[Freeciv-Dev] Re: (PR#10086) No cascading war
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10086 >
Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10086 >
>
> On Wed, 15 Sep 2004, Gregory Berkolaiko wrote:
>
>>On Mon, 13 Sep 2004, Per I. Mathisen wrote:
>>
>>>Previous when a player attacked our ally, we would automatically declare
>>>war on the attacker. Now, we only cancel our alliance with the attacker,
>>>if we have any, to prevent the dread 'allied-allied-war' triangle.
>>
>>Doesn't it defeat the point of alliances (which are, in mind mind, more
>>like mutual protection pacts).
>
> Yes, but people were complaining that they should be in control of
> declarations of war. It would also have some nasty side effects when you
> consider ultimatums using our current diplomacy model (which I am not
> changing).
Yes, I complained. What happened all the time was this: one AI player
would declare war on me, and then because of cascading war all MY allies
would simultaneously declare war on me. Perhaps this was a symptom of
some other bug. But there shouldn't be a server-enforced war in this
case. That should be up to the players.
jason
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