[Freeciv-Dev] (PR#10091) Game balance adjustment
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#10091) Game balance adjustment |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Mon, 13 Sep 2004 15:04:02 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10091 >
In order to:
- make largepox a viable strategy
- make buildings an important part of the game
- reduce advantage of luck in map generation
- make the race for Republic less all-important
I suggest we make these changes:
- Library gives 100% increase to science (instead of 50%)
- University gives 150% increase to science (instead of 100%)
- Research Lab gives 100% increase to science for each of Library and
University (instead of 50% for Library)
- SETI gives 100% increased science production in each city with a
Research Lab (instead of free Research Lab).
- In Republic and Democracy Marketplace gives 50% extra luxuries and tax
income, and Library gives 100% extra science
- But Republic and Democracy no longer give +1 trade on each tile
- Copernicus gives 100% increased science (instead of 50%) and Newton's
gives 200% increased science (instead of 100%)
- Researchcost is set to 20 (instead of 10)
- Whale is now 2/2/2 (instead of 2/2/3)
Note that while requiring buildings to make the Republic/Democracy benefit
work, moving the bonus from trade to the three categories of trade (gold,
luxuries and science) means that corruption is lowered dramatically.
Patch attached for testing.
- Per
Index: common/game.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/game.h,v
retrieving revision 1.151
diff -u -r1.151 game.h
--- common/game.h 13 Sep 2004 15:54:51 -0000 1.151
+++ common/game.h 13 Sep 2004 22:01:46 -0000
@@ -328,7 +328,7 @@
#define GAME_MIN_AIFILL 0
#define GAME_MAX_AIFILL GAME_MAX_MAX_PLAYERS
-#define GAME_DEFAULT_RESEARCHCOST 10
+#define GAME_DEFAULT_RESEARCHCOST 20
#define GAME_MIN_RESEARCHCOST 4
#define GAME_MAX_RESEARCHCOST 100
Index: data/default/buildings.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/buildings.ruleset,v
retrieving revision 1.52
diff -u -r1.52 buildings.ruleset
--- data/default/buildings.ruleset 13 Sep 2004 15:54:53 -0000 1.52
+++ data/default/buildings.ruleset 13 Sep 2004 22:01:46 -0000
@@ -91,14 +91,6 @@
"Cathedral", "City"
}
-[group_labs]
-name = "Labs"
-elements =
- { "building", "range"
- "SETI Program", "Player"
- "Research Lab", "City"
- }
-
[group_generators]
name = "Generators"
elements =
@@ -627,14 +619,16 @@
upkeep = 1
sabotage = 100
effect =
- { "name", "value"
- "Science_Bonus", 50
+ { "name", "value", "req_type", "req"
+ "Science_Bonus", 100
+ "Science_Bonus", 100, "Gov", "Republic"
+ "Science_Bonus", 100, "Gov", "Democracy"
}
sound = "b_library"
sound_alt = "b_generic"
; /* xgettext:no-c-format */
helptext = _("\
-Increases the science output in a city by 50%.\
+Increases the science output in a city by 100%.\
")
[building_marketplace]
@@ -654,9 +648,13 @@
upkeep = 0
sabotage = 100
effect =
- { "name", "value"
+ { "name", "value", "req_type", "req"
"Tax_Bonus", 50
"Luxury_Bonus", 50
+ "Tax_Bonus", 50, "Gov", "Republic"
+ "Luxury_Bonus", 50, "Gov", "Republic"
+ "Tax_Bonus", 50, "Gov", "Democracy"
+ "Luxury_Bonus", 50, "Gov", "Democracy"
}
sound = "b_marketplace"
sound_alt = "b_generic"
@@ -967,23 +965,24 @@
;spec_gate =
equiv_range = "City"
;equiv_dupl =
-equiv_repl = "SETI Program"
+;equiv_repl =
obsolete_by = "None"
is_wonder = 0
build_cost = 120
upkeep = 3
sabotage = 100
effect =
- { "name", "value", "equiv", "req_type", "req"
- "Science_Bonus", 50, "Labs", "Building", "Library"
+ { "name", "value", "req_type", "req"
+ "Science_Bonus", 100, "Building", "Library"
+ "Science_Bonus", 100, "Building", "University"
}
sound = "b_research_lab"
sound_alt = "b_generic"
helptext = _("\
Together with a Library, a Research Lab increases the science\
- production of a city by 100%. \
+ production of a city by 200%. \
Together with a Library and a University, a Research Lab increases\
- the science production of a city by 150%.\
+ the science production of a city by 450%.\
")
[building_sam_battery]
@@ -1344,14 +1343,14 @@
sabotage = 100
effect =
{ "name", "value", "req_type", "req"
- "Science_Bonus", 50, "Building", "Library"
+ "Science_Bonus", 150, "Building", "Library"
}
sound = "b_university"
sound_alt = "b_generic"
; /* xgettext:no-c-format */
helptext = _("\
Together with a Library, a University increases the science\
- production of a city by 100%.\
+ production of a city by 250%.\
")
[building_apollo_program]
@@ -1455,13 +1454,13 @@
sabotage = 0
effect =
{ "name", "value"
- "Science_Bonus", 50
+ "Science_Bonus", 100
}
sound = "w_copernicus_observatory"
sound_alt = "w_generic"
; /* xgettext:no-c-format */
helptext = _("\
-Boosts science production by 50% in the city where it is built.\
+Boosts science production by 100% in the city where it is built.\
")
[building_cure_for_cancer]
@@ -1682,13 +1681,13 @@
sabotage = 0
effect =
{ "name", "value"
- "Science_Bonus", 100
+ "Science_Bonus", 200
}
sound = "w_isaac_newtons_college"
sound_alt = "w_generic"
; /* xgettext:no-c-format */
helptext = _("\
-Boosts science production by 100% in the city where it is built.\
+Boosts science production by 200% in the city where it is built.\
")
[building_js_bachs_cathedral]
@@ -1979,14 +1978,13 @@
upkeep = 0
sabotage = 0
effect =
- { "name", "range", "value", "equiv", "req_type", "req"
- "Science_Bonus", "Player", 50, "Labs", "Building", "Library"
+ { "name", "range", "value", "req_type", "req"
+ "Science_Bonus", "Player", 100, "Building" "Research Lab"
}
sound = "w_seti_program"
sound_alt = "w_generic"
helptext = _("\
-Boosts science production in each city with a Library by 50%. \
- (Counts as having a Research Lab in all of your cities.)\
+Boosts science production in each city with a Research Lab by 100%. \
")
[building_shakespeares_theatre]
Index: data/default/terrain.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/terrain.ruleset,v
retrieving revision 1.32
diff -u -r1.32 terrain.ruleset
--- data/default/terrain.ruleset 12 Sep 2004 01:35:59 -0000 1.32
+++ data/default/terrain.ruleset 13 Sep 2004 22:01:46 -0000
@@ -525,7 +525,7 @@
graphic_special_2a = "-"
food_special_2 = 2
shield_special_2 = 2
-trade_special_2 = 3
+trade_special_2 = 2
road_trade_incr = 0
road_time = 0
irrigation_result = "no"
Index: data/default/governments.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/governments.ruleset,v
retrieving revision 1.24
diff -u -r1.24 governments.ruleset
--- data/default/governments.ruleset 20 Aug 2004 20:13:18 -0000 1.24
+++ data/default/governments.ruleset 13 Sep 2004 22:01:46 -0000
@@ -447,7 +447,7 @@
waste_extra_distance = 0
waste_max_distance_cap = 36
-production_trade_bonus = 1, 1
+production_trade_bonus = 0, 0
production_shield_bonus = 0, 0
production_food_bonus = 0, 0
@@ -532,7 +532,7 @@
waste_extra_distance = 0
waste_max_distance_cap = 36
-production_trade_bonus = 1, 1
+production_trade_bonus = 0, 0
production_shield_bonus = 0, 0
production_food_bonus = 0, 0
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