Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2004:
[Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!
Home

[Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: mstefek@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 29 Jul 2004 04:17:47 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9540 >

On Thu, Jul 29, 2004 at 03:32:21AM -0700, Mateusz Stefek wrote:
> 
> connect as A and B (with two clients)
> 1) move A's destroyer east
> There's already bug here. A shouldn't see this submarine. But this is  
> harmless
> 2) move B's submarine west and disband it.
> Now there is a ghost unit in A's client.

See http://rt.freeciv.org/Ticket/Display.html?id=9453

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




[Prev in Thread] Current Thread [Next in Thread]