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[Freeciv-Dev] Re: (PR#10086) No cascading war
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[Freeciv-Dev] Re: (PR#10086) No cascading war

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Subject: [Freeciv-Dev] Re: (PR#10086) No cascading war
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 16 Sep 2004 02:10:25 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10086 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10086 >
> 
> On Wed, 15 Sep 2004, Gregory Berkolaiko wrote:
> 
>>On Mon, 13 Sep 2004, Per I. Mathisen wrote:
>>
>>>Previous when a player attacked our ally, we would automatically declare
>>>war on the attacker. Now, we only cancel our alliance with the attacker,
>>>if we have any, to prevent the dread 'allied-allied-war' triangle.
>>
>>Doesn't it defeat the point of alliances (which are, in mind mind, more
>>like mutual protection pacts).
> 
> Yes, but people were complaining that they should be in control of
> declarations of war. It would also have some nasty side effects when you
> consider ultimatums using our current diplomacy model (which I am not
> changing).

Yes, I complained.  What happened all the time was this: one AI player 
would declare war on me, and then because of cascading war all MY allies 
would simultaneously declare war on me.  Perhaps this was a symptom of 
some other bug.  But there shouldn't be a server-enforced war in this 
case.  That should be up to the players.

jason




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