[Freeciv-Dev] Re: (PR#10086) No cascading war
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10086 >
On Thu, 16 Sep 2004, Jason Short wrote:
> >>Yes, I complained. What happened all the time was this: one AI player
> >>would declare war on me, and then because of cascading war all MY allies
> >>would simultaneously declare war on me. Perhaps this was a symptom of
> >>some other bug. But there shouldn't be a server-enforced war in this
> >>case. That should be up to the players.
> >
> > Wait a sec! All _your_ allies would declare war on _you_??
> > But this is a huge bug!
>
> Yes.
>
> > Maybe war decision should be up to players. But still, an alliance should
> > mean mutual protection. So if the players opt not to declare war, they
> > are effectively cancelling an alliance when their ally is in trouble, so
> > they should take a huge reputation hit!
>
> And what if two of your allies declare war on each other? You should
> get to pick which of them you wish to remain allied with. But since
> things aren't modal, this is impossible without having love-love-hate
> for a short time.
you should always go against the aggressor
and if delayed decision is implemented, the alliance should immediately
get downgraded to say peace
|
|