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[Freeciv-Dev] Re: (PR#10091) Game balance adjustment
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[Freeciv-Dev] Re: (PR#10091) Game balance adjustment

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10091) Game balance adjustment
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 13 Sep 2004 15:19:54 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10091 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10091 >
> 
> In order to:
>  - make largepox a viable strategy
>  - make buildings an important part of the game
>  - reduce advantage of luck in map generation
>  - make the race for Republic less all-important
> 
> I suggest we make these changes:
>  - Library gives 100% increase to science (instead of 50%)
>  - University gives 150% increase to science (instead of 100%)

University is currently +50%.

>  - Research Lab gives 100% increase to science for each of Library and
> University (instead of 50% for Library)

So a total of +200%?  That's rather extreme.

>  - SETI gives 100% increased science production in each city with a
> Research Lab (instead of free Research Lab).

Good.

>  - Copernicus gives 100% increased science (instead of 50%) and Newton's
> gives 200% increased science (instead of 100%)

This doesn't favor largepox specifically, it just benefits having one 
city of largepox.  Especially if you combine such wonders (collossus + 
richards crusade + copernicus) it is quote powerful, and can be used 
even by a "smallpox" player.

> Note that while requiring buildings to make the Republic/Democracy benefit
> work, moving the bonus from trade to the three categories of trade (gold,
> luxuries and science) means that corruption is lowered dramatically.
> 
> Patch attached for testing.

These should be accompanied by higher upkeeps, which will be less 
supportable by small cities.

jason




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