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[Freeciv-Dev] Re: (PR#9445) Bug: negative science
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[Freeciv-Dev] Re: (PR#9445) Bug: negative science

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To: brett.albertson@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9445) Bug: negative science
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 21 Jul 2004 09:29:08 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >

On Wed, Jul 21, 2004 at 07:23:47AM -0700, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >
> 
> Brett Albertson wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >
> > 
> >>[jdorje - Wed Jul 21 03:30:31 2004]:
> >>
> >>Brett Albertson wrote:
> >>
> >>
> >>>I'm attaching the saved game.  Connect as "bretta".  
> >>
> >>The attachment is corrupt.  This is a bug in RT.  Please resend it.  It 
> >>may take several tries.
> > 
> > 
> > Here it is again
> 
> The savegame shows the bulbs at -71/90 but this isn't helpful in finding 
> the bug - because the -71 is saved directly in the savegame.  The bug 
> must have happened sometime before this.
> 
> The savegame also has a diplcost of 150.  Which is 150% (I think), which 
> is much higher than the maximum of 100.  This shouldn't be possible but 
> is probably the reason for negative bulbs.

That means with getting 1 tech when having 79/80 you get -71/90. I think
not a bug, it is a feature. (Default off)

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.




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