Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2004:
[Freeciv-Dev] Re: (PR#9482) Patch: add hex-tile support to Freeciv
Home

[Freeciv-Dev] Re: (PR#9482) Patch: add hex-tile support to Freeciv

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9482) Patch: add hex-tile support to Freeciv
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Fri, 23 Jul 2004 01:20:40 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9482 >

Dnia 2004-07-23 06:18:43, Jason Short napisał(a):
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9482 >
> 
> This patch adds hex-tile support to Freeciv.  I think it is simple
> enough to warrant direct inclusion at this point.
> 
> Please review.
>
- Map grid doesn't work.
- You cannot move your units north (with the [8] key) but you can move  
it west with the [4] key. IMO it should be reversed. I'm attaching  
screenshot. (The topology index is 9)
- The client should warn you if the tileset isn't hex-friendly (This is  
difficult because topology can be set by the client)
--
mateusz

PNG image


[Prev in Thread] Current Thread [Next in Thread]