[Freeciv-Dev] Re: (PR#9864) Terrain under cities changes during save+loa
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] Re: (PR#9864) Terrain under cities changes during save+load |
From: |
"Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx> |
Date: |
Mon, 13 Sep 2004 08:04:29 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9864 >
Jason Short wrote:
> It looks to me like in the current code, if borders information changes
> then the playermap will be erronously updated. Is this true? It's
> surely a bug, of course.
send_tile_info() updates player_tile only if map_is_known_and_seen().
Tile owner information itself is sent to everybody knowing the tile,
even if it's fogged. It's not even part of player_tile as
player_tile.owner would never differ from real_tile.owner. This is a
rule (ie feature), not a bug. Both keeping it as it is, or changing it
is okay with me.
- Caz
|
|