[Freeciv-Dev] Re: (PR#9544) Auto settlers fade out working
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[Freeciv-Dev] Re: (PR#9544) Auto settlers fade out working |
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"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Thu, 29 Jul 2004 11:58:14 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9544 >
On Thu, Jul 29, 2004 at 11:44:11AM -0700, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9544 >
>
> Christian Knoke wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9544 >
> >
> >
> > CVS 29 JUL 2004 GTK2
> >
> > At a certain point, auto settlers stop working and go idle. I don't see why.
> > There is still lot of work to do ...
>
> Certain actions aren't even considered by auto settlers.
>
> And all actions get ammortized by the distance the settler has to go to
> do them. If the distance is too far the goodness is judged to be 0.
Even with railroads?
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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