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[Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!
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[Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!

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Subject: [Freeciv-Dev] Re: (PR#9540) GHOST UNITS again!
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Thu, 29 Jul 2004 09:55:48 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9540 >

> Mateusz Stefek wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9540 >
> >
> >>load attached game
> >>
> >>connect as A and B (with two clients)
> >>1) move A's destroyer east
> >>There's already bug here. A shouldn't see this submarine. But this
> is
> >>
> >>harmless
> >>2) move B's submarine west and disband it.
> >>Now there is a ghost unit in A's client.
> >>--
> >>mateusz
> >>
> >
> > And a fix
> 
> I don't think this is the right fix.  I suspect the bug is that the
> submarine is visible in the first place.  If this wasn't true then  
> the
> client would never know about it and there would be not ghost unit.
> The
> later code doesn't send a goes-out-of-sight-packet because the unit
> was
> never in sight (or so it thinks).
> 
> jason
> 
>
But my patch solves 1) not 2). When destroyer is moved client removes  
that submarine. :)
--
mateusz


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