Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2004:
[Freeciv-Dev] Re: (PR#10091) Game balance adjustment
Home

[Freeciv-Dev] Re: (PR#10091) Game balance adjustment

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#10091) Game balance adjustment
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 27 Sep 2004 14:59:17 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10091 >

I split out the whale issue into its own ticket, and here is a patch that
only changes researchcost and science bonuses for buildings. No government
changes. I think it will be easier to do this stepwise, one change at a
time.

So (to repeat) what is changed by this patch?
- Library gives 100% increase to science (instead of 50%)
- University gives 150% increase to science (instead of 50%)
- Research Lab gives 100% increase to science for each of Library and
  University (instead of 50% for Library), and requires University
  (instead of Library)
- SETI gives 100% increased science production in each city with a
  Research Lab (instead of free Research Lab).
- Copernicus gives 100% increased science (instead of 50%)
- Newton's now increases efficiency of University by 100 (instead of
  increasing science in city by 100%)
- Researchcost is set to 20 by default, and set to 10 in civ1.serv and
  civ2.serv

Fixed a bug in previous version of the patch with SETI.

  - Per

Index: data/civ1.serv
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/civ1.serv,v
retrieving revision 1.9
diff -u -r1.9 civ1.serv
--- data/civ1.serv      3 Jul 2004 17:11:34 -0000       1.9
+++ data/civ1.serv      20 Sep 2004 13:56:42 -0000
@@ -3,6 +3,7 @@
 # Use this as, eg, "./ser -r data/civ1.serv" 
 #
 # Civ1 start:
+set researchcost 10
 set startunits c
 rulesetdir civ1
 #
Index: data/civ2.serv
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/civ2.serv,v
retrieving revision 1.7
diff -u -r1.7 civ2.serv
--- data/civ2.serv      3 Jul 2004 17:11:34 -0000       1.7
+++ data/civ2.serv      20 Sep 2004 13:56:42 -0000
@@ -3,6 +3,7 @@
 # Use this as, eg, "./ser -r data/civ2.serv" 
 #
 # Civ2 start:
+set researchcost 10
 set startunits cc
 rulesetdir civ2
 #
Index: common/game.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/game.h,v
retrieving revision 1.152
diff -u -r1.152 game.h
--- common/game.h       16 Sep 2004 04:38:24 -0000      1.152
+++ common/game.h       20 Sep 2004 13:56:43 -0000
@@ -328,7 +328,7 @@
 #define GAME_MIN_AIFILL              0
 #define GAME_MAX_AIFILL              GAME_MAX_MAX_PLAYERS
 
-#define GAME_DEFAULT_RESEARCHCOST         10
+#define GAME_DEFAULT_RESEARCHCOST         20
 #define GAME_MIN_RESEARCHCOST         4
 #define GAME_MAX_RESEARCHCOST        100
 
Index: data/default/buildings.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/buildings.ruleset,v
retrieving revision 1.57
diff -u -r1.57 buildings.ruleset
--- data/default/buildings.ruleset      25 Sep 2004 22:18:42 -0000      1.57
+++ data/default/buildings.ruleset      27 Sep 2004 21:53:56 -0000
@@ -91,14 +91,6 @@
       "Cathedral", "City"
     }
 
-[group_labs]
-name           = "Labs"
-elements       =
-    { "building", "range"
-      "SETI Program", "Player"
-      "Research Lab", "City"
-    }
-
 [group_generators]
 name           = "Generators"
 elements       =
@@ -629,13 +621,13 @@
 sabotage       = 100
 effect         =
     { "name", "value"
-      "Science_Bonus", 50
+      "Science_Bonus", 100
     }
 sound          = "b_library"
 sound_alt      = "b_generic"
 ; /* xgettext:no-c-format */
 helptext       = _("\
-Increases the science output in a city by 50%.\
+Increases the science output in a city by 100%.\
 ")
 
 [building_marketplace]
@@ -969,23 +961,24 @@
 ;spec_gate     =
 equiv_range    = "City"
 ;equiv_dupl    =
-equiv_repl     = "SETI Program"
+;equiv_repl    = 
 obsolete_by    = "None"
 is_wonder      = 0
 build_cost     = 120
 upkeep         = 3
 sabotage       = 100
 effect         =
-    { "name", "value", "equiv", "req_type", "req"
-       "Science_Bonus", 50, "Labs", "Building", "Library"
+    { "name", "value", "req_type", "req"
+       "Science_Bonus", 100, "Building", "Library"
+       "Science_Bonus", 100, "Building", "University"
     }
 sound          = "b_research_lab"
 sound_alt      = "b_generic"
 helptext       = _("\
 Together with a Library, a Research Lab increases the science\
- production of a city by 100%. \
+ production of a city by 200%. \
 Together with a Library and a University, a Research Lab increases\
- the science production of a city by 150%.\
+ the science production of a city by 450%.\
 ")
 
 [building_sam_battery]
@@ -1346,14 +1339,14 @@
 sabotage       = 100
 effect         =
     { "name", "value", "req_type", "req"
-      "Science_Bonus", 50, "Building", "Library"
+      "Science_Bonus", 150, "Building", "Library"
     }
 sound          = "b_university"
 sound_alt      = "b_generic"
 ; /* xgettext:no-c-format */
 helptext       = _("\
 Together with a Library, a University increases the science\
- production of a city by 100%.\
+ production of a city by 250%.\
 ")
 
 [building_apollo_program]
@@ -1457,13 +1450,13 @@
 sabotage       = 0
 effect         =
     { "name", "value"
-      "Science_Bonus", 50
+      "Science_Bonus", 100
     }
 sound          = "w_copernicus_observatory"
 sound_alt      = "w_generic"
 ; /* xgettext:no-c-format */
 helptext       = _("\
-Boosts science production by 50% in the city where it is built.\
+Boosts science production by 100% in the city where it is built.\
 ")
 
 [building_cure_for_cancer]
@@ -1688,14 +1681,15 @@
 upkeep         = 0
 sabotage       = 0
 effect         =
-    { "name", "value"
-      "Science_Bonus", 100
+    { "name", "value", "req_type", "req"
+      "Science_Bonus", 100, "Building", "University"
     }
 sound          = "w_isaac_newtons_college"
 sound_alt      = "w_generic"
 ; /* xgettext:no-c-format */
 helptext       = _("\
-Boosts science production by 100% in the city where it is built.\
+Boosts science production by 100% in every city you control that\
+ has a University.\
 ")
 
 [building_js_bachs_cathedral]
@@ -1986,14 +1980,13 @@
 upkeep         = 0
 sabotage       = 0
 effect         =
-    { "name", "range", "value", "equiv", "req_type", "req"
-      "Science_Bonus", "Player", 50, "Labs", "Building", "Library"
+    { "name", "range", "value", "req_type", "req"
+      "Science_Bonus", "Player", 100, "Building", "Research Lab"
     }
 sound          = "w_seti_program"
 sound_alt      = "w_generic"
 helptext       = _("\
-Boosts science production in each city with a Library by 50%. \
- (Counts as having a Research Lab in all of your cities.)\
+Boosts science production in each city with a Research Lab by 100%. \
 ")
 
 [building_shakespeares_theatre]

[Prev in Thread] Current Thread [Next in Thread]