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[Freeciv-Dev] Re: Missiles, submarines and AEGIS cruiser
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[Freeciv-Dev] Re: Missiles, submarines and AEGIS cruiser

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Missiles, submarines and AEGIS cruiser
From: Per Inge Mathisen <per@xxxxxxxxxxx>
Date: Thu, 29 Jul 2004 16:43:23 +0000 (GMT)

On Thu, 29 Jul 2004, Jason Dorje Short wrote:
> >>Any bugs in here? Or just bad luck?
> >
> > Just bad luck, I think. You cannot attack air units with sea units. All
> > air units return to nearest city on turn end, if they can. AI should not
> > attack an AEGIS cruiser with an air unit (unless I am mistaken here, AEGIS
> > gets an insane bonus against missiles too).
>
> It's a bug that this situation could exist at all. Cruise missiles only
> have 1 fuel so this one should have crashed by now.

IIRC, all air units that have zero fuel left are automatically moved into
safe cities if they have enough movement points at end of turn. This is a
feature.

  - Per



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