[Freeciv-Dev] Re: (PR#10034) no contact with adjacent player
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[Freeciv-Dev] Re: (PR#10034) no contact with adjacent player |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Sat, 11 Sep 2004 10:13:16 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10034 >
Marko Lindqvist wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10034 >
>
> I've seen this too. Problem seems to be that created player does have
> contact with you, but not vice versa. When you move units make_contact()
> makes contact (both ways) only if enemy has no contact with you. So
> you get contact only when enemy (AI) moves his units
> (make_contact() checks if your enemys enemy, you, has contact with your
> enemy :-)
Does this have anything to do with owning Marco Polo's embassy?
jason
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Jason Short, 2004/09/10
- [Freeciv-Dev] (PR#10034) no contact with adjacent player, Brett Albertson, 2004/09/10
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 2004/09/11
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 2004/09/11
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player,
Jason Short <=
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 2004/09/11
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 2004/09/11
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Jason Short, 2004/09/11
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 2004/09/12
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 2004/09/12
- [Freeciv-Dev] Re: (PR#10034) no contact with adjacent player, Marko Lindqvist, 2004/09/18
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