freeciv-dev July 2004
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Last Modified: Sat Jul 31 19:52:57 2004
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- July 31, 2004
- [Freeciv-Dev] (PR#9551) Recent CVS doesn't compile, Mike Jing, 19:52
- [Freeciv-Dev] (PR#9574) Virus Infection Alert! hello, rt@xxxxxxxxxxxxxx, 19:03
- [Freeciv-Dev] Re: (PR#9570) battle or win chance corrupted, Per I. Mathisen, 16:53
- [Freeciv-Dev] (PR#9570) battle or win chance corrupted, Christian Knoke, 16:17
- [Freeciv-Dev] Re: (PR#9568) Bribing bombers, Christian Knoke, 16:08
- [Freeciv-Dev] Using turn_start_notify() agent callback, Guillermo Lopez Alejos, 14:54
- [Freeciv-Dev] Re: (PR#9551) Recent CVS doesn't compile, Per I. Mathisen, 13:31
- [Freeciv-Dev] (PR#9568) Bribing bombers, Christian Knoke, 12:02
- [Freeciv-Dev] Re: (PR#9564) chat window scrolling, Christian Knoke, 11:50
- [Freeciv-Dev] (PR#9551) Recent CVS doesn't compile, Mike Jing, 10:56
- [Freeciv-Dev] Re: (PR#9564) chat window scrolling, Jason Short, 10:05
- [Freeciv-Dev] (PR#8394) Another stab at diplomacy, Per I. Mathisen, 07:43
- [Freeciv-Dev] Re: (PR#9564) chat window scrolling, Vasco Alexandre da Silva Costa, 07:38
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/320101, freeciv, 07:28
- [Freeciv-Dev] (PR#9566) DirectX FTWL backend, James Canete, 06:34
- [Freeciv-Dev] Re: (PR#9565) Latest patch that shows AI attitude needs i18n, Mateusz Stefek, 06:20
- [Freeciv-Dev] (PR#9565) Latest patch that shows AI attitude needs i18n, Mateusz Stefek, 04:35
- [Freeciv-Dev] Re: how to test gui-ftwl, Christian Knoke, 04:32
- [Freeciv-Dev] (PR#9564) chat window scrolling, Christian Knoke, 04:23
- [Freeciv-Dev] Re: how to test gui-ftwl, Per Inge Mathisen, 04:22
- [Freeciv-Dev] (PR#9563) Error in specialist change request from client., Christian Knoke, 04:17
- [Freeciv-Dev] Re: how to test gui-ftwl, Christian Knoke, 03:51
- [Freeciv-Dev] Re: (PR#9551) Recent CVS doesn't compile, Jason Short, 03:00
July 30, 2004
- [Freeciv-Dev] (PR#8571) Bug: cannot connect to running server, Mike Kaufman, 23:15
- [Freeciv-Dev] (PR#9562) Re: (PR#8571: Bug: cannot connect to running server, Mike Kaufman, 23:12
- [Freeciv-Dev] (PR#9551) Recent CVS doesn't compile, Mike Jing, 19:59
- [Freeciv-Dev] Re: (PR#9555) take command, Mike Kaufman, 15:44
- [Freeciv-Dev] Re: (PR#9555) take command, Per I. Mathisen, 15:17
- [Freeciv-Dev] Re: (PR#9479) some fs stuff (fwd), Per I. Mathisen, 14:40
- [Freeciv-Dev] Re: (PR#9479) some fs stuff (fwd), Per I. Mathisen, 14:19
- [Freeciv-Dev] Re: how to test gui-ftwl, Per Inge Mathisen, 12:45
- [Freeciv-Dev] Re: (PR#9561) bugs in settler activities, Jason Short, 11:28
- [Freeciv-Dev] (PR#9446) (PR#9547) puppeteer patch status, Guillermo López Alejos, 10:57
- [Freeciv-Dev] Re: (PR#9561) bugs in settler activities, Per I. Mathisen, 10:54
- [Freeciv-Dev] (PR#9479) some fs stuff (fwd), Jason Short, 10:48
- [Freeciv-Dev] (PR#9479) some fs stuff (fwd), Jason Short, 10:44
- [Freeciv-Dev] (PR#9561) bugs in settler activities, Jason Short, 10:37
- [Freeciv-Dev] Re: (PR#9554) Immune submarine, Jason Short, 08:50
- [Freeciv-Dev] (PR#9559) duel map generator, Zoltán Lakatos, 08:47
- [Freeciv-Dev] TODO page moved, Per Inge Mathisen, 06:46
- [Freeciv-Dev] Re: (PR#9557) Inland city builds coastal defense, Christian Knoke, 05:37
- [Freeciv-Dev] Re: (PR#9557) Inland city builds coastal defense, Christian Knoke, 05:30
- [Freeciv-Dev] Re: (PR#9557) Inland city builds coastal defense, Mateusz Stefek, 05:29
- [Freeciv-Dev] Re: (PR#9556) advdiplomacy.c:629, Per I. Mathisen, 05:14
- [Freeciv-Dev] Re: (PR#9557) Inland city builds coastal defense, Mateusz Stefek, 05:13
- [Freeciv-Dev] (PR#9558) Unit display in city window, Christian Knoke, 05:12
- [Freeciv-Dev] Re: (PR#9554) Immune submarine, Per I. Mathisen, 05:10
- [Freeciv-Dev] Re: (PR#9556) advdiplomacy.c:629, Ciaran Mac Lochlainn, 04:53
- [Freeciv-Dev] (PR#9557) Inland city builds coastal defense, Christian Knoke, 04:48
- [Freeciv-Dev] (PR#9556) advdiplomacy.c:629, Mateusz Stefek, 04:37
- [Freeciv-Dev] (PR#9555) take command, Christian Knoke, 04:35
- [Freeciv-Dev] Re: (PR#9554) Immune submarine, Christian Knoke, 04:29
- [Freeciv-Dev] (PR#9554) Immune submarine, Christian Knoke, 04:12
- [Freeciv-Dev] (PR#9553) Intelligence Info, Christian Knoke, 04:12
- [Freeciv-Dev] (PR#9552) Air units sentry, Christian Knoke, 02:47
- [Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!, Christian Knoke, 02:47
- [Freeciv-Dev] Re: how to test gui-ftwl, Christian Knoke, 02:05
- [Freeciv-Dev] Re: how to test gui-ftwl, Per Inge Mathisen, 01:39
July 29, 2004
- [Freeciv-Dev] Re: (PR#9551) Recent CVS doesn't compile, Jason Short, 23:38
- [Freeciv-Dev] (PR#9551) Recent CVS doesn't compile, Gregor Richards, 22:47
- [Freeciv-Dev] (PR#9550) RFC: design drawing layers & elements, Jason Short, 16:08
- [Freeciv-Dev] (PR#9381) Bug: special case in city_buy_cost, Jason Short, 15:53
- [Freeciv-Dev] (PR#9549) remove could_build_improvement, Jason Short, 15:11
- [Freeciv-Dev] (PR#9548) rewrite upgrade_building_prod, Jason Short, 15:08
- [Freeciv-Dev] Re: (PR#9406) goto failures, Christian Knoke, 15:04
- [Freeciv-Dev] Re: (PR#9406) goto failures, Jason Short, 14:58
- [Freeciv-Dev] Re: (PR#9406) goto failures, Christian Knoke, 14:48
- [Freeciv-Dev] Re: (PR#9406) goto failures, Christian Knoke, 14:47
- [Freeciv-Dev] Re: (PR#9406) goto failures, Christian Knoke, 14:47
- [Freeciv-Dev] Re: Unit tile gfx, Jason Dorje Short, 14:34
- [Freeciv-Dev] (PR#9547) puppeteer patch updated, Guillermo López Alejos, 14:23
- [Freeciv-Dev] Re: Unit tile gfx, Christian Knoke, 14:01
- [Freeciv-Dev] Re: (PR#9544) Auto settlers fade out working, Christian Knoke, 13:58
- [Freeciv-Dev] Re: Unit tile gfx, Jason Dorje Short, 13:51
- [Freeciv-Dev] (PR#9546) use tileset dirs for darkness, Jason Short, 13:51
- [Freeciv-Dev] Unit tile gfx, Christian Knoke, 13:48
- [Freeciv-Dev] Re: (PR#9544) Auto settlers fade out working, Jason Short, 13:44
- [Freeciv-Dev] Re: how to test gui-ftwl, Christian Knoke, 13:42
- [Freeciv-Dev] (PR#9545) Meeting - small bugs, Christian Knoke, 13:15
- [Freeciv-Dev] (PR#9544) Auto settlers fade out working, Christian Knoke, 12:38
- [Freeciv-Dev] (PR#9543) CMA detaches when city window reopened, Christian Knoke, 12:17
- [Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!, Mateusz Stefek, 11:55
- [Freeciv-Dev] (PR#8944) settler citymap overlays, Jason Short, 11:50
- [Freeciv-Dev] Re: Missiles, submarines and AEGIS cruiser, Jason Dorje Short, 11:50
- [Freeciv-Dev] Re: Missiles, submarines and AEGIS cruiser, Per Inge Mathisen, 11:43
- [Freeciv-Dev] (PR#9542) RfP: arbitrary integers in stdinhand.c, Jason Short, 11:36
- [Freeciv-Dev] Re: Missiles, submarines and AEGIS cruiser, Jason Dorje Short, 11:20
- [Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!, Jason Short, 11:14
- [Freeciv-Dev] Re: (PR#9539) duplicate diplomat messages, Jason Short, 11:11
- [Freeciv-Dev] Re: Missiles, submarines and AEGIS cruiser, Per Inge Mathisen, 09:26
- [Freeciv-Dev] Missiles, submarines and AEGIS cruiser, Christian Knoke, 09:23
- [Freeciv-Dev] how to test gui-ftwl, Per Inge Mathisen, 09:21
- [Freeciv-Dev] (PR#6578) Suggestion: limitations on technology transfer, Christian Knoke, 06:41
- [Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!, Christian Knoke, 06:17
- [Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!, Mateusz Stefek, 06:03
- [Freeciv-Dev] ftwl: theme improvements, Per Inge Mathisen, 05:40
- [Freeciv-Dev] (PR#9540) GHOST UNITS again!, Mateusz Stefek, 05:32
- [Freeciv-Dev] Re: (PR#9539) duplicate diplomat messages, Per I. Mathisen, 04:12
- [Freeciv-Dev] Re: (PR#9538) bug: widget_timeout.c has no fallback for no gettimeofday, Jason Short, 04:02
- [Freeciv-Dev] (PR#9539) duplicate diplomat messages, Jason Short, 03:56
- [Freeciv-Dev] (PR#9538) bug: widget_timeout.c has no fallback for no gettimeofday, James Canete, 03:53
- [Freeciv-Dev] (PR#9537) Re: ftwl: supporting 8bpp mode, Raimar Falke, 03:39
July 28, 2004
- [Freeciv-Dev] Re: (PR#9535) ftwl: supporting 8bpp mode, Vasco Alexandre da Silva Costa, 20:21
- [Freeciv-Dev] (PR#9479) some fs stuff (fwd), Per I. Mathisen, 19:26
- [Freeciv-Dev] (PR#9535) ftwl: supporting 8bpp mode, Per I. Mathisen, 18:49
- [Freeciv-Dev] Re: (PR#9534) ftwl warnings and errors when compiling with mingw, Per I. Mathisen, 18:24
- [Freeciv-Dev] (PR#9534) ftwl warnings and errors when compiling with mingw, James Canete, 18:03
- [Freeciv-Dev] (PR#9399) Patch: make tech functions const, Per I. Mathisen, 17:57
- [Freeciv-Dev] Re: (PR#9513) Patch: connection id in chat, Jason Short, 17:18
- [Freeciv-Dev] (PR#9533) win32: real_append_output_window is overcomplicated, Jason Short, 17:12
- [Freeciv-Dev] improving docs for d/lsend, Per Inge Mathisen, 16:41
- [Freeciv-Dev] (PR#9531) dsend for packet_chat_msg, Jason Short, 16:17
- [Freeciv-Dev] (PR#9530) Show AI attitudes in player dialog, Per I. Mathisen, 16:07
- [Freeciv-Dev] (PR#9513) Patch: connection id in chat, Jason Short, 15:43
- [Freeciv-Dev] Re: (PR#9513) Patch: connection id in chat, Per I. Mathisen, 14:26
- [Freeciv-Dev] Re: (PR#9529) Patch: remove draw_diagonal_roads option, Jason Short, 14:19
- [Freeciv-Dev] (PR#9529) Patch: remove draw_diagonal_roads option, Jason Short, 14:08
- [Freeciv-Dev] (PR#9514) Bug: upgrade production and get extra unit too!, Jason Short, 11:40
- [Freeciv-Dev] Re: (PR#9528) separatepoles doesn't work with topology=13, Jason Short, 10:09
- [Freeciv-Dev] (PR#9528) separatepoles doesn't work with topology=13, Mateusz Stefek, 02:44
- [Freeciv-Dev] Re: (PR#9523) PATCH: If a city is building an obsolete wonder, notify player, Christian Knoke, 02:41
July 27, 2004
- [Freeciv-Dev] Re: (PR#9524) server should never timeout in single-player mode, Jason Short, 20:58
- [Freeciv-Dev] (PR#8975) Bug: cm clear_cache() called before build_cache3(), Benoit Hudson, 19:01
- [Freeciv-Dev] (PR#8977) client crash when exiting client, Benoit Hudson, 18:59
- [Freeciv-Dev] (PR#9524) server should never timeout in single-player mode, Benoit Hudson, 18:38
- [Freeciv-Dev] (PR#9523) PATCH: If a city is building an obsolete wonder, notify player, Ciaran Mac Lochlainn, 18:11
- [Freeciv-Dev] (PR#9522) New irish.ruleset, Ciaran Mac Lochlainn, 17:07
- [Freeciv-Dev] Re: (PR#8754) eff beta6: missing req_type, etc, Vasco Alexandre da Silva Costa, 14:20
- [Freeciv-Dev] Re: (PR#9496) PATCH: Clean up on set-ratio, Marcelo Burda, 14:06
- [Freeciv-Dev] Re: (PR#9513) Patch: connection id in chat, Jason Short, 13:13
- [Freeciv-Dev] (PR#9513) Patch: connection id in chat, Jason Short, 13:04
- [Freeciv-Dev] (PR#9520) bad value in research.changed_from, Jason Short, 12:06
- [Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio, Jason Short, 11:35
- [Freeciv-Dev] (PR#9518) make ftwl 32bpp internally, Per I. Mathisen, 10:09
- [Freeciv-Dev] Re: (PR#8754) eff beta6: missing req_type, etc, Per I. Mathisen, 09:28
- [Freeciv-Dev] Re: win32 build error, Vasco Alexandre Da Silva Costa, 08:56
- [Freeciv-Dev] Re: (PR#8754) eff beta6: missing req_type, etc, Vasco Alexandre da Silva Costa, 08:54
- [Freeciv-Dev] Re: win32 build error, Vasco Alexandre Da Silva Costa, 08:41
July 26, 2004
- [Freeciv-Dev] (PR#9517) win32: add icons to improvement list in city dialog, James Canete, 19:51
- [Freeciv-Dev] (PR#9514) Bug report, Watershape@xxxxxxx, 19:10
- [Freeciv-Dev] (PR#9513) connection id in chat, Per I. Mathisen, 17:34
- [Freeciv-Dev] (PR#8754) eff beta6: missing req_type, etc, Per I. Mathisen, 15:42
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per I. Mathisen, 15:32
- [Freeciv-Dev] Re: (PR#9421) Data: chinese.ruleset update, Per I. Mathisen, 14:58
- [Freeciv-Dev] Re: win32 build error, Jeremy Adams, 14:29
- [Freeciv-Dev] win32 build error, Per Inge Mathisen, 13:47
- [Freeciv-Dev] Re: (PR#9509) Unknown area drawing problem, Mateusz Stefek, 13:09
- [Freeciv-Dev] Re: (PR#9509) Unknown area drawing problem, Jason Short, 12:57
- [Freeciv-Dev] Re: (PR#9509) Unknown area drawing problem, Jason Short, 12:44
- [Freeciv-Dev] (PR#9509) Unknown area drawing problem, Jason Short, 12:41
- [Freeciv-Dev] (PR#9509) Unknown area drawing problem, Jason Short, 12:39
- [Freeciv-Dev] (PR#9511) fix DIR_IS_CARDINAL, Jason Short, 11:59
- [Freeciv-Dev] (PR#9510) is_coast_seen is wrong, Jason Short, 11:52
- [Freeciv-Dev] Re: (PR#8754) effects patch, Mike Kaufman, 10:20
- [Freeciv-Dev] (PR#9509) Unknown area drawing problem, Mateusz Stefek, 09:41
- [Freeciv-Dev] Re: Compiling freeciv using MSYS, MinGW, and Eclipse 3.0, caveman, 08:43
- [Freeciv-Dev] Re: (PR#9500) Tileset Win32 GTK, Per I. Mathisen, 07:33
- [Freeciv-Dev] (PR#9500) Tileset Win32 GTK, Aaron Murray MacDonald, 06:56
- [Freeciv-Dev] Re: (PR#8754) effects patch, Billy Naylor, 06:12
- [Freeciv-Dev] (PR#8890) Patch: Removal of free city center, James Canete, 04:47
- [Freeciv-Dev] Re: (PR#9499) We should call sanity_check after loading a game, Mateusz Stefek, 03:47
- [Freeciv-Dev] (PR#9493) Patch: Technology saved by name, Mateusz Stefek, 03:30
- [Freeciv-Dev] (PR#9506) win32: canvas_put_sprite_fogged doesn't work, James Canete, 03:01
- [Freeciv-Dev] (PR#9502) nowhere for river to run, Jason Short, 02:23
- [Freeciv-Dev] Re: (PR#9506) win32: canvas_put_sprite_fogged doesn't work, Jason Short, 02:03
- [Freeciv-Dev] Re: (PR#9505) assert in mapgen.c, Jason Short, 02:01
- [Freeciv-Dev] (PR#9506) win32: canvas_put_sprite_fogged doesn't work, James Canete, 01:57
- [Freeciv-Dev] (PR#9505) assert in mapgen.c, James Canete, 01:06
- [Freeciv-Dev] (PR#9504) use tileset dirs in drawing corner road sprites, Jason Short, 00:25
July 25, 2004
- [Freeciv-Dev] (PR#9493) Patch: Technology saved by name, Jason Short, 23:45
- [Freeciv-Dev] (PR#9503) iso-support in the xaw client, Jason Short, 23:32
- [Freeciv-Dev] (PR#9502) nowhere for river to run, Jason Short, 23:30
- [Freeciv-Dev] (PR#8890) Patch: Removal of free city center, Mike Jing, 22:04
- [Freeciv-Dev] (PR#9501) New irish.ruleset, Ciaran Mac Lochlainn, 20:43
- [Freeciv-Dev] Re: Compiling freeciv using MSYS, MinGW, and Eclipse 3.0, Vasco Alexandre Da Silva Costa, 16:58
- [Freeciv-Dev] Re: Compiling freeciv using MSYS, MinGW, and Eclipse 3.0, caveman, 15:55
- [Freeciv-Dev] Re: (PR#9499) We should call sanity_check after loading a game, Mateusz Stefek, 15:01
- [Freeciv-Dev] Re: (PR#9493) Technology saved by name, Mateusz Stefek, 14:19
- [Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio, Marcelo Burda, 14:12
- [Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio, Marcelo Burda, 14:01
- [Freeciv-Dev] (PR#9446) Patch: puppeteer and gui-txt, Guillermo López Alejos, 13:58
- [Freeciv-Dev] (PR#9499) We should call sanity_check after loading a game, Mateusz Stefek, 13:31
- [Freeciv-Dev] Re: (PR#9195) River isn't drawn correctly (trident GTK2), Mateusz Stefek, 12:56
- [Freeciv-Dev] Re: New irish.ruleset, Christian Knoke, 11:22
- [Freeciv-Dev] Re: Compiling freeciv using MSYS, MinGW, and Eclipse 3.0, Vasco Alexandre Da Silva Costa, 10:50
- [Freeciv-Dev] (PR#9497) [Fwd: Remove space in message], Jason Short, 10:38
- [Freeciv-Dev] Re: (PR#9496) PATCH: Clean up on set-ratio, Jason Short, 10:36
- [Freeciv-Dev] Compiling freeciv using MSYS, MinGW, and Eclipse 3.0, Jeremy Adams, 10:03
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 09:59
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 09:47
- [Freeciv-Dev] Re: (PR#9496) PATCH: Clean up on set-ratio, rwetmore@xxxxxxxxxxxx, 08:44
- [Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio, Marcelo Burda, 05:32
- [Freeciv-Dev] Re: (PR#9496) PATCH: Clean up on set-ratio, Marcelo Burda, 05:25
- [Freeciv-Dev] Re: (PR#9496) PATCH: Clean up on set-ratio, rwetmore@xxxxxxxxxxxx, 04:19
- [Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio, Marcelo Burda, 04:04
- [Freeciv-Dev] Remove space in message, Erik Sigra, 03:53
- [Freeciv-Dev] (PR#7354) Proposal: codifying what units fit in what transporters, Marcelo Burda, 02:26
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 01:41
- [Freeciv-Dev] (PR#8754) effects patch, Gregory Richards, 00:48
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 00:45
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 00:15
July 24, 2004
- [Freeciv-Dev] New irish.ruleset, Ciaran Mac Lochlainn, 20:04
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 19:59
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 19:44
- [Freeciv-Dev] Re: (PR#9490) Patch: Background "mood" music, Jason Short, 16:43
- [Freeciv-Dev] Re: (PR#9494) ar without .o files gives error on MacOS X, Jason Short, 16:41
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Mateusz Stefek, 16:33
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 14:37
- [Freeciv-Dev] Re: (PR#9494) AutoReply: ar without .o files gives error on MacOS X, Benoit Hudson, 13:57
- [Freeciv-Dev] (PR#9494) ar without .o files gives error on MacOS X, Benoit Hudson, 13:51
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 12:06
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 12:04
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 11:59
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 08:00
- [Freeciv-Dev] (PR#9493) Technology saved by name, Mateusz Stefek, 05:07
- [Freeciv-Dev] (PR#9493) Technology saved by name, Mateusz Stefek, 04:32
- [Freeciv-Dev] (PR#9493) Technology saved by name, Mateusz Stefek, 04:27
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Mateusz Stefek, 04:10
- [Freeciv-Dev] (PR#3572) unification of put_one_tile_iso, Jason Short, 03:49
- [Freeciv-Dev] Re: (PR#9491) forward- and backward-compatability of savegames, Christian Knoke, 03:43
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 03:10
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 03:03
- [Freeciv-Dev] Re: (PR#8890) Patch: Removal of free city center, Jason Short, 02:52
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 02:51
- [Freeciv-Dev] (PR#9491) forward- and backward-compatability of savegames, Mateusz Stefek, 02:45
- [Freeciv-Dev] (PR#8890) Patch: Removal of free city center, Jason Short, 02:43
- [Freeciv-Dev] Re: (PR#9492) big bug in 1.14.1, Jason Short, 00:44
- [Freeciv-Dev] Re: (PR#9492) big bug in 1.14.1, Jason Short, 00:16
July 23, 2004
- [Freeciv-Dev] (PR#9492) big bug in 1.14.1, Jason Short, 23:08
- [Freeciv-Dev] (PR#9491) forward- and backward-compatability of savegames, Jason Short, 21:13
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 19:39
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 19:09
- [Freeciv-Dev] (PR#9490) Patch: Background "mood" music, Gregory Richards, 18:16
- [Freeciv-Dev] (PR#9434) Patch: Option levels, Gregory Richards, 16:03
- [Freeciv-Dev] (PR#9489) Patch: use direction lists for roadstyle 2, Jason Short, 15:29
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 11:09
- [Freeciv-Dev] (PR#9488) avoid a hex-related assertion in get_grid_color, Jason Short, 10:26
- [Freeciv-Dev] Re: (PR#9482) Patch: add hex-tile support to Freeciv, Jason Short, 10:11
- [Freeciv-Dev] Re: (PR#9482) Patch: add hex-tile support to Freeciv, Jason Short, 10:04
- [Freeciv-Dev] Re: Selecting wich componets to compile, Per Inge Mathisen, 06:53
- [Freeciv-Dev] (PR#9486) game.settlers and game.explorer in savegame is required by old (1.14.1) servers, Mateusz Stefek, 06:35
- [Freeciv-Dev] Selecting wich componets to compile, Guillermo Lopez Alejos, 06:08
- [Freeciv-Dev] Re: (PR#8754) effects patch, Billy Naylor, 05:23
- [Freeciv-Dev] (PR#9482) Patch: add hex-tile support to Freeciv, Mateusz Stefek, 04:07
- [Freeciv-Dev] Re: (PR#9446) puppeteer bugfixes (resend), Guillermo Lopez Alejos, 04:02
- [Freeciv-Dev] Re: (PR#9482) Patch: add hex-tile support to Freeciv, Mateusz Stefek, 03:20
- [Freeciv-Dev] Re: (PR#9430) Bug?: Leonardo's Workshop cancels experience, makes green units., Christian Knoke, 02:49
- [Freeciv-Dev] Re: (PR#9434) Patch: Option levels, Per I. Mathisen, 01:53
- [Freeciv-Dev] Re: (PR#7123) [FS#14], Raimar Falke, 01:51
- [Freeciv-Dev] Re: (PR#7123) [FS#14], Raimar Falke, 01:48
- [Freeciv-Dev] (PR#9483) rewrite is_move_cardinal, Jason Short, 00:18
July 22, 2004
- [Freeciv-Dev] Re: (PR#9470) Bug: Received value isn't boolean: 99, Jason Short, 23:58
- [Freeciv-Dev] (PR#9482) Patch: add hex-tile support to Freeciv, Jason Short, 23:53
- [Freeciv-Dev] (PR#9482) Patch: add hex-tile support to Freeciv, Jason Short, 23:19
- [Freeciv-Dev] (PR#9434) Patch: Option levels, Jason Short, 22:21
- [Freeciv-Dev] (PR#9434) Patch: Option levels, Jason Short, 22:19
- [Freeciv-Dev] (PR#9481) function comments, Jason Short, 20:45
- [Freeciv-Dev] (PR#9479) some fs stuff (fwd), Jason Short, 20:43
- [Freeciv-Dev] (PR#9458) Bug: Client CMA assert in cma_core.c:571, Jason Short, 20:38
- [Freeciv-Dev] (PR#9430) Bug?: Leonardo's Workshop cancels experience, makes green units., Jason Short, 20:24
- [Freeciv-Dev] Re: (PR#9480) Re: [freeciv-ai] A TODO list for AI (fwd), Jason Short, 20:10
- [Freeciv-Dev] (PR#9480) Re: [freeciv-ai] A TODO list for AI (fwd), Per I. Mathisen, 16:42
- [Freeciv-Dev] (PR#9470) Bug: Received value isn't boolean: 99, Jason Short, 15:56
- [Freeciv-Dev] (PR#9479) some fs stuff (fwd), Per I. Mathisen, 15:51
- [Freeciv-Dev] (PR#9470) Bug: Received value isn't boolean: 99, Brett Albertson, 15:00
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 14:18
- [Freeciv-Dev] (PR#9463) Patch: secfile_insert_str_vec, Jason Short, 14:03
- [Freeciv-Dev] (PR#9446) select nation command, Guillermo Lopez Alejos, 12:01
- [Freeciv-Dev] (PR#9477) removal of coast_cape, and some bugs, Jason Short, 11:08
- [Freeciv-Dev] (PR#9446) puppeteer commands and client game state, Guillermo Lopez Alejos, 08:40
- [Freeciv-Dev] Re: (PR#9433) Patch: MSVC compile fixes, caveman, 07:23
- [Freeciv-Dev] Re: (PR#7123) [FS#14], Per I. Mathisen, 05:09
- [Freeciv-Dev] Re: (PR#7123) [FS#14], Per I. Mathisen, 04:45
- [Freeciv-Dev] Re: (PR#7123) [FS#14], Per I. Mathisen, 04:22
- [Freeciv-Dev] (PR#9474) weird xaw-client bootstrap bug, Jason Short, 02:57
- [Freeciv-Dev] (PR#9463) Patch: secfile_insert_str_vec, Mateusz Stefek, 02:53
- [Freeciv-Dev] (PR#9473) new function put_drawn_sprites, Jason Short, 02:20
- [Freeciv-Dev] (PR#3708) new isotrident_shields tileset, Mike Jing, 01:17
July 21, 2004
- [Freeciv-Dev] (PR#9463) Patch: secfile_insert_str_vec, Jason Short, 23:06
- [Freeciv-Dev] (PR#9472) Patch: use direction lists for roadstyle 0, Jason Short, 22:09
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 21:46
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 20:51
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 20:46
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 15:31
- [Freeciv-Dev] (PR#9471) bug: client attributes have no means of versioning, Jason Short, 14:51
- [Freeciv-Dev] Re: (PR#9470) Bug: Received value isn't boolean: 99, Jason Short, 14:49
- [Freeciv-Dev] (PR#9470) Bug: Received value isn't boolean: 99, Brett Albertson, 14:31
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 14:20
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 14:11
- [Freeciv-Dev] Re: (PR#9470) Received value isn't boolean: 99, Jason Short, 14:06
- [Freeciv-Dev] (PR#9470) Received value isn't boolean: 99, Brett Albertson, 12:31
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 12:12
- [Freeciv-Dev] Re: (PR#9470) Received value isn't boolean: 99, Jason Short, 12:07
- [Freeciv-Dev] (PR#9446) puppeteer bugfixes (resend), Guillermo Lopez Alejos, 12:06
- [Freeciv-Dev] Re: (PR#9469) add init_buildings to the ruleset, Jason Short, 12:05
- [Freeciv-Dev] (PR#9446) puppeteer bugfixes, Guillermo Lopez Alejos, 12:02
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 11:57
- [Freeciv-Dev] Re: (PR#9469) add init_buildings to the ruleset, Per I. Mathisen, 11:51
- [Freeciv-Dev] (PR#9446) puppeteer bugfixes, Guillermo Lopez Alejos, 11:48
- [Freeciv-Dev] (PR#9470) Received value isn't boolean: 99, Brett Albertson, 11:47
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