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[Freeciv-Dev] Re: (PR#9544) Auto settlers fade out working
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[Freeciv-Dev] Re: (PR#9544) Auto settlers fade out working

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9544) Auto settlers fade out working
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 29 Jul 2004 11:44:11 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9544 >

Christian Knoke wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9544 >
> 
> 
> CVS 29 JUL 2004 GTK2
> 
> At a certain point, auto settlers stop working and go idle. I don't see why.
> There is still lot of work to do ...

Certain actions aren't even considered by auto settlers.

And all actions get ammortized by the distance the settler has to go to 
do them.  If the distance is too far the goodness is judged to be 0.

jason




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