[Freeciv-Dev] Re: (PR#9445) negative science
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >
On Tue, Jul 20, 2004 at 11:46:26PM -0700, Mateusz Stefek wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >
>
> On 2004-07-20 23:49:50, Christian Knoke wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >
> >
> > On Tue, Jul 20, 2004 at 02:26:28PM -0700, Brett Albertson wrote:
> > >
> > > Just curious, what can cause your bulbs to be negative?
> >
> > Alzheimer?
> >
> > {8-:
> >
> > Christian
> >
> And seriously:
> conquercost, freecost, diplcost
These are singular losses. Bulbs should represent regular gain.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#9445) negative science, Per I. Mathisen, 2004/07/20
- [Freeciv-Dev] (PR#9445) negative science, Brett Albertson, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Christian Knoke, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Jason Short, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Mateusz Stefek, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) negative science,
Christian Knoke <=
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/22
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