[Freeciv-Dev] Re: (PR#7363) 1x1 isles.
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7363 >
One should probably think "tiny continent" rather than "tiny island" and
not get foolishly hung up on word definitions. The underlying problem was
the inability to attack a single isolated land tile in a sea, which is not
a problem with the current evolution of the code. look back at some of the
earliest versions of code (2-3 years back) to understand how poorly
understood "simplifications" have introduced the buggy limitations and
lost original context.
Cheers,
RossW
=====
Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7363 >
>>[tarje - Sun Feb 01 15:57:45 2004]:
>>Attached is a patch that always makes 1x1 isles appear on the final map,
>>if they are adjacent to land in NORTH-EAST, SOUTH-EAST, SOUTH-WEST,
>>NORTH-WEST direction. The current code actually regards these as 1x1
>>islands, even though they are accesible from a continent.
>
> The current behavior does seem kindof buggy. This patch is basically
> the same as the one submitted.
>
> 1x1 islands currently are those with no *cardinally* adjacent land
> tiles. These are generally disallowed. This means land that connects
> only diagonally to other land will be turned into ocean. But under the
> patch any land that connects to other land isn't considered a "tiny" island.
>
> I'm still not sure if this is an improvement.
>
> jason
- [Freeciv-Dev] Re: (PR#7363) 1x1 isles.,
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