool autosize)
+{
+ /* The default server behavior is to generate xsize/ysize from the
+ * "size" server option. Others may want to set xsize/ysize directly. */
+ if (autosize) {
+ /* Changing or reordering the topo_flag enum will break this code. */
+ const int default_ratios[4][2] =
+ {AUTO_RATIO_FLAT, AUTO_RATIO_CLASSIC,
+ AUTO_RATIO_URANUS, AUTO_RATIO_TORUS};
+ const int id = 0x3 & map.topology_id;
+
+ assert(TF_WRAPX == 0x1 && TF_WRAPY == 0x2);
+
+ /* Set map.xsize and map.ysize based on map.size. */
+ set_sizes(map.size, default_ratios[id][0], default_ratios[id][1]);
+ }
+
+ /* initialize the ICE_BASE_LEVEL */
+
+ /*
+ * this is the base value for the isle poles
+ */
+ ice_base_colatitude = COLD_LEVEL / 3 ;
+
+ /*
+ *if maps has strip like poles we get smaller poles
+ * (less playables than island poles)
+ * 5% for little maps; 2% for big ones, if map.temperature == 50
+ * exept if separate poles is set
+ */
+ if (!topo_has_flag(TF_WRAPX) || !topo_has_flag(TF_WRAPY)) {
+ if (map.separatepoles) {
+ /* with separatepoles option strip poles are useless */
+ ice_base_colatitude =
+ (MAX(0, 100 * COLD_LEVEL / 3 - 1 * MAX_COLATITUDE)
+ + 1 * MAX_COLATITUDE * SQSIZE) / (100 * SQSIZE);
+ /* correction for single pole
+ * TODO uncomment it when generator 5 was well tuned
+ * sometime it can put too many land near pole
+
+ if (topo_has_flag(TF_WRAPX) == topo_has_flag(TF_WRAPY)) {
+ ice_base_colatitude /= 2;
+ }
+
+ */
+ } else {
+ /* any way strip poles are not so playable has isle poles */
+ ice_base_colatitude =
+ (MAX(0, 100 * COLD_LEVEL / 3 - 2 * MAX_COLATITUDE)
+ + 2 * MAX_COLATITUDE * SQSIZE) / (100 * SQSIZE);
+ }
+ }
+
+ map_init_topology(TRUE);
+}
diff -ruN -Xfreeciv/diff_ignore freeciv/server/generator/topo.h
freeciv_/server/generator/topo.h
--- freeciv/server/generator/topo.h 1970-01-01 01:00:00.000000000 +0100
+++ freeciv_/server/generator/topo.h 2004-09-13 09:42:10.137436648 +0200
@@ -0,0 +1,52 @@
+/**********************************************************************
+ Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+#ifndef FC__TOPOLOGY_H
+#define FC__TOPOLOGY_H
+
+/* this is the maximal colatitude at equators returned by
+ map_colatitude */
+
+#define MAX_COLATITUDE 1000
+
+/* An estimate of the linear (1-dimensional) size of the map. */
+#define SQSIZE MAX(1, sqrt(map.xsize * map.ysize / 1000))
+
+/* size safe Unit of colatitude */
+#define L_UNIT (MAX_COLATITUDE / (30 * SQSIZE) )
+
+/* define the 5 region of a Earth like map
+ =========================================================
+ 0-COLD_LV cold region:
+ COLD_LV-TREOPICAL_LV temperate wet region:
+ TROPICAL_LV-MAX_COLATITUDE tropical wet region:
+
+ and a dry region, this last one can ovelap others
+ DRY_MIN_LEVEL- DRY_MAX_LEVEL
+ */
+#define COLD_LEVEL \
+ (MAX(0, MAX_COLATITUDE * (60*7 - map.temperature * 6 ) / 700))
+#define TROPICAL_LEVEL\
+ (MIN(MAX_COLATITUDE, MAX_COLATITUDE * (143*7 - map.temperature * 10) / 700))
+#define DRY_MIN_LEVEL (MAX_COLATITUDE * (7300 - map.temperature * 18 ) / 10000)
+#define DRY_MAX_LEVEL (MAX_COLATITUDE * (7300 + map.temperature * 17 ) / 10000)
+
+/* used to create the poles and for separating them. In a
+ * mercator projection map we don't want the poles to be too big. */
+extern int ice_base_colatitude;
+#define ICE_BASE_LEVEL ice_base_colatitude
+
+int map_colatitude(int map_x, int map_y);
+bool near_singularity(int map_x, int map_y);
+void generator_init_topology(bool autosize);
+
+#endif /* FC__TOPOLOGY_H */
diff -ruN -Xfreeciv/diff_ignore freeciv/server/generator/utilities.c
freeciv_/server/generator/utilities.c
--- freeciv/server/generator/utilities.c 1970-01-01 01:00:00.000000000
+0100
+++ freeciv_/server/generator/utilities.c 2004-09-13 17:34:36.116192872
+0200
@@ -0,0 +1,136 @@
+/**********************************************************************
+ Copyright (C) 2004 - Marcelo J. Burda,
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+#include "config.h"
+#include "map.h"
+
+#include "utilities.h"
+
+/****************************************************************************
+ Map that contains, according to circumstances, information on whether
+ we have already placed terrain (special, hut) here.
+****************************************************************************/
+static bool *placed_map;
+
+/**************************************************************************
+ return TRUE if initialized
+*************************************************************************/
+bool placed_map_is_initialized(void)
+{
+ return placed_map != NULL;
+}
+
+/****************************************************************************
+ Create a clean pmap
+****************************************************************************/
+void create_placed_map(void)
+{
+ assert( !placed_map_is_initialized());
+ placed_map = fc_malloc (sizeof(bool) * MAX_MAP_INDEX);
+ INITIALIZE_ARRAY(placed_map, MAX_MAP_INDEX, FALSE );
+}
+
+/****************************************************************************
+ Free the pmap
+****************************************************************************/
+void destroy_placed_map(void)
+{
+ assert(placed_map_is_initialized());
+ free(placed_map);
+ placed_map = NULL;
+}
+
+
+
+#define pmap(x, y) (placed_map[map_pos_to_index(x, y)])
+
+/* Checks if land has not yet been placed on pmap at (x, y) */
+bool not_placed(int x, int y)
+{
+ return !pmap((x), (y));
+}
+
+/* set has placed or not placed position in the pmap */
+void map_set_placed(int x, int y)
+{
+ pmap((x), (y)) = TRUE;
+}
+
+void map_unset_placed(int x, int y)
+{
+ pmap((x), (y)) = FALSE;
+}
+
+/****************************************************************************
+ set all oceanics tiles in placed_map
+****************************************************************************/
+void set_all_ocean_tiles_placed(void)
+{
+ whole_map_iterate(x, y) {
+ if (is_ocean(map_get_terrain(x,y))) {
+ map_set_placed(x, y);
+ }
+ } whole_map_iterate_end;
+}
+
+/****************************************************************************
+ Set all nearby tiles as placed on pmap.
+****************************************************************************/
+void set_placed_near_pos(int x, int y, int dist)
+{
+ square_iterate(x, y, dist, x1, y1) {
+ map_set_placed(x1, y1);
+ } square_iterate_end;
+}
+
+/**************************************************************************
+ Change the values of the integer map, so that they contain ranking of each
+ tile scaled to [0 .. int_map_max].
+ The lowest 20% of tiles will have values lower than 0.2 * int_map_max.
+
+**************************************************************************/
+void adjust_int_map(int *int_map, int int_map_max)
+{
+ int i, minval = *int_map, maxval = minval;
+
+ /* Determine minimum and maximum value. */
+ for (i = 0; i < MAX_MAP_INDEX; i++) {
+ maxval = MAX(maxval, int_map[i]);
+ minval = MIN(minval, int_map[i]);
+ }
+
+ {
+ int const size = 1 + maxval - minval;
+ int i, count = 0, frequencies[size];
+
+ INITIALIZE_ARRAY(frequencies, size, 0);
+
+ /* Translate value so the minimum value is 0
+ and count the number of occurencies of all values to initialize the
+ frequencies[] */
+ for (i = 0; i < MAX_MAP_INDEX; i++) {
+ int_map[i] = (int_map[i] - minval);
+ frequencies[int_map[i]]++;
+ }
+
+ /* create the linearize function as "incremental" frequencies */
+ for(i = 0; i < size; i++) {
+ count += frequencies[i];
+ frequencies[i] = (count * int_map_max) / MAX_MAP_INDEX;
+ }
+
+ /* apply the linearize function */
+ for (i = 0; i < MAX_MAP_INDEX; i++) {
+ int_map[i] = frequencies[int_map[i]];
+ };
+ }
+}
diff -ruN -Xfreeciv/diff_ignore freeciv/server/generator/utilities.h
freeciv_/server/generator/utilities.h
--- freeciv/server/generator/utilities.h 1970-01-01 01:00:00.000000000
+0100
+++ freeciv_/server/generator/utilities.h 2004-09-13 18:00:57.430796512
+0200
@@ -0,0 +1,44 @@
+/**********************************************************************
+ Freeciv Generator - Copyright (C) 2004 - Marcelo J. Burda
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+#ifndef FC__UTILITIES_H
+#define FC__UTILITIES_H
+
+/* Provide a block to convert from native to map coordinates. For instance
+ * do_in_map_pos(mx, my, xn, yn) {
+ * map_set_terrain(mx, my, T_OCEAN);
+ * } do_in_map_pos_end;
+ * Note that changing the value of the map coordinates won't change the native
+ * coordinates.
+ */
+#define do_in_map_pos(map_x, map_y, nat_x, nat_y) \
+{ \
+ int map_x, map_y; \
+ NATIVE_TO_MAP_POS(&map_x, &map_y, nat_x, nat_y); \
+ {
+
+#define do_in_map_pos_end \
+ } \
+}
+
+void adjust_int_map(int *int_map, int int_map_max);
+void create_placed_map(void);
+void destroy_placed_map(void);
+void map_set_placed(int x, int y);
+void map_unset_placed(int x, int y);
+bool not_placed(int x, int y);
+bool placed_map_is_initialized(void);
+void set_all_ocean_tiles_placed(void) ;
+void set_placed_near_pos(int map_x, int map_y, int dist);
+
+
+#endif /* FC__UTILITIES_H */
diff -ruN -Xfreeciv/diff_ignore freeciv/server/savegame.c
freeciv_/server/savegame.c
--- freeciv/server/savegame.c 2004-09-04 23:25:57.000000000 +0200
+++ freeciv_/server/savegame.c 2004-09-13 09:22:31.595602240 +0200
@@ -3104,6 +3104,9 @@
map.forestsize = secfile_lookup_int(file, "map.forestsize");
map.have_huts = secfile_lookup_bool_default(file, TRUE,
"map.have_huts");
+ map.temperature =
+ secfile_lookup_int_default(file,
+ MAP_DEFAULT_TEMPERATURE, "map.temperature");
map.alltemperate
= secfile_lookup_bool_default(file, MAP_DEFAULT_ALLTEMPERATE,
"map.alltemperate");
@@ -3483,6 +3486,7 @@
secfile_insert_int(file, map.huts, "map.huts");
secfile_insert_int(file, map.generator, "map.generator");
secfile_insert_bool(file, map.have_huts, "map.have_huts");
+ secfile_insert_int(file, map.temperature, "map.temperature");
secfile_insert_bool(file, map.alltemperate, "map.alltemperate");
secfile_insert_bool(file, map.tinyisles, "map.tinyisles");
secfile_insert_bool(file, map.separatepoles, "map.separatepoles");
diff -ruN -Xfreeciv/diff_ignore freeciv/server/settings.c
freeciv_/server/settings.c
--- freeciv/server/settings.c 2004-09-04 22:36:10.000000000 +0200
+++ freeciv_/server/settings.c 2004-09-13 09:22:31.630596920 +0200
@@ -293,6 +293,17 @@
N_("0 = normal Earth-like planet; 1 = all-temperate planet "),
NULL, MAP_DEFAULT_ALLTEMPERATE)
+ GEN_INT("temperature", map.temperature,
+ SSET_MAP_GEN, SSET_GEOLOGY, SSET_SITUATIONAL, SSET_TO_CLIENT,
+ N_("medium temperature of planet"),
+ N_("100 a very dry and hot planet: no poles, all tropical or dry \n"
+ "70 hot planet, frized poles disapear near this point \n"
+ "50 a temperate planet: poles, cold, temperate and tropical\n"
+ " zone with a dessert zone overlaping bot tropical and temperate\n"
+ "30 cold planet, tropical disapear near this point \n"
+ "0 very cold planet, big poles, and any else cold and temperate"), NULL,
+ MAP_MIN_TEMPERATURE, MAP_MAX_TEMPERATURE, MAP_DEFAULT_TEMPERATURE)
+
GEN_INT("landmass", map.landpercent,
SSET_MAP_GEN, SSET_GEOLOGY, SSET_SITUATIONAL, SSET_TO_CLIENT,
N_("Amount of land vs ocean"), "", NULL,
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