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[Freeciv-Dev] (PR#10051) max_players change on load
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[Freeciv-Dev] (PR#10051) max_players change on load

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#10051) max_players change on load
From: "Brett Albertson" <brett.albertson@xxxxxxxxxxxx>
Date: Mon, 13 Sep 2004 18:19:36 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10051 >

> [bretta - Tue Sep 14 01:14:39 2004]:
> 
> > [jdorje - Tue Sep 14 00:14:49 2004]:
> > 
> > Patch wanted.

as an attachment

-- 
Brett Albertson
brett.albertson@xxxxxxxxxxxx
Index: server/srv_main.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/srv_main.c,v
retrieving revision 1.191
diff -u -r1.191 srv_main.c
--- server/srv_main.c   13 Sep 2004 15:54:54 -0000      1.191
+++ server/srv_main.c   14 Sep 2004 01:11:57 -0000
@@ -1796,7 +1796,9 @@
       player_limit_to_government_rates(pplayer);
       pplayer->economic.gold = game.gold;
     } players_iterate_end;
-    game.max_players = game.nplayers;
+    if(game.is_new_game) {
+      game.max_players = game.nplayers;
+    }
 
     /* we don't want random start positions in a scenario which already
        provides them. -- Gudy */

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