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[Freeciv-Dev] Re: (PR#10086) No cascading war
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[Freeciv-Dev] Re: (PR#10086) No cascading war

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Subject: [Freeciv-Dev] Re: (PR#10086) No cascading war
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 16 Sep 2004 21:15:57 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10086 >

Gregory Berkolaiko wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10086 >
> 
> On Thu, 16 Sep 2004, Jason Short wrote:
> 
> 
>>>Yes, but people were complaining that they should be in control of
>>>declarations of war. It would also have some nasty side effects when you
>>>consider ultimatums using our current diplomacy model (which I am not
>>>changing).
>>
>>Yes, I complained.  What happened all the time was this: one AI player
>>would declare war on me, and then because of cascading war all MY allies
>>would simultaneously declare war on me.  Perhaps this was a symptom of
>>some other bug.  But there shouldn't be a server-enforced war in this
>>case.  That should be up to the players.
> 
> Wait a sec!  All _your_ allies would declare war on _you_??
> But this is a huge bug!

Yes.

> Maybe war decision should be up to players.  But still, an alliance should
> mean mutual protection.  So if the players opt not to declare war, they
> are effectively cancelling an alliance when their ally is in trouble, so
> they should take a huge reputation hit!

And what if two of your allies declare war on each other?  You should 
get to pick which of them you wish to remain allied with.  But since 
things aren't modal, this is impossible without having love-love-hate 
for a short time.

jason




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