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[Freeciv-Dev] (PR#9499) We should call sanity_check after loading a game
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[Freeciv-Dev] (PR#9499) We should call sanity_check after loading a game

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Subject: [Freeciv-Dev] (PR#9499) We should call sanity_check after loading a game
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Sun, 25 Jul 2004 11:31:03 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9499 >

With this patch it will be much easier to distinguish between  
incompatible savegames and "real" bugs.

--
mateusz


--- freeorig/server/stdinhand.c 2004-07-22 10:00:09.000000000 +0200
+++ freeciv/server/stdinhand.c  2004-07-25 20:09:40.510211640 +0200
@@ -55,6 +55,7 @@
 #include "plrhand.h"
 #include "report.h"
 #include "ruleset.h"
+#include "sanitycheck.h"
 #include "savegame.h"
 #include "sernet.h"
 #include "srv_main.h"
@@ -4132,6 +4133,8 @@
           read_timer_seconds_free(loadtimer),
           read_timer_seconds_free(uloadtimer));
 
+  sanity_check();
+
   /* attach connections to players. currently, this applies only 
    * to connections that have the correct username. Any attachments
    * made before the game load are unattached. */



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