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[Freeciv-Dev] Re: (PR#9544) Auto settlers fade out working
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[Freeciv-Dev] Re: (PR#9544) Auto settlers fade out working

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Subject: [Freeciv-Dev] Re: (PR#9544) Auto settlers fade out working
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 29 Jul 2004 11:58:14 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9544 >

On Thu, Jul 29, 2004 at 11:44:11AM -0700, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9544 >
> 
> Christian Knoke wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9544 >
> > 
> > 
> > CVS 29 JUL 2004 GTK2
> > 
> > At a certain point, auto settlers stop working and go idle. I don't see why.
> > There is still lot of work to do ...
> 
> Certain actions aren't even considered by auto settlers.
> 
> And all actions get ammortized by the distance the settler has to go to 
> do them.  If the distance is too far the goodness is judged to be 0.

Even with railroads?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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