[Freeciv-Dev] Re: (PR#10091) Game balance adjustment
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10091 >
Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10091 >
>
> In order to:
> - make largepox a viable strategy
> - make buildings an important part of the game
> - reduce advantage of luck in map generation
> - make the race for Republic less all-important
>
> I suggest we make these changes:
> - Library gives 100% increase to science (instead of 50%)
> - University gives 150% increase to science (instead of 100%)
University is currently +50%.
> - Research Lab gives 100% increase to science for each of Library and
> University (instead of 50% for Library)
So a total of +200%? That's rather extreme.
> - SETI gives 100% increased science production in each city with a
> Research Lab (instead of free Research Lab).
Good.
> - Copernicus gives 100% increased science (instead of 50%) and Newton's
> gives 200% increased science (instead of 100%)
This doesn't favor largepox specifically, it just benefits having one
city of largepox. Especially if you combine such wonders (collossus +
richards crusade + copernicus) it is quote powerful, and can be used
even by a "smallpox" player.
> Note that while requiring buildings to make the Republic/Democracy benefit
> work, moving the bonus from trade to the three categories of trade (gold,
> luxuries and science) means that corruption is lowered dramatically.
>
> Patch attached for testing.
These should be accompanied by higher upkeeps, which will be less
supportable by small cities.
jason
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment,
Jason Short <=
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment, Per I. Mathisen, 2004/09/13
- [Freeciv-Dev] (PR#10091) Game balance adjustment, Mateusz Stefek, 2004/09/14
- [Freeciv-Dev] (PR#10091) Game balance adjustment, Mateusz Stefek, 2004/09/14
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment, Per I. Mathisen, 2004/09/14
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment, Per I. Mathisen, 2004/09/20
- [Freeciv-Dev] (PR#10091) Game balance adjustment, Mateusz Stefek, 2004/09/26
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment, Per I. Mathisen, 2004/09/27
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment, Per I. Mathisen, 2004/09/27
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment, Jason Short, 2004/09/27
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment, Per I. Mathisen, 2004/09/28
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