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[Freeciv-Dev] Re: Missiles, submarines and AEGIS cruiser
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[Freeciv-Dev] Re: Missiles, submarines and AEGIS cruiser

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Missiles, submarines and AEGIS cruiser
From: Per Inge Mathisen <per@xxxxxxxxxxx>
Date: Thu, 29 Jul 2004 14:26:15 +0000 (GMT)

On Thu, 29 Jul 2004, Christian Knoke wrote:
> AI missile is in the air above the ocean, and a submarine nearby. My AEGIS
> cruiser is on Goto to attack submarine.
>
> 1. No way to attack cruise missile?
> 2. On turn done, AI moves missile onto submarine, so the cruiser goto isn't
>  executed. Shouldn't missile be lost at this point due to missing fuel?
> 3. Probably same missile attacks land unit in this turn (not sure here),
>  submarine attacks cruiser...
>
> Any bugs in here? Or just bad luck?

Just bad luck, I think. You cannot attack air units with sea units. All
air units return to nearest city on turn end, if they can. AI should not
attack an AEGIS cruiser with an air unit (unless I am mistaken here, AEGIS
gets an insane bonus against missiles too).

  - Per



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