[Freeciv-Dev] (PR#9445) Bug: negative science
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >
> [jdorje - Wed Jul 21 16:36:06 2004]:
>
>
> I would guess so. But how did you get 150% diplcost?
I loaded "./data/scenario/british-isles-85x80-v2.80.sav" and took the
defaults.
--
Brett Albertson
brett.albertson@xxxxxxxxxxxx
- [Freeciv-Dev] Re: (PR#9445) negative science, Per I. Mathisen, 2004/07/20
- [Freeciv-Dev] (PR#9445) negative science, Brett Albertson, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Christian Knoke, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Jason Short, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Mateusz Stefek, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) negative science, Christian Knoke, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science,
Brett Albertson <=
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/22
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