freeciv-dev July 2004
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Last Modified: Sat Jul 31 19:52:57 2004 
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- July 14, 2004
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 08:25
 
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 08:17
 
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 08:16
 
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 08:14
 
- [Freeciv-Dev] (PR#9384) Intro gfx doesn't scale, Christian Knoke, 08:13
 
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 08:13
 
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 08:08
 
- [Freeciv-Dev] Re: (PR#3362) Turnblock and 'done' flashing., Christian Knoke, 07:59
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 07:56
 
- [Freeciv-Dev] Re: Veteran question, Christian Knoke, 07:45
 
- [Freeciv-Dev] Re: Veteran question, Per Inge Mathisen, 06:29
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 06:22
 
- [Freeciv-Dev] (PR#4242) Clean up the goto route network protocol and route execution, Mike Jing, 06:15
 
- [Freeciv-Dev] (PR#3362) Turnblock and 'done' flashing., Mike Jing, 05:49
 
- [Freeciv-Dev] Re: Veteran question, Per Inge Mathisen, 03:49
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 03:43
 
- [Freeciv-Dev] (PR#9379) hex tilesets and rivers, Jason Dorje Short, 03:29
 
- [Freeciv-Dev] (PR#9376) idea: Basic politics, Sveinung Kvilhaugsvik, 03:28
 
- [Freeciv-Dev] (PR#9378) Idea: Opinion maker, Sveinung Kvilhaugsvik, 03:28
 
- [Freeciv-Dev] Veteran question, Christian Knoke, 02:32
 
- [Freeciv-Dev] Re: (PR#1045) worklist / city report bug, Christian Knoke, 02:07
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 00:45
 
- [Freeciv-Dev] (PR#9382) city_can_grow_to() to replace wants_to_be_bigger(), Jason Dorje Short, 00:44
 
   
July 13, 2004
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 23:56
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 23:52
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 23:13
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 23:10
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 23:07
 
- [Freeciv-Dev] Re: (PR#9380) new client function city_can_buy, Jason Dorje Short, 23:05
 
- [Freeciv-Dev] (PR#9381) special case in city_buy_cost, Jason Dorje Short, 23:04
 
- [Freeciv-Dev] (PR#9380) new client function city_can_buy, Jason Dorje Short, 23:03
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 22:33
 
- [Freeciv-Dev] (PR#1045) worklist / city report bug, Mike Jing, 20:30
 
- [Freeciv-Dev] (PR#9372) handle_unit_load fails, causes aiferry assertion, Jason Dorje Short, 18:19
 
- [Freeciv-Dev] (PR#7481) meta-ticket for hex maps, Jason Short, 18:15
 
- [Freeciv-Dev] Re: (PR#9371) server crash cvs-20040712, User Eugene, 17:57
 
- [Freeciv-Dev] (PR#9371) server crash cvs-20040712, Jason Short, 17:13
 
- [Freeciv-Dev] Re: (PR#9362) use impr->sabotage value, Jason Dorje Short, 16:21
 
- [Freeciv-Dev] Re: (PR#9360) restricting nations in scenarios, Jason Dorje Short, 13:38
 
- [Freeciv-Dev] (PR#9370) canvas_to_map_pos isn't right for hex tilesets, Jason Dorje Short, 13:02
 
- [Freeciv-Dev] Re: (PR#9327) rewrite iterate_outward, Jason Dorje Short, 11:37
 
- [Freeciv-Dev] (PR#9369) disable automatic detection of the XAW client, Jason Dorje Short, 10:52
 
- [Freeciv-Dev] Re: (PR#8680) README.rulesets out of date, Per Inge Mathisen, 10:23
 
- [Freeciv-Dev] Re: (PR#8394) New diplomacy model, Jason Dorje Short, 10:20
 
- [Freeciv-Dev] Re: (PR#9173) rulesets and connection dialog, Per Inge Mathisen, 07:45
 
- [Freeciv-Dev] Re: (PR#8394) New diplomacy model, Per Inge Mathisen, 07:36
 
- [Freeciv-Dev] Re: (PR#9193) Save worklists and city production by name, Mateusz Stefek, 06:17
 
- [Freeciv-Dev] (PR#8394) New diplomacy model, James Canete, 04:27
 
- [Freeciv-Dev] (PR#9366) separate luxury_bonus from tax_bonus, Jason Dorje Short, 03:55
 
- [Freeciv-Dev] Re: (PR#9193) Save worklists and city production by name, Jason Dorje Short, 03:51
 
- [Freeciv-Dev] (PR#9193) Save worklists and city production by name, Mateusz Stefek, 03:36
 
- [Freeciv-Dev] (PR#9365) new text function get_happiness_buildings, Jason Dorje Short, 03:29
 
- [Freeciv-Dev] (PR#9364) small helptext bug, Christian Knoke, 03:21
 
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Jason Dorje Short, 03:17
 
- [Freeciv-Dev] (PR#9363) Re: Re: What are airbase units?, Christian Knoke, 03:08
 
- [Freeciv-Dev] (PR#9362) use impr->sabotage value, Jason Dorje Short, 03:05
 
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 03:04
 
- [Freeciv-Dev] Re: (PR#9360) restricting nations in scenarios, Per Inge Mathisen, 02:57
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 02:39
 
- [Freeciv-Dev] Re: (PR#9169) Units happy inside borders, Mateusz Stefek, 02:33
 
- [Freeciv-Dev] (PR#9361) new function is_capital, Jason Dorje Short, 02:16
 
- [Freeciv-Dev] (PR#8754) effects patch, Jason Short, 02:05
 
- [Freeciv-Dev] (PR#771) city list in diplomacy dialog overflows screen, Jason Short, 01:38
 
- [Freeciv-Dev] Re: (PR#9342) an xaw-client m4 file, Jason Dorje Short, 01:22
 
 
July 12, 2004
- [Freeciv-Dev] Re: (PR#9342) an xaw-client m4 file, Vasco Alexandre da Silva Costa, 20:40
 
- [Freeciv-Dev] (PR#8804) update scenario starting positions, Jason Short, 19:56
 
- [Freeciv-Dev] (PR#9360) restricting nations in scenarios, Jason Dorje Short, 18:49
 
- [Freeciv-Dev] (PR#9359) improvements to AI-player nation selection, Jason Dorje Short, 18:25
 
- [Freeciv-Dev] Re: (PR#9357) New unit flag: NoBuild, Jason Dorje Short, 18:18
 
- [Freeciv-Dev] (PR#9357) New unit flag: NoBuild, Per Inge Mathisen, 17:54
 
- [Freeciv-Dev] Re: (PR#9356) Allow different starting units with split tech trees, Per Inge Mathisen, 17:49
 
- [Freeciv-Dev] Re: (PR#9356) Allow different starting units with split tech trees, Jason Dorje Short, 17:29
 
- [Freeciv-Dev] (PR#9356) Allow different starting units with split tech trees, Per Inge Mathisen, 17:19
 
- [Freeciv-Dev] Re: (PR#9169) Units happy inside borders, Per Inge Mathisen, 16:03
 
- [Freeciv-Dev] Re: What are airbase units?, Jason Dorje Short, 16:00
 
- [Freeciv-Dev] What are airbase units?, Christian Knoke, 15:57
 
- [Freeciv-Dev] (PR#4539) rules against smallpox/ICS, Mike Jing, 15:47
 
- [Freeciv-Dev] (PR#9353) A save game that crashes the server, Jason Short, 15:40
 
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Jason Dorje Short, 15:34
 
- [Freeciv-Dev] (PR#9355) initialize_infrastructure_cache is not called, Jason Dorje Short, 15:30
 
- [Freeciv-Dev] (PR#9353) A save game that crashes the server, Jason Short, 15:26
 
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 15:14
 
- [Freeciv-Dev] (PR#9353) A save game that crashes the server, Jason Short, 13:45
 
- [Freeciv-Dev] Re: (PR#9348) debug syntax, Christian Knoke, 13:38
 
- [Freeciv-Dev] Re: (PR#9328) improvements to set_ratio, Jason Dorje Short, 13:20
 
- [Freeciv-Dev] (PR#9353) A save game that crashes the server, Albert Astals Cid, 13:14
 
- [Freeciv-Dev] Re: (PR#9348) debug syntax, Jason Dorje Short, 13:12
 
- [Freeciv-Dev] Re: (PR#9348) debug syntax, Mike Kaufman, 13:11
 
- [Freeciv-Dev] Re: (PR#9348) debug syntax, Per Inge Mathisen, 13:02
 
- [Freeciv-Dev] Re: (PR#9348) debug syntax, Jason Dorje Short, 12:56
 
- [Freeciv-Dev] Re: (PR#9348) debug syntax, Mike Kaufman, 12:52
 
- [Freeciv-Dev] Re: New diplomacy model (PR#8394), Per Inge Mathisen, 11:48
 
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 11:20
 
- [Freeciv-Dev] Re: (PR#9348) debug syntax, Christian Knoke, 11:06
 
- [Freeciv-Dev] (PR#9350) allow votes from new conndlg server options dlg, Per Inge Mathisen, 10:47
 
- [Freeciv-Dev] (PR#9348) debug syntax, Jason Short, 10:45
 
- [Freeciv-Dev] (PR#9349) 1: Message truncated in page_conn_etype()!, Per Inge Mathisen, 10:37
 
- [Freeciv-Dev] New diplomacy model (PR#8394), Per Inge Mathisen, 10:16
 
- [Freeciv-Dev] Re: (PR#9348) debug syntax, Christian Knoke, 09:12
 
- [Freeciv-Dev] Re: (PR#9348) debug syntax, Per Inge Mathisen, 07:48
 
- [Freeciv-Dev] Re: (PR#9182) Paratroopers flag must be last flag in list., Geeslaka Geezonga, 07:45
 
- [Freeciv-Dev] Re: (PR#9342) an xaw-client m4 file, Per Inge Mathisen, 07:44
 
- [Freeciv-Dev] SDL client, Christian Knoke, 06:01
 
- [Freeciv-Dev] (PR#9348) debug syntax, Christian Knoke, 04:51
 
- [Freeciv-Dev] (PR#9347) Re: Re: Paratroopers problem, Christian Knoke, 04:46
 
- [Freeciv-Dev] (PR#9346) vote, Christian Knoke, 04:46
 
- [Freeciv-Dev] (PR#1824) ruleset data is in incompatible charsets, Jason Short, 00:13
 
 
July 11, 2004
- [Freeciv-Dev] (PR#9343) new client-common function key_city_overlay, Jason Short, 23:13
 
- [Freeciv-Dev] (PR#8944) settler citymap overlays, Jason Short, 22:58
 
- [Freeciv-Dev] (PR#9334) auto-miner settlers, Mike Jing, 22:24
 
- [Freeciv-Dev] (PR#9342) an xaw-client m4 file, Jason Short, 21:10
 
- [Freeciv-Dev] Re: (PR#9338) RFC: using tileset direction lists, rwetmore@xxxxxxxxxxxx, 16:41
 
- [Freeciv-Dev] (PR#9169) Units happy inside borders, Jason Short, 13:21
 
- [Freeciv-Dev] (PR#9338) RFC: using tileset direction lists, Jason Short, 12:55
 
- [Freeciv-Dev] (PR#9336) Patch for translating some messages, Albert Astals Cid, 12:40
 
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/313580, freeciv, 12:09
 
- [Freeciv-Dev] (PR#9337) new iterator specialist_type_iterate, Jason Short, 11:08
 
- [Freeciv-Dev] Re: (PR#7363) 1x1 isles., Jason Short, 10:36
 
- [Freeciv-Dev] Re: (PR#7363) 1x1 isles., rwetmore@xxxxxxxxxxxx, 10:25
 
- [Freeciv-Dev] (PR#7404) sorting in city report is wrong (current cvs), Jason Short, 10:14
 
- [Freeciv-Dev] Re: (PR#2318) consistent crash when playing games repeatedly, Jason Short, 10:00
 
- [Freeciv-Dev] Re: (PR#2318) consistent crash when playing games repeatedly, Jason Short, 09:12
 
- [Freeciv-Dev] Re: Paratroopers problem, Christian Knoke, 05:59
 
- [Freeciv-Dev] (PR#9182) Paratroopers flag must be last flag in list., Jason Short, 00:55
 
- [Freeciv-Dev] (PR#7363) 1x1 isles., Jason Short, 00:48
 
- [Freeciv-Dev] (PR#9163) manpages for civ{server,client}, Jason Short, 00:42
 
- [Freeciv-Dev] Re: (PR#2318) consistent crash when playing games repeatedly, Jason Short, 00:39
 
- [Freeciv-Dev] (PR#2318) consistent crash when playing games repeatedly, Jason Short, 00:34
 
- [Freeciv-Dev] (PR#2318) consistent crash when playing games repeatedly, Mike Jing, 00:28
 
- [Freeciv-Dev] (PR#9321) pubserver rankings are based on player name not username, Jason Short, 00:25
 
 
July 10, 2004
- [Freeciv-Dev] Re: Paratroopers problem, Jason Dorje Short, 23:10
 
- [Freeciv-Dev] Paratroopers problem, Christian Knoke, 14:55
 
- [Freeciv-Dev] (PR#9330) RFC: "bad" clients, Jason Short, 11:22
 
- [Freeciv-Dev] (PR#9181) Re: (PR#9329) Re: [Freeciv#9181] Freeciv algorythm, Jason Short, 10:25
 
- [Freeciv-Dev] Re: (PR#9328) improvements to set_ratio, Jason Short, 09:47
 
- [Freeciv-Dev] Re: (PR#9328) improvements to set_ratio, Vasco Alexandre da Silva Costa, 09:28
 
- [Freeciv-Dev] (PR#9329) Re: [Freeciv#9181] Freeciv algorythm, Pavel Bogdan, 07:56
 
- [Freeciv-Dev] Re: (PR#9328) improvements to set_ratio, Christian Knoke, 07:00
 
- [Freeciv-Dev] Re: (PR#9169) Units happy inside borders, ue80@xxxxxxxxxxxxxxxxxxxxx, 05:35
 
- [Freeciv-Dev] (PR#9328) improvements to set_ratio, Jason Short, 03:39
 
- [Freeciv-Dev] (PR#9327) rewrite iterate_outward, Jason Short, 02:47
 
- [Freeciv-Dev] (PR#9169) Units happy inside borders, Jason Short, 00:26
 
- [Freeciv-Dev] (PR#9172) Wishlist: Choose nations in pregame, Jason Short, 00:25
 
- [Freeciv-Dev] (PR#9247) cm shouldn't count waste as a good thing, Jason Short, 00:17
 
- [Freeciv-Dev] (PR#9193) Save worklists and city production by name, Jason Short, 00:10
 
 
July 09, 2004
- [Freeciv-Dev] (PR#9043) map_vector_to_sq_distance function, Jason Short, 23:28
 
- [Freeciv-Dev] (PR#9110) Win32: remove static device contexts, James Canete, 19:54
 
- [Freeciv-Dev] Re: (PR#9321) pubserver rankings are based on player name not username, ue80@xxxxxxxxxxxxxxxxxxxxx, 19:53
 
- [Freeciv-Dev] (PR#7481) meta-ticket for hex maps, Jason Short, 15:06
 
- [Freeciv-Dev] (PR#9247) cm shouldn't count waste as a good thing, Jason Short, 13:06
 
- [Freeciv-Dev] Re: (PR#9324) startunits and sea units, Genevieve Gracian, 12:46
 
- [Freeciv-Dev] (PR#9324) startunits and sea units, Jason Short, 12:31
 
- [Freeciv-Dev] (PR#9321) pubserver rankings are based on player name not username, Jason Short, 12:18
 
- [Freeciv-Dev] Re: (PR#9321) pubserver rankings are based on player name not username, Vasco Alexandre da Silva Costa, 10:30
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 10:27
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 08:14
 
- [Freeciv-Dev] Re: (PR#9321) pubserver rankings are based on player name not username, ue80@xxxxxxxxxxxxxxxxxxxxx, 03:28
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 03:03
 
 
July 08, 2004
- [Freeciv-Dev] (PR#9321) pubserver rankings are based on player name not username, Jason Short, 21:28
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 20:35
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Mike Kaufman, 18:39
 
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 17:34
 
- [Freeciv-Dev] RT moderators wanted, Jason Dorje Short, 16:12
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Mike Kaufman, 15:43
 
- [Freeciv-Dev] (PR#9087) Old homecity name after renaming at unit-info place, Jason Short, 14:36
 
- [Freeciv-Dev] (PR#9319) remove specialist callbacks in gui-xaw, Jason Short, 13:41
 
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 13:38
 
- [Freeciv-Dev] (PR#9318) Re: Re: Hello, sholden@xxxxxxxxxxxxxx, 13:10
 
- [Freeciv-Dev] (PR#9317) specialist graphics, Jason Short, 13:06
 
- [Freeciv-Dev] (PR#9316) specialist names not sent to client, Jason Short, 12:32
 
- [Freeciv-Dev] Re: (PR#9313) loading a saved game gives wrong units, Mateusz Stefek, 11:16
 
- [Freeciv-Dev] (PR#9314) get_num_specialists function for CM, Jason Short, 10:58
 
- [Freeciv-Dev] Re: (PR#9311) accessors for city output values, Jason Short, 10:46
 
- [Freeciv-Dev] Re: (PR#9313) loading a saved game gives wrong units, Jason Short, 10:35
 
- [Freeciv-Dev] (PR#9313) loading a saved game gives wrong units, Brett Albertson, 10:05
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 04:41
 
- [Freeciv-Dev] Re: (PR#9311) accessors for city output values, Per Inge Mathisen, 02:01
 
 
July 07, 2004
- [Freeciv-Dev] (PR#9311) accessors for city output values, Jason Short, 23:36
 
- [Freeciv-Dev] Re: (PR#9197) Shaking the (Tech) Tree, Mike Jing, 16:41
 
- [Freeciv-Dev] (PR#9310) startunits, Genevieve Gracian, 16:21
 
- [Freeciv-Dev] (PR#9309) sanity check for sea units on land?, Jason Short, 16:03
 
- [Freeciv-Dev] (PR#9307) AI giving embassy, Com013, 15:05
 
- [Freeciv-Dev] (PR#9306) Small bug in rulesets, Christian Knoke, 14:54
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 13:38
 
- [Freeciv-Dev] (PR#9247) cm shouldn't count waste as a good thing, Jason Short, 13:36
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 13:23
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 13:19
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Mike Kaufman, 13:11
 
- [Freeciv-Dev] Re: (PR#9195) River isn't drawn correctly (trident GTK2), Jason Short, 13:07
 
- [Freeciv-Dev] Re: (PR#9124) major ferry bug, Jason Short, 12:33
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 12:08
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 12:01
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 08:47
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 08:29
 
- [Freeciv-Dev] Re: (PR#9124) major ferry bug, Per Inge Mathisen, 07:00
 
- [Freeciv-Dev] Re: (PR#9197) Shaking the (Tech) Tree, ue80@xxxxxxxxxxxxxxxxxxxxx, 06:54
 
- [Freeciv-Dev] (PR#9197) Shaking the (Tech) Tree, Mike Jing, 06:19
 
- [Freeciv-Dev] (PR#9196) city.changed_from_id and city.changed_from_is_unit should be initialized to much more sane values, Mateusz Stefek, 06:12
 
- [Freeciv-Dev] (PR#9195) River isn't drawn correctly (trident GTK2), Mateusz Stefek, 05:49
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 05:01
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 04:57
 
- [Freeciv-Dev] (PR#9193) Save worklists and city production by name, Mateusz Stefek, 04:07
 
- [Freeciv-Dev] (PR#6534) Air units can't use goto, Erik Johansson, 03:58
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 02:51
 
 
July 06, 2004
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 22:54
 
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 21:33
 
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 21:30
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Mike Kaufman, 19:43
 
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 17:17
 
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 17:05
 
- [Freeciv-Dev] Re: (PR#9038) double check for odd ysize, Jason Short, 16:57
 
- [Freeciv-Dev] (PR#9123) Save unit types by names, Jason Short, 16:53
 
- [Freeciv-Dev] (PR#9038) double check for odd ysize, Marcelo Burda, 16:26
 
- [Freeciv-Dev] Re: (PR#9127) city.c improvements, Per Inge Mathisen, 15:42
 
- [Freeciv-Dev] Re: (PR#9170) rulesetify a few more terrain actions, Per Inge Mathisen, 15:34
 
- [Freeciv-Dev] (PR#9127) city.c improvements, Jason Short, 15:24
 
- [Freeciv-Dev] Re: (PR#9084) pubserver AI-goto crash, jorneg@xxxxxxxxxxx, 15:23
 
- [Freeciv-Dev] Re: (PR#9128) tax code changes, Per Inge Mathisen, 15:15
 
- [Freeciv-Dev] Re: (PR#9127) city.c improvements, Per Inge Mathisen, 15:13
 
- [Freeciv-Dev] Re: (PR#9124) major ferry bug, Per Inge Mathisen, 14:50
 
- [Freeciv-Dev] (PR#8537) ? Kingdom ?, Jason Short, 14:38
 
- [Freeciv-Dev] Re: (PR#9172) Wishlist: Choose nations in pregame, Per Inge Mathisen, 13:26
 
- [Freeciv-Dev] Re: (PR#9181) [freeciv #9176] Re: Freeciv algorythm, Per Inge Mathisen, 05:24
 
- [Freeciv-Dev] Re: (PR#9181) [freeciv #9176] Re: Freeciv algorythm, Jason Short, 00:50
 
- [Freeciv-Dev] Re: (PR#9181) [freeciv #9176] Re: Freeciv algorythm, Jason Short, 00:44
 
- [Freeciv-Dev] Re: (PR#9173) rulesets and connection dialog, Jason Short, 00:40
 
- [Freeciv-Dev] Re: (PR#9173) rulesets and connection dialog, Jason Short, 00:37
 
- [Freeciv-Dev] Re: (PR#9172) Wishlist: Choose nations in pregame, Jason Short, 00:32
 
- [Freeciv-Dev] Re: (PR#9170) rulesetify a few more terrain actions, Jason Short, 00:30
 
 
July 05, 2004
- [Freeciv-Dev] Re: (PR#8908) endgame numbers, andrearo@xxxxxxxxxxxx, 10:37
 
- [Freeciv-Dev] Re: (PR#8820) gtk2: detachable panels go behind the main window, andrearo@xxxxxxxxxxxx, 09:36
 
- [Freeciv-Dev] (PR#9181) [freeciv #9176] Re: Freeciv algorythm, James Canete, 07:14
 
- [Freeciv-Dev] (PR#9182) Paratroopers flag must be last flag in list., James Canete, 06:51
 
- [Freeciv-Dev] Re: (PR#9181) [freeciv #9176] Re: Freeciv algorythm, rwetmore@xxxxxxxxxxxx, 06:26
 
- [Freeciv-Dev] (PR#9182) Paratroopers flag must be last flag in list., Geeslaka Geezonga, 05:17
 
- [Freeciv-Dev] Re: (PR#9181) [freeciv #9176] Re: Freeciv algorythm, Per Inge Mathisen, 05:17
 
- [Freeciv-Dev] (PR#9181) [freeciv #9176] Re: Freeciv algorythm, Pavel Bogdan, 02:52
 
 
July 04, 2004
July 03, 2004
- [Freeciv-Dev] (PR#8754) effects patch v10, Vasco Alexandre da Silva Costa, 20:42
 
- [Freeciv-Dev] Re: (PR#9173) rulesets and connection dialog, John Bauman, 18:18
 
- [Freeciv-Dev] Re: (PR#7565) Server output directory, Per Inge Mathisen, 16:41
 
- [Freeciv-Dev] (PR#9173) rulesets and connection dialog, Per Inge Mathisen, 14:23
 
- [Freeciv-Dev] (PR#9123) Save unit types by names. Part2, Mateusz Stefek, 14:17
 
- [Freeciv-Dev] (PR#9172) Wishlist: Choose nations in pregame, Per Inge Mathisen, 12:01
 
- [Freeciv-Dev] Relax start conditions for L_FIRSTBUILD, Per Inge Mathisen, 11:49
 
- [Freeciv-Dev] (PR#9170) rulesetify a few more terrain actions, Per Inge Mathisen, 10:51
 
- [Freeciv-Dev] (PR#9169) Units happy inside borders, Per Inge Mathisen, 10:08
 
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 09:37
 
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 09:23
 
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 08:54
 
- [Freeciv-Dev] Re: (PR#9166) Dangerous danger, Christian Knoke, 02:57
 
- [Freeciv-Dev] Re: (PR#9166) Dangerous danger, Jason Short, 01:21
 
 
July 02, 2004
- [Freeciv-Dev] Re: (PR#9166) Dangerous danger, Christian Knoke, 14:47
 
- [Freeciv-Dev] Re: (PR#9166) Dangerous danger, Per Inge Mathisen, 12:08
 
- [Freeciv-Dev] AI client side interface, Guillermo Lopez Alejos, 12:02
 
- [Freeciv-Dev] (PR#9166) Dangerous danger, Christian Knoke, 10:59
 
- [Freeciv-Dev] read it immediately, astuckey, 05:31
 
 
July 01, 2004
- [Freeciv-Dev] Re: (PR#9163) manpages for civ{server,client}, Jason Short, 15:04
 
- [Freeciv-Dev] (PR#9163) manpages for civ{server,client}, Florian Ernst, 14:22
 
- [Freeciv-Dev] (PR#9162) new macro cardinal_adjc_dir_iterate, Jason Short, 13:55
 
- [Freeciv-Dev] (PR#9161) rename cartesian_adjacent_iterate, Jason Short, 13:41
 
- [Freeciv-Dev] Re: (PR#9154) turn_last_built: turn or year?, Jason Short, 12:31
 
- [Freeciv-Dev] Re: (PR#9123) Save unit types by names, Mateusz Stefek, 02:45
 
- [Freeciv-Dev] (PR#9123) Save unit types by names, Jason Short, 00:59
 
 
 
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