[Freeciv-Dev] (PR#10126) Add factory requirements to power plants
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Subject: |
[Freeciv-Dev] (PR#10126) Add factory requirements to power plants |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Wed, 15 Sep 2004 03:19:13 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10126 >
This patch makes the power plant buildings require an existing Factory
before they can be built. This makes so much sense I cannot understand why
it has not already been done (apart from bug compatibility with civ2).
The power plants only give production bonus if you have a Factory or a Mfg
Plant. And you can only have an Mfg Plant if you have a Factory. The only
effect you get without a Factory is the environmental benefit, from hydro
plant or a nuclear plant only. However, I do not think it makes much sense
to get this benefit without a Factory, either.
Adding this requirement makes your building list shorter, saves newbies
some confusion, and makes the AI faster.
- Per
Index: data/default/buildings.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/buildings.ruleset,v
retrieving revision 1.52
diff -u -r1.52 buildings.ruleset
--- data/default/buildings.ruleset 13 Sep 2004 15:54:53 -0000 1.52
+++ data/default/buildings.ruleset 15 Sep 2004 10:13:05 -0000
@@ -571,7 +571,7 @@
[building_hydro_plant]
name = _("Hydro Plant")
tech_req = "Electronics"
-bldg_req = "None"
+bldg_req = "Factory"
graphic = "b.hydro_plant"
graphic_alt = "-"
terr_gate = "Mountains"
@@ -724,7 +724,7 @@
[building_nuclear_plant]
name = _("Nuclear Plant")
tech_req = "Nuclear Power"
-bldg_req = "None"
+bldg_req = "Factory"
graphic = "b.nuclear_plant"
graphic_alt = "-"
;terr_gate =
@@ -894,7 +894,7 @@
[building_power_plant]
name = _("Power Plant")
tech_req = "Refining"
-bldg_req = "None"
+bldg_req = "Factory"
graphic = "b.power_plant"
graphic_alt = "-"
;terr_gate =
@@ -1074,7 +1074,7 @@
[building_solar_plant]
name = _("Solar Plant")
tech_req = "Never" ; "Environmentalism"
-bldg_req = "None"
+bldg_req = "Factory"
graphic = "b.solar_plant"
graphic_alt = "-"
;terr_gate =
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