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[Freeciv-Dev] Missiles, submarines and AEGIS cruiser
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[Freeciv-Dev] Missiles, submarines and AEGIS cruiser

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Missiles, submarines and AEGIS cruiser
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Thu, 29 Jul 2004 16:23:59 +0200

AI missile is in the air above the ocean, and a submarine nearby. My AEGIS
cruiser is on Goto to attack submarine.

1. No way to attack cruise missile?
2. On turn done, AI moves missile onto submarine, so the cruiser goto isn't
   executed. Shouldn't missile be lost at this point due to missing fuel?
3. Probably same missile attacks land unit in this turn (not sure here),
   submarine attacks cruiser...

Any bugs in here? Or just bad luck?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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