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[Freeciv-Dev] Re: (PR#10086) No cascading war
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[Freeciv-Dev] Re: (PR#10086) No cascading war

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10086) No cascading war
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Thu, 16 Sep 2004 22:14:17 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10086 >

On Thu, 16 Sep 2004, Jason Short wrote:

> >>Yes, I complained.  What happened all the time was this: one AI player
> >>would declare war on me, and then because of cascading war all MY allies
> >>would simultaneously declare war on me.  Perhaps this was a symptom of
> >>some other bug.  But there shouldn't be a server-enforced war in this
> >>case.  That should be up to the players.
> >
> > Wait a sec!  All _your_ allies would declare war on _you_??
> > But this is a huge bug!
>
> Yes.
>
> > Maybe war decision should be up to players.  But still, an alliance should
> > mean mutual protection.  So if the players opt not to declare war, they
> > are effectively cancelling an alliance when their ally is in trouble, so
> > they should take a huge reputation hit!
>
> And what if two of your allies declare war on each other?  You should
> get to pick which of them you wish to remain allied with.  But since
> things aren't modal, this is impossible without having love-love-hate
> for a short time.

you should always go against the aggressor
and if delayed decision is implemented, the alliance should immediately
get downgraded to say peace




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