[Freeciv-Dev] (PR#9434) Patch: Option levels
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9434 >
> [per@xxxxxxxxxxx - Tue Jul 20 09:04:21 2004]:
>
> I don't understand why this patch does not use the same categories as the
> client. This is sure going to be confusing for users, who would naturally
> expect some consistency here.
Categories and levels are different. There is no way to universally
prune the options by category; this doesn't help users to weed out the
useless ones. Indeed categories and levels can work well together to
separate the options in 2 orthogonal ways.
> Also, I am not sure this is really necessary. Yes, the number of server
> options is too big and not easily seen (and we might want to move some
> into rulesets or just waste some), we should rather make the client
> interface to it useful than improve the server interface. The new server
> options dialog allows players to set server options in a nice GUI - so
> there is no longer any need to actually use the server.
Gregor's right that the server will still be used. Also levels could
play a prominent role in the conndlg. The current conndlg divides the
options by category but there are still way too many of them.
Do you really object to this design?
jason
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